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maPatternStore.h
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393 lines (317 loc) · 11.3 KB
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//
// MultiArp - Another step in the Great Midi Adventure!
// Copyright (C) 2017, 2018 Barry Neilsen
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
//////////////////////////////////////////////////////////////////////////////
#ifndef PATTERN_STORE_H_INCLUDED
#define PATTERN_STORE_H_INCLUDED
#include <vector>
#include <string>
#include <map>
#include "maChainLink.h"
#include "maCursorKeys.h"
#include "maFeelMap.h"
#include "maNotes.h"
#include "maPattern.h"
#include "maPatternChain.h"
// Reset modes.
#define RESET_NONE 0
#define RESET_ALL 1
#define RESET_CURRENT 2
// Patternchain modes
//#define PC_MODE_NONE 0
//#define PC_MODE_NATURAL 1
//#define PC_MODE_FORCED 2
// class State;
struct PatternStore : public CursorKeys
{
std::vector<int>::size_type m_PosPlay;
std::vector<int>::size_type m_PosEdit;
// std::vector<int>::size_type m_PosPatternChain;
// int m_PatternChainMode;
bool m_ResetOnPatternChange;
bool m_PhaseIsZero;
bool m_EditPosFollowsPlay;
bool m_NewPatternPending;
int m_NewPattern;
bool m_PatternChanged;
bool m_UsePatternPlayData;
PatternChain m_PatternChain;
std::vector<Pattern> m_Patterns;
std::vector<Pattern> m_Deleted;
Pattern m_DefaultPattern; // Somewhere to keep 'global' data when not using a specific pattern.
double m_StepValueMultiplier = 1.0;
PatternStore(/*TranslateTable & table*/):
m_PosPlay(0),
m_PosEdit(0),
// m_PosPatternChain(0),
// m_PatternChainMode(PatternChain::off),
m_ResetOnPatternChange(true),
m_PhaseIsZero(false),
m_EditPosFollowsPlay(true),
m_NewPatternPending(false),
m_NewPattern(-1),
m_PatternChanged(false),
m_UsePatternPlayData(false),
m_PatternStoreFocus(psf_pattern)
{
// m_PatternChain = {0, 0, 0, 1};
};
bool Empty() { return m_Patterns.empty(); }
bool PatternChainEmpty() { return m_PatternChain.empty(); }
std::string PatternStatusPlay();
std::string PatternStatusEdit();
std::string PatternOverview();
int PatternCount() { return m_Patterns.size(); }
std::string SetNewPatternOrJump( int val );
void SetNewPatternPending( int val )
{
m_NewPattern = val;
m_NewPatternPending = true;
}
bool NewPatternPending()
{
if ( m_NewPatternPending )
{
SetPlayPos(m_NewPattern);
m_NewPatternPending = false;
return true;
}
else
return false;
}
void SetEditFocusFollowsPlay(bool bVal)
{
m_EditPosFollowsPlay = bVal;
if ( m_EditPosFollowsPlay )
m_PosEdit = m_PosPlay;
}
bool EditFocusFollowsPlay() { return m_EditPosFollowsPlay; }
void SetResetOnPatternChange(bool bVal) { m_ResetOnPatternChange = bVal; }
void SetPatternChainMode(PatternChain::pattern_chain_mode_t bVal) { m_PatternChain.SetMode(bVal); }
PatternChain::pattern_chain_mode_t PatternChainMode() { return m_PatternChain.Mode(); }
std::vector<ChainLink>::size_type CurrentPosPatternChain() { return m_PatternChain.PosPlay(); }
bool EditPatternIsPlayPattern() { return m_PosEdit == m_PosPlay; }
void SetStepValCurrentEditPattern(int i)
{
if ( !m_Patterns.empty() )
m_Patterns.at(m_PosEdit).SetStepValue(i);
}
void SetLabelCurrentEditPattern(const char * label)
{
if ( !m_Patterns.empty() )
m_Patterns.at(m_PosEdit).SetLabel(label);
}
double StepValueCurrentPlayPattern()
{
if ( m_Patterns.empty() )
return 0;
else
return m_Patterns.at(m_PosPlay).StepValue();
}
void SetPhaseIsZero() { m_PhaseIsZero = true; }
void Step(Cluster & cluster, TrigRepeater & repeater, double phase, double stepValue, double globalBeat);
double StepValueMultiplier() { return m_StepValueMultiplier; }
std::string EditPatternToString();
std::string PatternSelectionList(unsigned start, unsigned rows);
std::string PatternChainToString();
std::string PatternChainToStringForDisplay(int firstRow, int rows);
std::string ToString();
bool FromString(std::string s, int & created, int & updates);
void UpdatePattern(StepList & noteList);
void UpdatePattern(std::map<double,Note> & realTimeList, double quantum);
void UpdatePatternFromMidiFile(std::string s);
void SetFieldsFromString(std::string s);
void UpdatePatternChainFromSimpleString(std::string s); // Old style, from chain command, no support for jumps.
