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import type { WorkshopGameCardId } from '../data/workshopGameCards'
import { workshopBotOwnedKey } from '../data/workshopBots'
import { WORKSHOP_BOT_ORDER, WORKSHOP_BOT_SPECIAL_LEVEL_ORDER, WORKSHOP_BOT_UPGRADE_ORDER } from '../data/workshopBotsData'
import {
ASSIST_CHASSIS_MODULE_ID_KEY,
ASSIST_CHASSIS_MODULE_RARITY_KEY,
} from '../data/workshopAssistChassisModule'
import {
CHASSIS_MODULE_ID_KEY,
CHASSIS_MODULE_LEVEL_KEY,
CHASSIS_MODULE_RARITY_KEY,
} from '../data/workshopChassisModuleSelection'
import {
workshopUltimateActiveKey,
workshopUltimateOwnedKey,
workshopUltimateWeaponIsOwned,
WORKSHOP_ULTIMATE_UPGRADE_ORDER,
} from '../data/workshopUltimate'
import { WORKSHOP_ULTIMATE_PLUS_LEVEL_ORDER } from '../data/workshopUltimatePlus'
import { WORKSHOP_ULTIMATE_WEAPON_ORDER } from '../data/workshopUltimateData'
import {
ASSIST_MODULE_LEVEL_KEY,
WORKSHOP_ASSIST_MODULE_SLOTS,
type WorkshopAssistModuleSlot,
} from '../data/workshopSimModules'
import {
workshopSubmoduleOrderedSlots,
type WorkshopSubmoduleModuleRole,
} from '../data/workshopSubmoduleSelection'
import { cardMasterySectionIndex } from '../data/workshopCardMastery'
import { WORKSHOP_GAME_CARD_ORDER } from '../data/workshopGameCards'
import { patchWorkshopModules } from '../data/workshopModulePresets'
import {
workshopPersistedWithModuleConfigEntry,
} from '../data/workshopModuleConfigLibrary'
import {
emptySubmoduleOrderedSlots,
type WorkshopSubmoduleSelectionMap,
} from '../data/workshopSubmoduleSelection'
import type { WorkshopPersistedV1 } from '../labPresetsStorage'
import { sanitizeWorkshopPersisted } from '../labPresetsStorage'
import type { ResearchData } from '../types/research'
import { sanitizeLevelOverrides } from '../labLevelOverridesSanitize'
import type { BotsEpSyncState } from './botsEpStateFromPersisted'
import type { CardStateFromSheet } from './cardStateFromSheet'
import type { EffectivePathsImportPayload } from './effectivePathsImportDialogSupport'
import type { GuardiansEpSyncState } from './guardiansEpStateFromPersisted'
import type { ModulesEpEquippedSubstat, ModulesEpSyncState } from './modulesEpStateFromPersisted'
import type { UwsEpSyncState } from './uwsEpStateFromPersisted'
import { readGuardianChipState, type GuardianChipState } from '../guardianChipStorage'
import { WORKSHOP_EP_ENHANCE_KEYS, WORKSHOP_EP_UPGRADE_KEYS } from './workshopSheetNames'
export type EffectivePathsImportApplyResult = {
workshopFlat: WorkshopPersistedV1
levelOverrides: Record<string, number>
/** When set, caller should invoke applyTowerThemes with these ids. */
themeOwnedIdsToApply: string[] | null
/** When set, caller should persist guardian chip state (local storage). */
guardianChipStateToApply: GuardianChipState | null
}
/** Fold one Effective Paths import payload onto workshop + lab override state. */
export function applyEffectivePathsImportPayload(
data: ResearchData,
workshopFlat: WorkshopPersistedV1,
levelOverrides: Readonly<Record<string, number>>,
payload: EffectivePathsImportPayload,
): EffectivePathsImportApplyResult {
if (payload.syncTarget === 'labs') {
return {
workshopFlat,
levelOverrides: sanitizeLevelOverrides(data, payload.labLevelOverrides),
themeOwnedIdsToApply: null,
guardianChipStateToApply: null,
}
}
let mergedFlat = workshopFlat
let nextOverrides = { ...levelOverrides }
let labPatch: Record<string, number> | null = null
switch (payload.syncTarget) {
case 'relics':
mergedFlat = relicOwnedIdsAppliedToPersisted(workshopFlat, payload.relicOwnedIds)
break
case 'themes':
return {
workshopFlat,
