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Description
Suggestion Type
New Feature
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[Suggestion] The Micro Chasm: A Biological Frontier
Hello, I'm writing this suggestion at 9 AM, and yes, I used AI to help structure this text. Some of the ideas are mine and some are from the AI. I hope you like and implement the idea; please don't forget to let me know what you think!
Concept Overview
The Micro Chasm is a high-tech, quarantined biological frontier. Unlike other caves, this biome is contained within man-made White Concrete structures—a massive underground laboratory complex designed to study (and contain) a microscopic world that has grown to a macroscopic scale.
- Entry & Discovery
The Map: Players find a "Secret Research Map" from Master-level Cartographer Villagers or inside rare Cave Cabins.
The Entrance: The map leads to a hidden surface/underground lab. To enter the Micro Chasm, players must mine through thick layers of White Concrete. It’s mineable with normal pickaxes but serves as a sterile barrier between worlds.
- The Environment: The Bio-Fluid
Clear but Deadly: The cave is filled with a crystal-clear liquid. It provides high visibility but is extremely toxic.
Low Density: The fluid is less dense than water. Players sink faster, and movement feels more like "running" on the floor rather than swimming, making escapes from predators more intense.
Airlocks & Observation Decks: The biome features man-made corridors with thick glass windows. Players can safely observe the ecosystem from behind the glass before diving into the fluid.
- Survival: The Life Support Suit
Analog Tech: To survive, players need a specialized Micro-Suit. It isn’t electronic; it's a mechanical, heavy-pressure suit (similar to the Abyssal Chasm's diving gear).
Oxygen Management: The suit has an oxygen tank that must be refilled at "Air Stations" found within the White Concrete lab sections. If the suit is damaged or a piece is missing, the player is instantly hit with the "Microbial Infestation" effect.
- Gameplay: The Scientific Loop
Electron Microscope: A new multi-block station (Copper, Iron, White Concrete, Glass). It features a unique Retro-UI where players can observe captured microbial samples. This UI shows moving microbes in a grainy, CRT-style view, revealing their traits and DNA secrets.
DNA Encoder: Allows players to process biological samples. It’s used to cure infestations or craft "Coded Serums" that provide temporary biological buffs, ensuring long-term progression.
- Ecosystem: The Balanced War
The Micro Chasm has the highest mob diversity of any cave, maintaining a "Primordial-like" balance:
Giant Bacteriophages: The apex predators. They hunt Giant Bacteria by injecting DNA into them, causing them to eventually burst and release new phages.
The Balance: To prevent overpopulation, the White Concrete facility has automated UV Lights that periodically sterilize free-floating phages.
Diverse Life: Includes Giant Tardigrades (neutral tanks), predatory Ciliates, and drifting Amoebas. The scale is set to "1 million times magnification," making tiny organisms look like 2-3 block tall monsters.
Conclusion
The goal is to create a biome that feels like a "Scientific Tragedy." A place that is bright, sterile, and man-made on the outside, but chaotic, biological, and teeming with diverse life on the inside.
- Expanded Bestiary: Life in the Micro Chasm
The Micro Chasm features the highest biological diversity of any cave, creating a self-sustaining ecosystem where every creature has a role.
A. The Apex Predators & Parasites
Giant Bacteriophage: The most iconic creature. It has a geometric, virus-like crystalline structure.
Behavior: It ignores the player unless provoked but hunts Giant Bacteria.
The Cycle: It attaches to a bacterium, injects its DNA, and after a short "incubation" period, the bacterium explodes, releasing 3-5 small phages.
Drop: Phage Fibers (Used to upgrade the Micro-Suit’s durability).
Ciliate Hunter: A jelly-like, fast-swimming predator covered in vibrating hairs (cilia).
Behavior: It acts like a "biological vacuum cleaner," sucking in smaller mobs and players who get too close.
Mechanic: Its suction can be resisted by wearing the heavy Micro-Suit.
B. Passive & Neutral Giants
Giant Tardigrade (Water Bear): The "gentle giants" of the biome.
Behavior: Completely passive. They are incredibly tanky and immune to most environmental hazards (including the "Microbial Infestation").
Utility: Can be fed with Nutrient Agar (crafted in the lab) to be tamed. Once tamed, they serve as slow but unstoppable mounts that protect the player from fluid pressure.
Diatom Drifter: Beautiful, glass-like floating organisms with complex geometric shells.
Behavior: They drift aimlessly and glow with a soft internal light, helping illuminate the cave.
Drop: Silica Shards (Used for crafting high-strength glass for the Electron Microscope and Lab windows).
C. The Cleaners & Hazards
The Amoeboid Slime: A massive, shapeless cell that creeps along the White Concrete walls.
Behavior: It slowly "digests" any items or blocks dropped on the floor.
Mechanic: Players can use it to "recycle" unwanted biological materials into base nutrients.
Leukocyte Sentinel: Spherical, smooth, and sterile white orbs.
Lore: These were likely created by the lab’s original inhabitants to keep the facility clean.
Behavior: They are neutral until they detect a "Microbial Infestation" on the player. If you are infected, they will attack relentlessly to "sterilize" the threat.
D. Small-Scale Life (Microscope Only)
Planktonic Strains: Tiny organisms invisible to the naked eye.
Mechanic: Can only be seen and studied using the Electron Microscope by placing a "Bio-Fluid Bucket" in the sample tray.
Reward: Analyzing these grants Research Data, which is essential for the DNA Encoder to unlock advanced suit modules.
How the Balance is Maintained:
To prevent the Phages from overpopulating and crashing the ecosystem (and the player's FPS):
Limited Hosts: Only specific "Infectable" Bacteria variants can be used for reproduction.
UV Sterilization: The White Concrete walls contain built-in UV emitters. When Phage numbers reach a threshold, the lights pulse, dissolving excess Phages into Genetic Dust.
Tardigrade Grazing: Tardigrades occasionally consume the "Phage Eggs" before they hatch, acting as a natural population control.