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challenges.js
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/*
YOUR 3 CHALLENGES
Change the game to follow these rules:
1. A player looses his ENTIRE score when he rolls two 6 in a row. After that, it's the next player's turn. (Hint: Always save the previous dice roll in a seperate variable)
2. Add an input field to the HTML where players can set the winning score, so that they can change the predefined score of 100. (Hint: you can read that variable the .value property in JavaScript. This is a good opportunity to use google to figure this out: )
3. Add another dice to the game, so that there are two dices now. The player looses his current score when one of them is a 1. (Hint: you will need CSS to position the second dice, so take a look at the CSS code for the first one)
*/
var scores, roundScore, activePlayer, gamePlaying;
// scores = [0,0]; // Initially the scores are 0 for both player1 and player2
// roundScore = 0; // Round score
// activePlayer = 0; // 0 is for 1st player and 1 is for 2nd player
init();
var lastDice;
// document.querySelector('.btn-roll').addEventListener('click', btn);// btn is a callback function
document.querySelector('.btn-roll').addEventListener('click', function () {
// THIS IS AN ANONYMOUS FUNCTION
if (gamePlaying) {
// 1. Random number
var dice1 = Math.floor(Math.random() * 6) + 1;
var dice2 = Math.floor(Math.random() * 6) + 1;
console.log(dice1, dice2);
// 2. Display the result // we will have access to the variables which are inside the scope.
document.getElementById('dice-1').style.display = 'block';
document.getElementById('dice-2').style.display = 'block';
document.getElementById('dice-1').scr = 'dice-' + dice1 + '.png';
document.getElementById('dice-2').scr = 'dice-' + dice2 + '.png';
// 3. Update the round score if the rolled number was not a 1
if (dice1 !== 1 && dice2 !== 1) {
// Add Score
roundScore += (dice1 + dice2);
document.querySelector('#current-' + activePlayer).textContent = roundScore;
} else {
// Next Player
nextPlayer();
}
/*
if(dice == 6 && lastDice == 6){
scores[activePlayer] = 0;
document.querySelector('#score-' + activePlayer).textContent = '0';
nextPlayer();
}else if (dice !== 1) {
// Add Score
roundScore += dice;
document.querySelector('#current-' + activePlayer).textContent = roundScore;
} else {
// Next Player
nextPlayer();
}
lastDice = dice;
*/
}
});
document.querySelector('.btn-hold').addEventListener('click', function () {
if (gamePlaying) {
// Add CURRENT score to the GLOBAL score
scores[activePlayer] += roundScore;
// Update the UI
document.getElementById('score-' + activePlayer).textContent = scores[activePlayer];
var input = document.querySelector('.final-score').value;
var winningScore;
// Undefined, 0, null, "" are COERCED to false
// Anything else is COERCED to true
if(input){
winningScore = input;
} else{
winningScore = 100;
}
// Check if player won the game
if (scores[activePlayer] >= winningScore) {
document.querySelector('#name-' + activePlayer).textContent = 'Winner!';
document.getElementById('dice-1').style.display = 'none';
document.getElementById('dice-2').style.display = 'none';
document.querySelector('.player-' + activePlayer + '-panel').classList.add('winner');
document.querySelector('.player-' + activePlayer + '-panel').classList.remove('active');
gamePlaying = false;
} else {
nextPlayer();
}
}
})
function nextPlayer() {
activePlayer === 0 ? activePlayer = 1 : activePlayer = 0;
roundScore = 0;
document.getElementById('current-0').textContent = 0;
document.getElementById('current-1').textContent = 0;
// document.querySelector('.player-0-panel').classList.remove('active');
// document.querySelector('.player-1-panel').classList.add('active');
document.querySelector('.player-0-panel').classList.toggle('active');
document.querySelector('.player-1-panel').classList.toggle('active');
document.getElementById('dice-1').style.display = 'none';
document.getElementById('dice-2').style.display = 'none';
}
document.querySelector('.btn-new').addEventListener('click', init);
function init() {
scores = [0, 0];
activePlayer = 0;
roundScore = 0;
document.getElementById('dice-1').style.display = 'none';
document.getElementById('dice-2').style.display = 'none';
// Another way to select element by id
document.getElementById('score-0').textContent = '0';
document.getElementById('score-1').textContent = '0';
document.getElementById('current-0').textContent = '0';
document.getElementById('current-1').textContent = '0';
document.getElementById('name-0').textContent = prompt('Enter first player name : ');
document.getElementById('name-1').textContent = prompt('Enter second player name: ');
document.querySelector('.player-0-panel').classList.remove('winner');
document.querySelector('.player-1-panel').classList.remove('winner');
document.querySelector('.player-0-panel').classList.remove('active');
document.querySelector('.player-1-panel').classList.remove('active');
document.querySelector('.player-0-panel').classList.add('active');
gamePlaying = true;
}