levelOverrides: nextOverrides,
themeOwnedIdsToApply: [...payload.themeOwnedIds],
guardianChipStateToApply: null,
}
case 'guardians':
return {
workshopFlat,
levelOverrides: nextOverrides,
themeOwnedIdsToApply: null,
guardianChipStateToApply: guardiansEpStateAppliedToPersisted(
readGuardianChipState(),
payload.guardiansEpState,
),
}
case 'cards': {
mergedFlat = cardStateAppliedToPersisted(workshopFlat, {
cardStars: payload.cardStars,
cardEquipSlots: payload.cardEquipSlots,
cardMasteryUnlockedIds: payload.cardMasteryUnlockedIds,
cardPresetLoadouts: payload.cardPresetLoadouts,
})
const masteryOverrides = labLevelOverridesFromCardMasteryIds(
data,
payload.cardMasteryUnlockedIds,
nextOverrides,
)
if (Object.keys(masteryOverrides).length > 0) {
labPatch = sanitizeLevelOverrides(data, masteryOverrides)
}
break
}
case 'workshop':
mergedFlat = workshopLevelsAppliedToPersisted(workshopFlat, payload.workshopLevels)
break
case 'bots': {
mergedFlat = botsEpStateAppliedToPersisted(workshopFlat, payload.botsEpState)
const botLabPatch = labLevelOverridesFromBotLabLevels(data, payload.botsEpState.labLevels)
if (Object.keys(botLabPatch).length > 0) {
labPatch = sanitizeLevelOverrides(data, {
...nextOverrides,
...botLabPatch,
})
}
break
}
case 'uws':
mergedFlat = uwsEpStateAppliedToPersisted(workshopFlat, payload.uwsEpState)
break
case 'modules':
mergedFlat = modulesEpStateAppliedToPersisted(workshopFlat, payload.modulesEpState)
break
}
if (labPatch) nextOverrides = labPatch
return {
workshopFlat: mergedFlat,
levelOverrides: nextOverrides,
themeOwnedIdsToApply: null,
guardianChipStateToApply: null,
}
}
export function applyEffectivePathsImportPayloads(
data: ResearchData,
workshopFlat: WorkshopPersistedV1,
levelOverrides: Readonly<Record<string, number>>,
payloads: readonly EffectivePathsImportPayload[],
): EffectivePathsImportApplyResult {
let mergedFlat = workshopFlat
let nextOverrides = { ...levelOverrides }
let themeOwnedIdsToApply: string[] | null = null
let guardianChipStateToApply: GuardianChipState | null = null
let guardianBase = readGuardianChipState()
for (const payload of payloads) {
if (payload.syncTarget === 'guardians') {
guardianBase = guardiansEpStateAppliedToPersisted(guardianBase, payload.guardiansEpState)
guardianChipStateToApply = guardianBase
continue
}
const applied = applyEffectivePathsImportPayload(data, mergedFlat, nextOverrides, payload)
mergedFlat = applied.workshopFlat
nextOverrides = applied.levelOverrides
if (applied.themeOwnedIdsToApply) themeOwnedIdsToApply = applied.themeOwnedIdsToApply
}
return {
workshopFlat: mergedFlat,
levelOverrides: nextOverrides,
themeOwnedIdsToApply,
guardianChipStateToApply,
}
}
export function guardiansEpStateAppliedToPersisted(
base: GuardianChipState,
state: GuardiansEpSyncState,
): GuardianChipState {
return {
...base,
unlockedChipIds: [...state.unlockedChipIds],
upgrades: {
attack: { ...state.upgrades.attack },
ally: { ...state.upgrades.ally },
bounty: { ...state.upgrades.bounty },
fetch: { ...state.upgrades.fetch },
summon: { ...state.upgrades.summon },
scout: { ...state.upgrades.scout },
},
}
}
export function relicOwnedIdsAppliedToPersisted(
base: WorkshopPersistedV1,
relicOwnedIds: readonly string[],
): WorkshopPersistedV1 {
return sanitizeWorkshopPersisted({ ...base, relicOwnedIds: [...relicOwnedIds] })
}
export function workshopLevelsAppliedToPersisted(
base: WorkshopPersistedV1,
levels: Readonly<Record<string, number>>,
): WorkshopPersistedV1 {
const patch: Record<string, number> = {}
for (const key of WORKSHOP_EP_UPGRADE_KEYS) {
if (key in levels) patch[key] = levels[key]!
