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Copy file name to clipboardexpand all lines: Maya/Exporter/BabylonExporter.Mesh.cs
+35-15
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@@ -15,7 +15,7 @@ internal partial class BabylonExporter
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privateMStringArrayallMayaInfluenceNames;// the joint names that influence the mesh (joint with 0 weight included)
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privateMDoubleArrayallMayaInfluenceWeights;// the joint weights for the vertex (0 weight included)
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privateDictionary<string,int>indexByNodeName=newDictionary<string,int>();// contains the node (joint and parents of the current skin) fullPathName and its index
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/// <summary>
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///
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/// </summary>
@@ -919,15 +919,25 @@ private GlobalVertex ExtractVertex(MFnMesh mFnMesh, int polygonId, int vertexInd
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