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project.godot
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72 lines (53 loc) · 1.66 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="ComplexUnfortune"
config/version="0.0001"
run/main_scene="uid://drgan1mk6y2wo"
config/features=PackedStringArray("4.4", "GL Compatibility")
boot_splash/bg_color=Color(0, 0, 0, 0)
boot_splash/show_image=false
boot_splash/fullsize=false
boot_splash/use_filter=false
config/icon="res://icon.svg"
[autoload]
SignalBus="*res://src/globals/signal_bus.gd"
SceneManager="*res://assets/global/scene_manager.tscn"
MultiplayerManager="*res://assets/global/multiplayer_manager.tscn"
[debug]
gdscript/warnings/untyped_declaration=1
gdscript/warnings/inferred_declaration=1
gdscript/warnings/unsafe_property_access=1
gdscript/warnings/unsafe_method_access=1
gdscript/warnings/unsafe_cast=1
gdscript/warnings/unsafe_call_argument=1
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/size/sharp_corners=true
window/stretch/mode="canvas_items"
window/vsync/vsync_mode=0
[editor_plugins]
enabled=PackedStringArray("res://addons/project-time-tracker/plugin.cfg")
[file_customization]
folder_colors={
"res://addons/": "pink",
"res://assets/": "red",
"res://assets/main/": "red",
"res://src/": "blue",
"res://src/globals/": "orange"
}
[gui]
theme/default_font_multichannel_signed_distance_field=true
[physics]
common/physics_jitter_fix=0.0
common/physics_interpolation=true
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"