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🎭 Strategy Pattern

🔥 Overview

The Strategy Pattern is a behavioral design pattern that allows a class to change its behavior at runtime by switching between different algorithms or strategies. Instead of implementing multiple behaviors inside a class, it delegates the responsibility to separate strategy classes.

🚀 Why Use It?

  • Encapsulates algorithms 🏗️ into interchangeable objects.
  • Promotes the Open/Closed Principle 📜 (open for extension, closed for modification).
  • Reduces code duplication ✂️ by separating concerns.

🎯 When to Use?

  • When you need multiple variations of an algorithm (e.g., different sorting methods).
  • When a class has many conditional statements that choose behaviors.
  • When you want to dynamically switch behaviors at runtime.

🏗️ Structure

  • Context: The main class that delegates work to a strategy.
  • Strategy Interface: Defines a common interface for all strategies.
  • Concrete Strategies: Implement different variations of an algorithm.

📌 Real-world Example

A payment system where users can select different payment methods (Credit Card, PayPal, Bitcoin) at runtime.

🔗 Related Patterns:

  • State Pattern 🏛️ (focuses on object states rather than interchangeable algorithms)
  • Decorator Pattern 🎨 (adds behavior dynamically without modifying existing code)

🔗 Example Code: See Implementation