}
for (const key of WORKSHOP_EP_ENHANCE_KEYS) {
if (key in levels) patch[key] = levels[key]!
}
return sanitizeWorkshopPersisted({ ...base, ...patch })
}
export function cardStateAppliedToPersisted(
base: WorkshopPersistedV1,
cardState: CardStateFromSheet,
): WorkshopPersistedV1 {
return sanitizeWorkshopPersisted({
...base,
cardStars: { ...base.cardStars, ...cardState.cardStars },
cardEquipSlots: cardState.cardEquipSlots,
cardPresetLoadouts: cardState.cardPresetLoadouts,
})
}
export function labLevelOverridesFromBotLabLevels(
data: ResearchData,
labLevels: Readonly<Record<string, number>>,
): Record<string, number> {
const si = data.sections.findIndex((section) => section.sectionSlug === 'bots')
if (si < 0) return {}
const section = data.sections[si]!
const out: Record<string, number> = {}
section.items.forEach((item, ii) => {
const level = labLevels[item.name]
if (typeof level === 'number' && Number.isFinite(level)) {
out[`${si}-${ii}`] = Math.max(0, Math.trunc(level))
}
})
return out
}
export function labLevelOverridesFromCardMasteryIds(
data: ResearchData,
cardMasteryUnlockedIds: readonly string[],
existing: Readonly<Record<string, number>>,
): Record<string, number> {
const si = cardMasterySectionIndex(data)
if (si < 0) return { ...existing }
const mastered = new Set(cardMasteryUnlockedIds)
const out = { ...existing }
WORKSHOP_GAME_CARD_ORDER.forEach((cardId, ii) => {
const key = `${si}-${ii}`
if (mastered.has(cardId)) {
out[key] = Math.max(out[key] ?? 0, 1)
} else if (out[key] === 1) {
out[key] = 0
}
})
return out
}
export function botsEpStateAppliedToPersisted(
base: WorkshopPersistedV1,
state: BotsEpSyncState,
): WorkshopPersistedV1 {
const patch: Record<string, unknown> = { ...base }
for (const key of WORKSHOP_BOT_UPGRADE_ORDER) {
if (key in state.levels) patch[key] = state.levels[key]
}
for (const key of WORKSHOP_BOT_SPECIAL_LEVEL_ORDER) {
if (key in state.levels) patch[key] = state.levels[key]
}
for (const botId of WORKSHOP_BOT_ORDER) {
patch[workshopBotOwnedKey(botId)] = state.ownedByBotId[botId] === true
}
return sanitizeWorkshopPersisted(patch)
}
export function uwsEpStateAppliedToPersisted(
base: WorkshopPersistedV1,
state: UwsEpSyncState,
): WorkshopPersistedV1 {
const patch: Record<string, unknown> = { ...base }
for (const key of WORKSHOP_ULTIMATE_UPGRADE_ORDER) {
if (key in state.levels) patch[key] = state.levels[key]
}
for (const key of WORKSHOP_ULTIMATE_PLUS_LEVEL_ORDER) {
if (key in state.levels) patch[key] = state.levels[key]
}
for (const weaponId of WORKSHOP_ULTIMATE_WEAPON_ORDER) {
patch[workshopUltimateOwnedKey(weaponId)] = state.ownedByWeaponId[weaponId] === true
}
for (const weaponId of WORKSHOP_ULTIMATE_WEAPON_ORDER) {
patch[workshopUltimateActiveKey(weaponId)] = workshopUltimateWeaponIsOwned(
patch as WorkshopPersistedV1,
weaponId,
)
}
return sanitizeWorkshopPersisted(patch)
}
function submoduleSelectionsForRole(
base: WorkshopPersistedV1,
slot: WorkshopAssistModuleSlot,
role: WorkshopSubmoduleModuleRole,
substats: ModulesEpSyncState['modules'][number]['substats'],
