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Description
Currently, the first time you open an unmodified file in DarkScript3, it will give you the option to either view it as MattScript or as raw EMEVD. Any unmodified files you open thereafter are always opened the same way. Modified files are always opened as MattScript, no matter what.
The problem is, it can be useful to see the raw EMEVD code. This is particularly true when making targeted edits to existing scripts, as is done for randomizers. Currently, the only way to do this is to close the entire application and re-open it, potentially on a different project that doesn't have any local edits. It would be great if there were a menu option like View > Original EMEVD which would open the current file as the vanilla game's EMEVD as a new tab.
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