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Copy pathrocket.lua
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568 lines (456 loc) · 18.9 KB
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-- Rocket Launch GUI [based off of the default freeplay scenario]
-- A 3Ra Gaming revision, original from Score Extended by binbinhfr
default_precision = 1;
unit_change_rocket_per_hour = 60;
--------------------------------------------------------------------------------------
local function update_averages(force_mem)
local dt, nb
if force_mem.count_tot then
dt = game.tick / 60
nb = force_mem.rockets_tot
else
dt = (game.tick - force_mem.rockets_count_tick) / 60
nb = force_mem.rockets_count
end
force_mem.rockets_count_delay = dt
if dt == 0 or nb == 0 then
force_mem.rockets_per_time = 0
force_mem.time_per_rocket = 0
else
force_mem.rockets_per_time = 3600 * nb / dt -- calculate average per hour
force_mem.time_per_rocket = dt / 60 / nb -- calculate period in minutes
end
end
--------------------------------------------------------------------------------------
local function clean_gui(gui)
for _, guiname in pairs(gui.children_names) do
gui[guiname].destroy()
end
end
--------------------------------------------------------------------------------------
local function build_bar(player, rebuild_bar)
-- debug_print("update bar player" .. player.name)
if rebuild_bar and player.gui.top.but_score_main ~= nil then
player.gui.top.but_score_main.destroy()
end
if player.gui.top.but_score_main == nil then
player.gui.top.add({ type = "button", name = "but_score_main", caption = "Score" })
end
end
--------------------------------------------------------------------------------------
local function update_bars(force, launching)
for _, player in pairs(force.players) do
if player.connected then
if launching then
player.gui.top.but_score_main.caption = "Score"
else
player.gui.top.but_score_main.caption = "Score"
end
end
end
end
--------------------------------------------------------------------------------------
local function destroy_vanilla(player, force_mem)
if player.gui.left.rocket_score == nil then return (false) end
local previous_count = false
if force_mem.rockets_tot == 0 then -- retrieve previous rocket total if no stat recorded yet (in case of late mod install)
local tot = tonumber(player.gui.left.rocket_score.rocket_count.caption)
if tot == nil then
force_mem.rockets_tot = 0
force_mem.rockets_count = 0
force_mem.rockets_count_tick = 0
else
force_mem.rockets_tot = tot
force_mem.rockets_count = tot
force_mem.rockets_count_tick = 0
update_averages(force_mem)
previous_count = true
end
end
player.gui.left.rocket_score.destroy()
return (previous_count)
end
--------------------------------------------------------------------------------------
local function build_gui(player)
-- debug_print("build_gui player" .. player.name)
destroy_vanilla(player, force_mem)
if player.gui.left.frm_score == nil then
local gui1, gui2, gui3
local player_mem = global.player_mem[player.index]
gui1 = player.gui.left.add({ type = "frame", name = "frm_score", direction = "vertical" })
gui1 = gui1.add({ type = "flow", name = "flw_score", direction = "vertical" })
gui1.add({ type = "label", name = "lbl_score_tit", caption = { "score-extended.score-gui-title" } })
player_mem.lbl_score_tot = gui1.add({ type = "label", name = "lbl_score_tot" })
gui2 = gui1.add({ type = "frame", name = "frm_score_count", direction = "vertical" })
gui2 = gui2.add({ type = "flow", name = "flw_score", direction = "vertical" })
player_mem.lbl_score_nb = gui2.add({ type = "label", name = "lbl_score_nb" })
player_mem.lbl_score_delay = gui2.add({ type = "label", name = "lbl_score_delay", tooltip = { "score-extended.score-gui-delay-tt" } })
player_mem.lbl_score_av1 = gui2.add({ type = "label", name = "lbl_score_av1" })
player_mem.lbl_score_av2 = gui2.add({ type = "label", name = "lbl_score_av2" })
gui3 = gui2.add({ type = "flow", name = "flw_score", direction = "horizontal" })
gui3.add({ type = "button", name = "but_score_count_rst", caption = {"score-extended.score-gui-reset"}, tooltip = {"score-extended.score-gui-reset-tt"} })
player_mem.chk_score_count_tot = gui3.add({ type = "checkbox", name = "chk_score_count_tot", caption = { "score-extended.score-gui-count-tot" }, state = false })
gui3.add({ type = "button", name = "but_score_prec_down", caption = "<", tooltip = { "score-extended.score-gui-prec-down-tt" } })
gui3.add({ type = "button", name = "but_score_prec_up", caption = ">", tooltip = { "score-extended.score-gui-prec-up-tt" } })
--player_mem.chk_score_autolaunch = gui1.add({ type = "checkbox", name = "chk_score_autolaunch", caption = { "score-extended.score-gui-autolaunch" }, state = false })
player_mem.chk_score_autoshow = gui1.add({ type = "checkbox", name = "chk_score_autoshow", caption = { "score-extended.score-gui-autoshow" }, state = false })
end
end
--------------------------------------------------------------------------------------
