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State Pattern 🎭🔄

The State Pattern is a behavioral design pattern that allows an object to change its behavior when its internal state changes. Instead of using if-else or switch statements, the pattern delegates state-specific behavior to individual state classes.

🛠️ Components

  1. Context 🏗️: The object that changes its behavior based on its current state.
  2. State Interface 🔄: Defines a common interface for all states.
  3. Concrete States 🎭: Different implementations of the state interface.

🔍 Why Use It?

  • Eliminates Complex Conditionals ❌🔀
  • Encapsulates State-Specific Behavior 🔐
  • Promotes Code Maintainability 🛠️

📝 Example Use Cases

  • Traffic Light System 🚦: Changing behavior based on red, yellow, and green states.
  • Media Player 🎵: Play, pause, stop states.
  • Order Processing System 📦: States like pending, shipped, delivered, canceled.

🧠 Benefits

  • Better Code Organization 📂: Each state has its own class.
  • Scalability 🚀: Easily add new states without modifying existing logic.
  • Encapsulation 🔒: The state transition logic is hidden from the main object.

🚀 Conclusion

The State Pattern is ideal when an object’s behavior depends on its internal state. By separating state-specific behavior, it makes the code cleaner, more modular, and easier to extend. 🌟


🔗 Example Code: See Implementation