Releases: 4ian/GDevelop
Releases · 4ian/GDevelop
GDevelop 4.0.87
- Fix small bug in Destroy Outside behavior of HTML5 games
- Add an option to repeat borders and center textures of PanelSprite objects for HTML5 games
- Improve performances of PanelSprite objects for HTML5 games
- Fix hitboxes collision condition for HTML5 games
GDevelop 4.0.86
- Fix conflicts when exporting a game using different images with the same file name.
- Fix error when deactivating a behavior of an object that was just created.
- Fix scene editor not properly refreshed after being resized on OS X.
GDevelop 4.0.85
- Huge internal changes to have multi-language support ("Unicode") in games.
- New AdMob object, that can be used to display ad banners (or interstitial screens) in HTML5 games exported to iOS/Android with Intel XDK.
- Automatisms are now called Behaviors for objects (more intuitive and easier to understand).
- New scene stacking feature: a new action allows to pause the current scene and launch a new one. You can then go back to the previous one with another action. This makes it easy to create a pause menu, a RPG combat system, rooms/building that you enter from a map...
- Improved export of HTML5 games to Cordova/Intel XDK.
- New editor for text objects
- Add "Save as a folder project": projects can be saved with scenes, external events and external layouts stored in a different file for each. This makes it easier to collaborate on a game as a team.
- Hold Shift in scene editor to resize object while keeping its aspect ratio.
- Hold Shift in scene editor to rotate an object in increments.
- "Snap to grid" now snaps objects when resizing them in scene editor.
- Improvements on TileMap objects, including a reduced memory consumption for large maps.
- Improvements for HDPI ("retina") screens.
- Several bugfixes for pathfinding that should now work properly in all cases.
- Fixed search not working in the objects editor.
- Fixed extra border condition of Destroy Outside Behavior.
- New PIXI Particles advanced Javascript demo.
- Fixed objects from hidden layers could still be selected and moved in scene editor
- Internal code cleaning and improvements.
- Fixes for Mac OS X in the scene editor.
- Removed compilation of native games to a single file executable (was too unstable and prone to antivirus blocking).
- Add support for horizontal mouse wheel in the scene editor.
- Various bug fixes
Thanks to @victorlevasseur for his awesome work on Unicode support and other big internal tasks!
GDevelop 3.6.84
- Fix crash when editing newly created TileMap objects on Windows
- Fix HTML5 games not loading when more than one image was refering to the same file.
GDevelop 3.6.83
- Fix crash when using light objects on Windows
GDevelop 3.6.82
- Update translations to their latest versions from https://crowdin.com/project/gdevelop
GDevelop 3.6.81
- New (partial) Italian, Polish and Chinese translations! Your help is welcome, you can contribute on https://crowdin.com/project/gdevelop
- New 'Pick nearest object' condition
- New condition to check if a mouse button is released
- New condition to check if a key is released
- New sound system for HTML5 with huge performance improvements
- Update rendering engine of HTML5 (Pixi.js) for improved performances
- New "Advanced 3D tower" technical demo
- Add Backspace as an alternative to Delete key shortcut in most editors
- Fixed the high cpu usage when switching to the event editor on Linux
- Fixed images insertion order when adding multiple picture to an animation
- Fixed sprite global color action for HTML5 games
- Fixed scale factor of Sprite objects being negative when object is flipped
- Fixed pathfinding not working for native games
- Updated titles of some editors to make them more consistent
- Fixed crash with tilemap and large tilesets
- Fixed some GTK3 glitches
- Fixed wrong initial sprite size and animation when custom properties were set in HTML5 games
GDevelop 3.6.80
Fixed regression from latest version that prevented native games from being properly compiled on Linux.
Optimized platformer engine for HTML5 games: The engine is up to 50% faster.
GDevelop 3.6.79
- Added German and Portuguese translations (still unfinished, about half of the software is translated: help us on https://crowdin.com/project/gdevelop)
- Full support of multitouch for HTML5 games. Use it simply with the "Cursor/touch is on object" condition, or create custom logics with advanced multitouch conditions.
- Added actions to change animation speed.
- Added CurrentSceneName() expression to get the name of the scene.
- Fixed ToJSON expression not handling quotes properly.
- Added previews of images to some "open file" dialogs.
- Fixed crash with large tilemaps
- Added Slot machine example (thanks to Erdo)
- Added multitouch example
- Minor User Interface improvements.
- Internal work to support Mac OS X.
GDevelop 3.6.78
Fixed crash when launching preview with native games.