local function update_gui(player, force_mem)
-- debug_print("update_gui player" .. player.name)
if player.gui.left.frm_score == nil then return end
if force_mem == nil then
force_mem = global.force_mem[player.force.name]
end
local player_mem = global.player_mem[player.index]
player_mem.lbl_score_tot.caption = { "score-extended.score-gui-tot", force_mem.rockets_tot }
if force_mem.count_tot then
player_mem.lbl_score_nb.caption = { "score-extended.score-gui-nb", force_mem.rockets_tot }
else
player_mem.lbl_score_nb.caption = { "score-extended.score-gui-nb", force_mem.rockets_count }
end
player_mem.lbl_score_delay.caption = { "score-extended.score-gui-delay", string.format("%u", force_mem.rockets_count_delay) }
local rpt = force_mem.rockets_per_time
local tpr = force_mem.time_per_rocket
local frm = "%." .. player_mem.precision .. "f"
if rpt < unit_change_rocket_per_hour then
player_mem.lbl_score_av1.caption = { "score-extended.score-gui-av1h", string.format(frm, rpt) }
player_mem.lbl_score_av2.caption = { "score-extended.score-gui-av2m", string.format(frm, tpr) }
else
player_mem.lbl_score_av1.caption = { "score-extended.score-gui-av1m", string.format(frm, rpt / 60) }
player_mem.lbl_score_av2.caption = { "score-extended.score-gui-av2s", string.format(frm, tpr * 60) }
end
player_mem.chk_score_count_tot.state = force_mem.count_tot
player_mem.chk_score_autolaunch.state = force_mem.autolaunch
player_mem.chk_score_autoshow.state = player_mem.autoshow
end
--------------------------------------------------------------------------------------
local function update_guis(refresh, force)
if force then
local force_mem = global.force_mem[force.name]
if refresh then
update_averages(force_mem)
end
for _, player in pairs(force.players) do
if player.connected then
update_gui(player, force_mem)
end
end
else
for _, player in pairs(game.players) do
if player.connected then
local force_mem = global.force_mem[player.force.name]
if refresh then
update_averages(force_mem)
end
update_gui(player, force_mem)
end
end
end
end
--------------------------------------------------------------------------------------
local function find_silos()
-- search for existing silos (if late mod install)
for _, force in pairs(game.forces) do
local force_mem = global.force_mem[force.name]
force_mem.silos = {}
end
for _, surf in pairs(game.surfaces) do
for _, silo in pairs(surf.find_entities_filtered({ type = "rocket-silo" })) do
local force_mem = global.force_mem[silo.force.name]
add_list(force_mem.silos, silo) -- to avoid duplicates (1 silo can be on 2 chunks)
end
end
for _, force in pairs(game.forces) do
local force_mem = global.force_mem[force.name]
debug_print("force ", force.name, " silos ", #force_mem.silos)
end
return (nil)
end
--------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------
function init_globals()
-- initialize or update general globals of the mod
debug_print("init_globals ")
global.ticks = global.ticks or 0
global.force_mem = global.force_mem or {}
global.player_mem = global.player_mem or {}
if global.no_silos == nill then global.no_silos = true end
end
--------------------------------------------------------------------------------------
local function init_force(force)
if global.force_mem == nil then return end
-- initialize or update per force globals of the mod
debug_print("init_force ", force.name)
global.force_mem[force.name] = global.force_mem[force.name] or {}
local force_mem = global.force_mem[force.name]
force_mem.ticks_erase = force_mem.ticks_erase or 0
force_mem.rockets_tot = force_mem.rockets_tot or 0 -- count rockets since beginning of game
force_mem.rockets_count = force_mem.rockets_count or 0 -- count rockets since counter reset
force_mem.rockets_count_tick = force_mem.rockets_count_tick or force_mem.rockets_count_ticks or 0 -- ref time of counter
force_mem.rockets_count_delay = force_mem.rockets_count_delay or 0 -- delay since last counter reset in sec
force_mem.last_rocket_tick = force_mem.last_rocket_tick or 0 -- time of last rocket launch
force_mem.rockets_per_time = force_mem.rockets_per_time or 0 -- average
force_mem.time_per_rocket = force_mem.time_per_rocket or 0 -- average
update_averages(force_mem)
force_mem.silos = force_mem.silos or {}
force_mem.combinators = force_mem.combinators or {}
if force_mem.count_tot == nil then force_mem.count_tot = false end
if force_mem.autolaunch == nil then force_mem.autolaunch = global.scenario.config.autolaunch_default end
end
--------------------------------------------------------------------------------------
function init_forces()
for _, force in pairs(game.forces) do
init_force(force)
end
if global.no_silos then
find_silos()
global.no_silos = false
end
end
--------------------------------------------------------------------------------------
function init_player(player, rebuild_bar)
if global.player_mem == nil then return end
if player.gui.left.rocket_score ~= nil then
local force_mem = global.force_mem[player.force.name]
destroy_vanilla(player, force_mem)
