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Scripting

{% hint style="warning" %}

Requires ItemsAdder 4.0.10 or greater

This feature is a work in progress and may change, potentially affecting existing configurations and scripts. While I will strive to maintain compatibility, some disruptions are inevitable. {% endhint %}

ItemsAdder introduces a powerful scripting feature that lets you define advanced item behaviors beyond the built-in events and actions. With scripting, you can create dynamic and complex functionalities using a Java-like syntax.

Remember to update the vscode extension to get autocompletion and common errors checking of the new preview .jspp format.


🧫 Overview

The scripting engine uses Java under the hood but allows some JavaScript-inspired syntax for convenience.

📝 Note: Scripts written in ItemsAdder are compiled into Java code, ensuring performance equivalent to native server code. Unlike interpreted languages like Skript, there is no runtime interpretation overhead.

↺ Supported Events

The following events are supported for scripting and are triggered by the events property in the item.

  • BlockBreakEvent
  • CustomBlockBreakEventInternal
  • PlayerInteractEvent
  • EntityDamageByEntityEvent
  • EntityDeathEvent
  • PlayerInteractEntityEvent
  • PlayerDropItemEvent
  • PlayerDropHeldItemEvent
  • EntityShootBowEvent
  • EntityShootBowArrowEvent
  • PlayerItemConsumeEvent
  • FoodLevelChangeEvent
  • PlayerEditBookEvent
  • PlayerFishEvent
  • InventoryClickEvent
  • ProjectileLaunchEvent
  • ProjectileHitEvent
  • PlayerItemHeldEvent
  • InventoryDragEvent
  • PlayerPickupItemEvent
  • PlayerBucketEmptyEvent
  • PlayerBucketFillEvent
  • ArmorEquipEvent
  • PlayerItemBreakEvent
  • PlayerSwapHandItemsEvent
  • PlayerEvent