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It would be possible to do this and the feature would be added only through the command line.
The current source code only supports two players: a server and a client. There must be big changes so that multiple clients can connect to one server and then the game must run smoothly while all clients are sync.
Also, implement the checksum (check for demo desync) and the chat. For the chat, we could press F7 and then accept alpha-numeric chars as input. Send them over the network to everyone and display them with a sound so it is noticed. The chars must be converted to a string.
Right now, only two players can play. It would be great to have support for up to four players.
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