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1_snake.py
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137 lines (106 loc) · 3.96 KB
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import pygame
import random
import math
import numpy as np
# Initialize Pygame
pygame.init()
# Screen dimensions
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("Snake Game")
# Colors
white = (255, 255, 255)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
# Snake settings
snake_block_size = 10
snake_speed = 15
clock = pygame.time.Clock()
font_style = pygame.font.SysFont(None, 50)
def generate_beep(freq, duration):
# Create a simple sine wave for the beep sound
sample_rate = 44100
samples = (int(duration * sample_rate) // freq) + 1
waveform = [int(32767.0 * math.sin(2.0 * math.pi * f / sample_rate)) for f in range(samples)]
return pygame.sndarray.make_sound(np.array(waveform, dtype=np.int16))
def play_beep(freq, duration):
beep_sound = generate_beep(freq, duration)
beep_sound.play()
def our_snake(snake_block, snake_list):
for x in snake_list:
pygame.draw.rect(screen, black, [x[0], x[1], snake_block, snake_block])
def message(msg, color):
mesg = font_style.render(msg, True, color)
screen.blit(mesg, [screen_width / 6, screen_height / 3])
def gameLoop():
game_over = False
game_close = False
x1 = screen_width // 2
y1 = screen_height // 2
x1_change = 0
y1_change = 0
snake_List = []
Length_of_snake = 1
foodx = round(random.randrange(0, screen_width - snake_block_size) / 10.0) * 10.0
foody = round(random.randrange(0, screen_height - snake_block_size) / 10.0) * 10.0
# Initialize mixer
pygame.mixer.init()
while not game_over:
while game_close == True:
screen.fill(black)
message("You Lost! Press Q-Quit or C-Play Again", red)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_c:
gameLoop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -snake_block_size
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = snake_block_size
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -snake_block_size
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = snake_block_size
x1_change = 0
if x1 >= screen_width or x1 < 0 or y1 >= screen_height or y1 < 0:
game_close = True
x1 += x1_change
y1 += y1_change
screen.fill(white)
pygame.draw.rect(screen, red, [foodx, foody, snake_block_size, snake_block_size])
snake_Head = []
snake_Head.append(x1)
snake_Head.append(y1)
snake_List.append(snake_Head)
if len(snake_List) > Length_of_snake:
del snake_List[0]
for x in snake_List[:-1]:
if x == snake_Head:
game_close = True
our_snake(snake_block_size, snake_List)
pygame.display.update()
if x1 == foodx and y1 == foody:
play_beep(440, 0.2) # A beep at 440 Hz for a duration of 0.2 seconds
foodx = round(random.randrange(0, screen_width - snake_block_size) / 10.0) * 10.0
foody = round(random.randrange(0, screen_height - snake_block_size) / 10.0) * 10.0
Length_of_snake += 1
if game_close:
play_beep(880, 0.5) # A beep at 880 Hz for a duration of 0.5 seconds to indicate the end of the game
pygame.mixer.music.stop()
break
pygame.quit()
quit()
gameLoop()