end
-- initialize or update per player globals of the mod, and reset the gui
debug_print("init_player ", player.name, " connected=", player.connected)
global.player_mem[player.index] = global.player_mem[player.index] or {}
local player_mem = global.player_mem[player.index]
if player_mem.gui_opened == nil then player_mem.gui_opened = false end
if player_mem.autoshow == nil then player_mem.autoshow = true end
player_mem.precision = player_mem.precision or default_precision
if player.connected then
build_bar(player, rebuild_bar)
if player.gui.left.frm_score ~= nil then -- rebuild main widow if opened
player.gui.left.frm_score.destroy()
player_mem.gui_opened = true
build_gui(player)
update_gui(player)
end
end
end
--------------------------------------------------------------------------------------
function init_players()
for _, player in pairs(game.players) do
init_player(player, true)
end
end
--------------------------------------------------------------------------------------
function rocket_init()
-- called once, the first time the mod is loaded on a game (new or existing game)
debug_print("on_init")
init_globals()
init_forces()
init_players()
end
Event.register(-1, rocket_init)
--------------------------------------------------------------------------------------
local function on_force_created(event)
local force = event.force
debug_print("force created ", force.name)
init_force(force)
end
Event.register(defines.events.on_force_created, on_force_created)
--------------------------------------------------------------------------------------
local function on_player_created(event)
-- called at player creation
local player = game.players[event.player_index]
debug_print("player created ", player.name)
init_player(player, true)
end
Event.register(defines.events.on_player_created, on_player_created)
--------------------------------------------------------------------------------------
local function on_player_joined_game(event)
-- called in SP(once) and MP(every connect), eventually after on_player_created
local player = game.players[event.player_index]
debug_print("player joined ", player.name)
init_player(player, false)
end
Event.register(defines.events.on_player_joined_game, on_player_joined_game)
--------------------------------------------------------------------------------------
local function on_creation(event)
local ent = event.created_entity
local force_mem = global.force_mem[ent.force.name]
if ent.type == "rocket-silo" then
debug_print("creation ", ent.name)
table.insert(force_mem.silos, ent)
end
end
Event.register(defines.events.on_built_entity, on_creation)
Event.register(defines.events.on_robot_built_entity, on_creation)
--------------------------------------------------------------------------------------
local function on_destruction(event)
local ent = event.entity
local force_mem = global.force_mem[ent.force.name]
if ent.type == "rocket-silo" then
debug_print("destruction ", ent.name)
del_list(force_mem.silos, ent)
end
end
Event.register(defines.events.on_entity_died, on_destruction)
Event.register(defines.events.on_robot_pre_mined, on_destruction)
Event.register(defines.events.on_preplayer_mined_item, on_destruction)
--------------------------------------------------------------------------------------
function rocket_on_tick(event)
if global.ticks <= 0 then
global.ticks = 91
elseif global.ticks == 12 then
-- hide score window after delay, if not opened manually before
for _, force in pairs(game.forces) do
local force_mem = global.force_mem[force.name]
if force_mem.ticks_erase ~= 0 and game.tick >= force_mem.ticks_erase then
for _, player in pairs(force.players) do
if player.connected then
local player_mem = global.player_mem[player.index]
if player_mem.autoshow and (not player_mem.gui_opened) and player.gui.left.frm_score ~= nil then
player.gui.left.frm_score.destroy()
end
end
end
update_bars(force, false)
force_mem.ticks_erase = 0
end
end
elseif global.ticks == 55 then
-- check autolaunch
for _, force in pairs(game.forces) do
local force_mem = global.force_mem[force.name]
if force_mem.autolaunch then
for k, silo in pairs(force_mem.silos) do
if silo.valid then
-- if silo.get_item_count("satellite") > 0 then
-- silo.launch_rocket()
-- update_bars( force, true )
-- end
invent = silo.get_inventory(defines.inventory.rocket_silo_rocket)
if invent ~= nil and not invent.is_empty() then
silo.launch_rocket()
end
else
table.remove(force_mem.silos, k)
end
end
end
end
elseif global.ticks == 77 then
-- update_guis(true,nil)
end
global.ticks = global.ticks - 1
end
Event.register(defines.events.on_tick, rocket_on_tick)
--------------------------------------------------------------------------------------
local function on_rocket_launched(event)
local force = event.rocket.force
-- debug_print( "rocket=", event.rocket.name )
local force_mem = global.force_mem[force.name]
local previous_count = false
-- destroy vanilla score window and try to get rocket count if not known yet...
