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More blur performance #13

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p0nce opened this issue Jan 7, 2025 · 0 comments
Open
3 tasks

More blur performance #13

p0nce opened this issue Jan 7, 2025 · 0 comments

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@p0nce
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p0nce commented Jan 7, 2025

The idea is:

  • invalidateChars return a rectlist for blur rectangles. To avoid adding too much rectangle, either populate a bitmap of changed chars for blur, and find a span. Or add 1-height rectangles.
  • backToPost return another rectlist
  • blur happens on two rectlist, dis-overlapped from rectlist enlarge in one or two directions.

Lost my partial implementation :( rather extensive change too.

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