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CMakeLists.txt
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198 lines (175 loc) · 6.89 KB
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cmake_minimum_required(VERSION 3.20)
project(RealEngine LANGUAGES C CXX)
# ------------------------
# Project options
# ------------------------
option(TRACY_ENABLE "Enable Tracy profiler (vendor/tracy)" ON)
option(BUILD_DOCS "Build Doxygen documentation" OFF)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION OFF)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE ON)
# ------------------------
# Force-disable unneeded vendor targets
# ------------------------
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(RYML_INSTALL OFF CACHE BOOL "" FORCE)
set(CORAL_TESTING OFF CACHE BOOL "" FORCE)
# ------------------------
# Vendor libraries (static libs / subprojects)
# ------------------------
add_subdirectory(vendor/quill)
add_subdirectory(vendor/tracy)
add_subdirectory(vendor/glfw)
add_subdirectory(vendor/glad)
add_subdirectory(vendor/glm)
add_subdirectory(vendor/ImGui)
add_subdirectory(vendor/rapidyaml)
add_subdirectory(vendor/entt)
add_subdirectory(vendor/coral/cmake)
add_subdirectory(vendor/msdf-atlas-gen)
add_subdirectory(vendor/nfd)
add_subdirectory(vendor/nmb)
if(BUILD_DOCS)
add_subdirectory(docs)
endif()
# ------------------------
# Source files
# ------------------------
set(SOURCE_FILES
# Core
src/RealEngine.h
src/RealEngine/Core/EntryPoint.h
src/RealEngine/Core/Application.h
src/RealEngine/Core/Application.cpp
src/RealEngine/Core/Core.h
src/RealEngine/Core/Logger.h
src/RealEngine/Core/Logger.cpp
src/RealEngine/Core/Assert.h
src/RealEngine/Core/Profiler.h
"src/RealEngine/Types/Layer.h"
"src/RealEngine/Types/Layer.cpp"
"src/RealEngine/Types/LayerStack.h"
"src/RealEngine/Types/LayerStack.cpp"
src/RealEngine/Core/Window.h
src/RealEngine/Core/Window.cpp
src/RealEngine/Core/KeyCodes.h
src/RealEngine/Core/MouseCodes.h
src/RealEngine/Core/Input.h
src/RealEngine/Core/Input.cpp
src/RealEngine/Core/Project.h
src/RealEngine/Core/Project.cpp
"src/RealEngine/Core/FileDialogs.h"
"src/RealEngine/Core/FileDialogs.cpp"
# Events
src/RealEngine/Events/Event.h
src/RealEngine/Events/WindowEvents.h
src/RealEngine/Events/MouseEvents.h
src/RealEngine/Events/KeyEvents.h
# Types / Utilities / Formatter
src/RealEngine/Types/UUID.h
src/RealEngine/Types/UUID.cpp
src/RealEngine/Types/StringHash.h
src/RealEngine/Types/StringHash.cpp
src/RealEngine/Utils/FileHelper.h
src/RealEngine/Utils/FileHelper.cpp
src/RealEngine/Core/yaml.h
src/RealEngine/Formatter/GLMFormatter.h
src/RealEngine/Formatter/YAMLFormatter.h
src/RealEngine/Formatter/STDFormatter.h
src/RealEngine/Formatter/RealEngineFormatter.h
# Render
src/RealEngine/Render/RenderCommands.h
src/RealEngine/Render/RenderCommands.cpp
src/RealEngine/Render/Framebuffer.h
src/RealEngine/Render/Framebuffer.cpp
src/RealEngine/Render/Texture.h
src/RealEngine/Render/Texture.cpp
src/RealEngine/Render/Buffer.h
src/RealEngine/Render/Buffer.cpp
src/RealEngine/Render/Shader.h
src/RealEngine/Render/Shader.cpp
src/RealEngine/Render/VertexArray.h
src/RealEngine/Render/VertexArray.cpp
src/RealEngine/Render/Camera.h
src/RealEngine/Render/EditorCamera.h
src/RealEngine/Render/EditorCamera.cpp
src/RealEngine/Render/SceneRenderer.h
src/RealEngine/Render/SceneRenderer.cpp
