{% hint style="warning" %}
Do not abuse the spawning of these mobs.
The plugin is very optimized but it can cause lag if you are crazy enough to spawn 600+ entities in front of a player.
{% endhint %}
{% embed url="https://youtu.be/cQpIqExVpR0" %} Advanced animation features {% endembed %}
- Blockbench extension to convert models
- Completely Async, no TPS drops
- Optimized for big servers
- Damage animation
- Fire animation when entity is on fire
- