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exprtk_game_of_life.cpp
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236 lines (210 loc) · 9.03 KB
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/*
**************************************************************
* C++ Mathematical Expression Toolkit Library *
* *
* ExprTk Conway's Game Of Life *
* Author: Arash Partow (1999-2025) *
* URL: https://www.partow.net/programming/exprtk/index.html *
* *
* Copyright notice: *
* Free use of the Mathematical Expression Toolkit Library is *
* permitted under the guidelines and in accordance with the *
* most current version of the MIT License. *
* https://www.opensource.org/licenses/MIT *
* SPDX-License-Identifier: MIT *
* *
**************************************************************
*/
#include <algorithm>
#include <array>
#include <chrono>
#include <cstdio>
#include <random>
#include <string>
#include <thread>
#include "exprtk.hpp"
template <typename T>
struct rnd_01 final : public exprtk::ifunction<T>
{
using exprtk::ifunction<T>::operator();
rnd_01()
: exprtk::ifunction<T>(0)
{
std::random_device device;
std::array<unsigned int,std::mt19937::state_size> seed;
std::generate_n(seed.data(), seed.size(), std::ref(device));
std::seed_seq seq(std::begin(seed), std::end(seed));
generator.seed(seq);
}
inline T operator()() override
{
return distribution(generator);
}
std::mt19937 generator;
std::uniform_real_distribution<T> distribution{T(0),T(1)};
};
template <typename T>
void game_of_life()
{
typedef exprtk::symbol_table<T> symbol_table_t;
typedef exprtk::expression<T> expression_t;
typedef exprtk::parser<T> parser_t;
typedef exprtk::function_compositor<T> compositor_t;
typedef typename compositor_t::function function_t;
const std::size_t width = 80;
const std::size_t height = 40;
std::vector<T> world(width * height, T(0));
rnd_01<T> rnd01;
exprtk::rtl::io::package<T> io_package;
symbol_table_t symbol_table;
symbol_table.add_constant("width" , static_cast<T>(width ));
symbol_table.add_constant("height", static_cast<T>(height));
symbol_table.add_vector ("world" , world);
symbol_table.add_package (io_package);
symbol_table.add_function("random", rnd01);
symbol_table.
add_function("sleep",
[](T time_ms) -> T
{
std::this_thread::sleep_for(
std::chrono::milliseconds(static_cast<std::size_t>(time_ms)));
return T(1);
});
symbol_table.
add_function("clear",
[](T full) -> T
{
printf("%s\033[H", full == T(1) ? "" : "\033[2J");
std::fflush(stdout);
return T(1);
});
compositor_t compositor(symbol_table);
compositor.load_variables(true);
compositor.load_vectors (true);
compositor.add(
function_t("point")
.vars("x","y")
.expression
(
" world[y * width + x]; "
));
compositor.add(
function_t("set_point")
.vars("x", "y", "value")
.expression
(
" if ( "
" (x >= 0) and (y >= 0) and "
" (x < width) and (y < height) "
" ) "
" { "
" world[y * width + x] := value; "
" } "
));
compositor.add(
function_t("set_glider")
.vars("x", "y")
.expression
(
" set_point(x + 1, y, 1); "
" set_point(x + 2, y + 1, 1); "
" set_point(x, y + 2, 1); "
" set_point(x + 1, y + 2, 1); "
" set_point(x + 2, y + 2, 1); "
));
compositor.add(
function_t("render")
.expression
(
" print('+'); "
" for (var x := 0; x < width; x += 1) { print('-'); } "
" println('+'); "
" "
" for (var y := 0; y < height; y += 1) "
" { "
" print('|'); "
" for (var x := 0; x < width; x += 1) "
" { "
" print( point(x,y) ? '*' : ' ' ); "
" }; "
" println('|'); "
" }; "
" "
" print('+'); "
" for (var x := 0; x < width; x += 1) { print('-'); } "
" println('+'); "
));
compositor.add(
function_t("evolve")
.expression
(
" var next_world[world[]] := [0]; "
" "
" for (var y := 0; y < height; y += 1) "
" { "
" for (var x := 0; x < width; x += 1) "
" { "
" var alive_count := point(x,y) ? -1 : 0; "
" "
" for (var y1 := y - 1; y1 <= y + 1; y1 += 1) "
" { "
" var curr_y := (y1 + height) % height; "
" "
" for (var x1 := x - 1; x1 <= x + 1; x1 += 1) "
" { "
" var curr_x := (x1 + width) % width; "
" "
" if (point(curr_x,curr_y)) "
" { "
" alive_count += 1; "
" } "
" } "
" }; "
" "
" next_world[y * width + x] := "
" switch "
" { "
" case alive_count == 2 and point(x,y) : 1; "
" case alive_count == 3 : 1; "
" default : 0; "
" }; "
" } "
" }; "
" "
" world := next_world; "
));
const std::string game_of_life_driver =
" /* Setup the initial state of the world */ "
" for (var x := 0; x < width; x += 1) "
" { "
" for (var y := 0; y < height; y += 1) "
" { "
" switch "
" { "
" case (random() < 0.10) : set_glider(x,y); "
" case (random() < 0.10) : set_point (x,y,1); "
" }; "
" } "
" }; "
" "
" var num_generations := 1000; "
" "
" for (var i := 0; i < num_generations; i += 1) "
" { "
" clear(i % 50 == 0); "
" println('Generation: ', i); "
" render(); "
" evolve(); "
" sleep(10); "
" } ";
expression_t expression;
expression.register_symbol_table(symbol_table);
parser_t parser;
parser.compile(game_of_life_driver,expression);
expression.value();
}
int main()
{
game_of_life<double>();
return 0;
}