Releases: Alchyr/BaseLib-StS2
Releases · Alchyr/BaseLib-StS2
v0.2.6
04 Apr 08:06
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Compatible with both main branch and beta
Config features
Logger uses Godot log to properly get same text as normal log file
CustomSingletonModel
Harmony Patch Dump
csproj setup adjustments
v0.2.5
03 Apr 03:25
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New custom models
bitflag custom enums
ancient path outline method patch
per-card frame material,
add publicizer
fix healing hook patch for beta
mod config updates
custom potion model method name changes
Hotfix v0.2.5
Adjustment to heal hook patch
Attempting to open mod config in-run will no longer show an error popup
v0.2.3
01 Apr 09:44
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Minor hotfix release for card portrait images
v0.2.2
31 Mar 10:43
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log window scaling/zoom, ultrawide/hidpi
SavedSpireField
ILocalizationProvider allows models to provide localization in code
log window improvements
mod config improvements
fix custom asset path loading and ANY loc loading for CustomAncientModel
Use custom portrait for portrait as well as png portrait
semi-automated scene conversions; scenes registered to be converted to a specific type will automatically be converted when instantiated
add NMerchantCharacter conversion, supports same animations as NCreatureVisuals
CustomTemporaryPower/CustomTemporaryPowerWrapper
v0.2.1
27 Mar 15:57
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Compatibility for beta branch update.
CommonActions.CardAttack will use CalculatedDamageVar if it exists
SavedProperty checker will use GetProperties instead of GetDeclaredProperties and adjusted warning
log and config improvements
v0.2.0
25 Mar 08:28
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Rewrite node gen into NodeFactory
Energy orb factory
CustomOrbModel
showlog polish
More config improvements
v0.1.9
22 Mar 09:17
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More mod config work by exscape, looks very nice now
Another small patch for character compatibility with epoch code
Added method in GodotUtils to generate NCreatureVisuals from a png
Added ConstructedCardModel as an alternative way to define cards (can be used as base instead of CustomCardModel)
Godot AnimationPlayer used for visuals will have animation stopped before trying to play it again on animation trigger
v0.1.8
19 Mar 22:55
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Fix error with relic ui addition code
showlogs console command to open log window
Properties marked with [SavedProperty] will automatically be registered to function properly
Mod config save/load reworked
Mod config hovertips and other fixes
v0.1.7
19 Mar 07:14
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Missing localization keys will generate a log warning instead of crashing.
Cards, relics, and potions can implement ICustomUiModel to add custom UI.
Dynamic variable WithTooltip method can now receive any desired localization key.
v0.1.6
18 Mar 03:57
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Multiplayer compatiblity update