seriously, this game keeps me coming back to try and beat my old scores. still haven't beat level 6 yet, that one is tough!
I finally built it for my host and ran it natively which gave a nice graphics boost (higher resolution) and maybe framerate improved too.
Then I started tinkering with the physics constants and I got the idea of chapters. Say 5 or 6 levels per chapter, and at the end of the chapter you got to pick an upgrade/tweak that would apply to the following levels. upgrade ideas:
- increase
GAS
- increase wheel radius
- increase frame inertia
- helmet (one time use item where head damage is negated)
- etc. the sky's the limit!
Sorry for raising an issue, maybe open github discussions for more freeform chatter?
seriously, this game keeps me coming back to try and beat my old scores. still haven't beat level 6 yet, that one is tough!
I finally built it for my host and ran it natively which gave a nice graphics boost (higher resolution) and maybe framerate improved too.
Then I started tinkering with the physics constants and I got the idea of chapters. Say 5 or 6 levels per chapter, and at the end of the chapter you got to pick an upgrade/tweak that would apply to the following levels. upgrade ideas:
GASSorry for raising an issue, maybe open github discussions for more freeform chatter?