# ImGui / Fonts
src/RealEngine/ImGui/ImGuiLayer.h
src/RealEngine/ImGui/ImGuiLayer.cpp
src/RealEngine/ImGui/OpenSansRegular.h
src/RealEngine/ImGui/OpenSansBold.h
# Scene
src/RealEngine/Scene/Scene.h
src/RealEngine/Scene/Scene.cpp
src/RealEngine/Scene/Entity.h
src/RealEngine/Scene/Components.h
src/RealEngine/Scene/ComponentSerializer.h
# Formatting / vendor headers
vendor/stb/stb_image.h
vendor/ankerl/unordered_dense.h
vendor/filewatch/FileWatch.h
"src/RealEngine/Types/RingBuffer.h" "src/RealEngine/Core/ImGuiLogSink.h" "src/RealEngine/Asset/AssetManager.h" "src/RealEngine/Asset/Asset.h" "src/RealEngine/Asset/AssetManager.cpp" "src/RealEngine/Asset/AssetMetadata.h" "src/RealEngine/Asset/AssetImporter.h" "src/RealEngine/Asset/AssetImporter.cpp" "src/RealEngine/Asset/TextureImporter.h" "src/RealEngine/Asset/TextureImporter.cpp" "src/RealEngine/Scripting/ScriptEngine.h" "src/RealEngine/Scripting/ScriptEngine.cpp" "src/RealEngine/Scripting/ScriptGlue.h" "src/RealEngine/Scripting/ScriptGlue.cpp" "src/RealEngine/Formatter/CoreFormatter.h" "src/RealEngine/Events/ProjectEvents.h" "src/RealEngine/Core/ProjectSerializer.h" "src/RealEngine/Core/ProjectSerializer.cpp" "src/RealEngine/Types/HashMap.h" "src/RealEngine/Scripting/ScriptInstance.h" "src/RealEngine/Scripting/ScriptInstance.cpp" "src/RealEngine/Types/Font.h" "src/RealEngine/Types/Font.cpp" "src/RealEngine/Asset/FontImporter.h" "src/RealEngine/Asset/FontImporter.cpp" "src/RealEngine/Render/Renderer2D.h" "src/RealEngine/Render/Renderer2D.cpp" "src/RealEngine/Render/TextRenderer.h" "src/RealEngine/Render/TextRenderer.cpp" "src/RealEngine/Render/RenderStats.h" "src/RealEngine/Core/MessageDialog.h" "src/RealEngine/Core/MessageDialog.cpp")
# ------------------------
# Library target
# ------------------------
add_library(RealEngine STATIC ${SOURCE_FILES})
# Expose public include directory so consumers of the library can use the headers
target_include_directories(RealEngine PUBLIC
src
vendor/stb
vendor/ankerl
vendor/filewatch
)
# Precompiled header
target_precompile_headers(RealEngine PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/src/repch.h")
set(CORAL_DIRECTORY "CORAL_DIRECTORY=\"${Coral_BINARY_DIR}\"")
# Compile definitions for configs
target_compile_definitions(RealEngine
PUBLIC
${CORAL_DIRECTORY}
$<$<CONFIG:Debug>:RE_DEBUG>
$<$<CONFIG:RelWithDebInfo>:RE_DEBUG>
)
# ------------------------
# Platform-specific flags & libs
# ------------------------
if(WIN32)
#target_compile_options(RealEngine PRIVATE /W4 /WX)
target_compile_definitions(RealEngine PUBLIC RE_PLATFORM_WINDOWS)
elseif(UNIX AND NOT APPLE)
target_compile_definitions(RealEngine PUBLIC RE_PLATFORM_LINUX)
# Link with X11 for ImGui backend
find_package(X11 REQUIRED)
target_include_directories(RealEngine PRIVATE ${X11_INCLUDE_DIR})
set(PLATFORM_LIBS ${GTK3_LIBRARIES} ${X11_LIBRARIES})
endif()
# MSVC-specific behavior
if(MSVC)
# Enable __VA_OPT__ support
target_compile_options(RealEngine PUBLIC "/Zc:preprocessor")
endif()
# ------------------------
# Link libraries
# ------------------------
message(STATUS "Linking platform libs: ${PLATFORM_LIBS}")
target_link_libraries(RealEngine
quill::quill
Tracy::TracyClient
glfw
glad
glm
imgui
ryml::ryml
EnTT::EnTT
Coral.Native
msdf-atlas-gen::msdf-atlas-gen
nfd
nmb
$<$<BOOL:${PLATFORM_LIBS}>:${PLATFORM_LIBS}>
)