): WorkshopPersistedV1['simSubmoduleSelections'] {
const selections = { ...base.simSubmoduleSelections }
const section = { ...selections[slot] }
const roleKey = role === 'main' ? 'main' : 'assist'
const map = { ...(section[roleKey] ?? {}) }
const ordered = workshopSubmoduleOrderedSlots({ simSubmoduleSelections: selections }, slot, role)
for (let i = 0; i < ordered.length; i += 1) {
const pick = ordered[i]
if (!pick) continue
delete map[pick.effectId]
}
for (const sub of substats) {
map[sub.effectId] = sub.rarity
}
section[roleKey] = map
selections[slot] = section
return selections
}
function substatsToLibraryFields(
substats: ModulesEpEquippedSubstat[],
): {
submodules: WorkshopSubmoduleSelectionMap
submoduleSlots: ReturnType<typeof emptySubmoduleOrderedSlots>
} {
const submodules: WorkshopSubmoduleSelectionMap = {}
const submoduleSlots = emptySubmoduleOrderedSlots()
for (let i = 0; i < Math.min(substats.length, submoduleSlots.length); i += 1) {
const sub = substats[i]!
submodules[sub.effectId] = sub.rarity
submoduleSlots[i] = { effectId: sub.effectId, rarity: sub.rarity }
}
return { submodules, submoduleSlots }
}
export function modulesEpStateAppliedToPersisted(
base: WorkshopPersistedV1,
state: ModulesEpSyncState,
): WorkshopPersistedV1 {
const patch: WorkshopPersistedV1 = { ...base }
for (const slot of WORKSHOP_ASSIST_MODULE_SLOTS) {
patch[CHASSIS_MODULE_ID_KEY[slot]] = ''
patch[CHASSIS_MODULE_RARITY_KEY[slot]] = 'rare'
patch[CHASSIS_MODULE_LEVEL_KEY[slot]] = 0
patch[ASSIST_CHASSIS_MODULE_ID_KEY[slot]] = ''
patch[ASSIST_CHASSIS_MODULE_RARITY_KEY[slot]] = 'rare'
patch[ASSIST_MODULE_LEVEL_KEY[slot]] = 0
}
patch.simSubmoduleSelections = { ...base.simSubmoduleSelections }
for (const slot of WORKSHOP_ASSIST_MODULE_SLOTS) {
const levels = state.sectionLevels[slot]
if (levels) {
patch[CHASSIS_MODULE_LEVEL_KEY[slot]] = levels.highestPrimaryLevel
patch[ASSIST_MODULE_LEVEL_KEY[slot]] = levels.highestAssistLevel
}
}
for (const mod of state.modules) {
if (!mod.hubEquipped) continue
const { hubSlot: slot, role, moduleId, mergeTier, level, substats } = mod
if (role === 'main') {
patch[CHASSIS_MODULE_ID_KEY[slot]] = moduleId
patch[CHASSIS_MODULE_RARITY_KEY[slot]] = mergeTier
patch[CHASSIS_MODULE_LEVEL_KEY[slot]] = level
patch.simSubmoduleSelections = submoduleSelectionsForRole(patch, slot, 'main', substats)
} else {
patch[ASSIST_CHASSIS_MODULE_ID_KEY[slot]] = moduleId
patch[ASSIST_CHASSIS_MODULE_RARITY_KEY[slot]] = mergeTier
patch[ASSIST_MODULE_LEVEL_KEY[slot]] = level
patch.simSubmoduleSelections = submoduleSelectionsForRole(patch, slot, 'assist', substats)
}
}
let next = sanitizeWorkshopPersisted({
...patch,
modulePresetSnapshots: undefined,
})
for (const mod of state.modules) {
const { submodules, submoduleSlots } = substatsToLibraryFields(mod.substats)
next = workshopPersistedWithModuleConfigEntry(next, mod.hubSlot, mod.role, mod.moduleId, {
rarity: mod.mergeTier,
level: mod.level,
submodules,
submoduleSlots,
})
}
return patchWorkshopModules(next, {})
}
export type { WorkshopGameCardId }