void UpdatePatternChainFromString(std::string s);
StepList & CurrentEditStepList();
RealTimeList & CurrentEditRealTimeList();
Pattern & CurrentPlayPattern();
Pattern & CurrentEditPattern();
int CurrentPosEdit() { return m_PosEdit; }
int CurrentPosPlay() { return m_PosPlay; }
int CurrentEditPatternID() { return m_PosEdit + 1; }
int CurrentPlayPatternID() { return m_PosPlay + 1; }
double LastRealTimeBeat();
int AddEmptyPattern(std::vector<std::string>::iterator token, std::vector<std::string>::iterator stop)
{
m_Patterns.push_back(m_DefaultPattern);
m_Patterns.back().NewList();
std::string label;
if ( token != stop )
while ( true )
{
label += *token;
if ( ++token == stop )
break;
label += ' ';
}
m_Patterns.back().SetLabel(label.c_str());
if ( m_EditPosFollowsPlay )
return m_Patterns.size() - 1;
else
return m_PosEdit = m_Patterns.size() - 1;
}
int CopyCurrentPattern()
{
m_Patterns.push_back(m_Patterns.at(m_PosEdit));
m_Patterns.back().ResetPosition();
m_Patterns.back().SetLabel((m_Patterns.back().Label() + ", copy").c_str());
if ( m_EditPosFollowsPlay )
return m_Patterns.size() - 1;
else
return m_PosEdit = m_Patterns.size() - 1;
}
void ClearCurrentPattern()
{
m_Deleted.push_back(m_Patterns.at(m_PosEdit));
m_Patterns.at(m_PosEdit).Clear();
}
void DeleteCurrentPattern()
{
if ( m_Patterns.empty() )
return;
m_Deleted.push_back(m_Patterns.at(m_PosEdit));
m_Patterns.erase(m_Patterns.begin() + m_PosEdit);
if ( m_Patterns.empty() )
{
m_PosEdit = 0;
m_PosPlay = 0;
return;
}
// If the play pointer is above the pattern that was deleted,
// move it down to keep it with the pattern it points at.
//
// Or, if the play pointer was pointing at the last pattern in
// the list and that was deleted, it needs to point to the item
// that's now at the end of the list.
//
// (If it was pointing at the pattern that was deleted, it now
// points to the one that took its place.)
if ( m_PosPlay > m_PosEdit || m_PosPlay == m_Patterns.size() )
m_PosPlay -= 1;
// The edit pointer stays in place and now points to next in
// list (unless it was already at the end of the list).
if ( m_PosEdit == m_Patterns.size() )
m_PosEdit -= 1;
}
void DeleteAllPatterns()
{
while ( !m_Patterns.empty() )
{
m_Deleted.push_back(m_Patterns.back());
m_Patterns.erase(m_Patterns.end());
}
m_PosEdit = 0;
m_PosPlay = 0;
}
void PopDeletedPattern()
{
if ( m_Deleted.empty() )
throw std::string("There are no deleted patterns to restore.");
m_Patterns.push_back(m_Deleted.back());
m_Deleted.pop_back();
if ( !m_EditPosFollowsPlay )
m_PosEdit = m_Patterns.size() - 1;
}
bool PatternChanged(bool resetValue = false)
{
bool result = m_PatternChanged;
if ( resetValue )
m_PatternChanged = false;
return result;
}
void SetPlayPos( std::vector<int>::size_type p )
{
if ( p >= 0 && p < m_Patterns.size() )
{
m_PosPlay = p;
if ( m_EditPosFollowsPlay /*&& m_PatternChainMode == PC_MODE_NONE*/ )
m_PosEdit = m_PosPlay;
m_PatternChanged = true; // Cleared again at the start of Step() ..
}
if ( m_ResetOnPatternChange )
m_Patterns.at(m_PosPlay).ResetPosition();
}
void SetEditPos( std::vector<int>::size_type p )
{
if ( p >= 0 && p < m_Patterns.size() )
{
m_PosEdit = p;
m_EditPosFollowsPlay = false;
}
}
void UpEditPos() { SetEditPos(m_PosEdit + 1); }
void DownEditPos() { SetEditPos(m_PosEdit - 1); }
void UpListPos();
void DownListPos();
void UpRTListPos();
void DownRTListPos();
bool ValidPosition( std::vector<int>::size_type p )
{
return p >= 0 && p < m_Patterns.size();
}
void ResetCurrentPattern()
{
if ( !m_Patterns.empty() )
m_Patterns.at(m_PosEdit).ResetPosition();
}
void ResetAllPatterns()
{
for ( std::vector<Pattern>::iterator i = m_Patterns.begin(); i != m_Patterns.end(); i++ )
(*i).ResetPosition();
m_PatternChain.ResetPosPlay();
// m_PosPatternChain = 0; // This seems odd, but it's incremented immediately on phase
}
void StorePatternPlayData( unsigned char mask = PLAY_DATA_ALL );
std::string LoadPatternPlayData( unsigned char mask = PLAY_DATA_ALL );
std::string ShowPatternPlayData();
void SetStepValue(double step);
void SetGateLength(double gate);
void SetGateHold(bool val);
void SetNoteVelocity(unsigned char vel);
double StepValue();
double GateLength();
bool GateHold();
unsigned char NoteVelocity();
TranslateTable & TranslateTableForEdit(bool setFocus = true);
TranslateTable & TranslateTableForPlay();
FeelMap & FeelMapForEdit(bool setFocus = true);
FeelMap & FeelMapForPlay();
PatternChain & PatternChainForEdit() { return m_PatternChain; }
void SetUsePatternPlayData( bool val );
bool UsePatternPlayData() { return m_UsePatternPlayData; }
std::string ListManager(std::string commandString, std::vector<std::string> & tokens);
void DeleteCurrentRealTimeList();
virtual void SetStatus();
virtual void SetFocus()
{
CursorKeys::SetFocus();
// SetStatus();
}
protected:
enum pattern_store_menu_focus_t
{
psf_pattern,
psf_list,
psf_rt_list,
psf_trig_list,
num_psf_menu_focus_modes
};
virtual bool HandleKey(key_type_t k);
pattern_store_menu_focus_t m_PatternStoreFocus;
};
#endif // PATTERN_STORE_H_INCLUDED