Investigate replacing Rodio with pure SDL audio #92
Labels
Area: Audio
Issues relating to audio playback.
Type: Feature Request
Improvements that could be made to the code/documentation.
I kinda don't get along very well with Rodio's API (I basically tried my best to bypass it by just writing a custom
Source
). If I do a 0.3, I'd be very tempted to just rip the whole thing out and implement the whole thing with SDL's built in audio interface instead (plus maybe thesignal
crate for sample rate conversions, etc). That'd remove one of the main blockers to getting Tetra running on iOS and Android too, I think.That said, I nearly burnt myself out on this project entirely doing the original version of the sound API, so this can wait...
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