for _, player in pairs(force.players) do
if player.connected then
if destroy_vanilla(player, force_mem) then previous_count = true end
end
end
-- update stats and display window
force_mem.ticks_erase = game.tick + global.scenario.config.score_delay * 60
if not previous_count then
force_mem.rockets_tot = force_mem.rockets_tot + 1
force_mem.rockets_count = force_mem.rockets_count + 1
end
force_mem.last_rocket_tick = game.tick
update_averages(force_mem)
if global.scenario.config.score_delay >= 0 then
for _, player in pairs(force.players) do
if player.connected then
local player_mem = global.player_mem[player.index]
if player_mem.autoshow then
build_gui(player)
update_gui(player, force_mem)
elseif player_mem.gui_opened then
update_gui(player, force_mem)
end
end
end
update_bars(force, true)
end
-- transmit signals
end
Event.register(defines.events.on_rocket_launched, on_rocket_launched)
--------------------------------------------------------------------------------------
local function on_gui_click(event)
if not (event and event.element and event.element.valid) then return end
local player = game.players[event.player_index]
local event_name = event.element.name
-- debug_print( "player ", player.name, " click ", event_name )
if event_name == "but_score_main" then
local player_mem = global.player_mem[player.index]
if player.gui.left.frm_score == nil then
build_gui(player)
update_gui(player)
player_mem.gui_opened = true
else
player.gui.left.frm_score.destroy()
player_mem.gui_opened = false
end
elseif event_name == "chk_score_count_tot" then
local force_mem = global.force_mem[player.force.name]
force_mem.count_tot = not force_mem.count_tot
update_guis(true, player.force)
elseif event_name == "chk_score_autolaunch" then
local force_mem = global.force_mem[player.force.name]
if player.admin then
force_mem.autolaunch = not force_mem.autolaunch
else
player.print("Only admins can toggle autolaunch!")
end
update_guis(false, player.force)
elseif event_name == "chk_score_autoshow" then
local player_mem = global.player_mem[player.index]
player_mem.autoshow = not player_mem.autoshow
update_guis(false, player.force)
elseif event_name == "but_score_count_rst" then
local force_mem = global.force_mem[player.force.name]
force_mem.rockets_count = 0
if force_mem.last_rocket_tick == 0 then
force_mem.rockets_count_tick = game.tick
else
force_mem.rockets_count_tick = force_mem.last_rocket_tick
end
update_guis(true, player.force)
elseif event_name == "but_score_prec_down" then
local player_mem = global.player_mem[player.index]
if player_mem.precision > 0 then player_mem.precision = player_mem.precision - 1 end
update_guis(false, player.force)
elseif event_name == "but_score_prec_up" then
local player_mem = global.player_mem[player.index]
if player_mem.precision < 6 then player_mem.precision = player_mem.precision + 1 end
update_guis(false, player.force)
end
end
Event.register(defines.events.on_gui_click, on_gui_click)
--------------------------------------------------------------------------------------
local interface = {}
function interface.zero()
debug_print("zero")
for _, force in pairs(game.forces) do
local force_mem = global.force_mem[force.name]
force_mem.rockets_count = force_mem.rockets_tot
force_mem.rockets_count_tick = 0
update_guis(true, force)
end
end
function interface.all()
debug_print("all")
for _, force in pairs(game.forces) do
local force_mem = global.force_mem[force.name]
if force_mem and force_mem.rockets_tot and force_mem.rockets_tot > 0 then
message_all("Force " .. force.name .. " : " .. force_mem.rockets_tot .. " rockets.")
end
end
end
remote.add_interface("score", interface)
-- /c remote.call( "score", "zero" )
-- /c remote.call( "score", "all" )