Add the ability to "Disable object picking" on conditions #3771
Replies: 2 comments 3 replies
-
I'd suggest a condition with subconditions, like the "not" condition, if we were to add this. Note that currently, we have something designed for that use case: the "pick all object" allows resetting object picking for an object, so that you can execute the action on all instances or add some more conditions to target the objects you want. |
Beta Was this translation helpful? Give feedback.
-
A simple use case is that creating objects of an external layout does not allow selecting the instances just created. To act on the newly created objects it is currently impossible to do so. The easiest way would be to add an option to the action. What is expected for more flexibility is:
|
Beta Was this translation helpful? Give feedback.
-
Currently, any condition that includes an object will perform two distinct functions:
There are some use-cases where the developer only wants the TRUE/FALSE feature of conditions; they do NOT want object picking to be performed. For example, in my Colony Crawler game, I need to specify which objects get physics joints applied to them.
The first condition works great, it picks the right objects.
For the second condition, I ONLY want to know the truth of the condition. With object picking enabled, it removes all instances of ObjectA.
Suggestion:
Beta Was this translation helpful? Give feedback.
All reactions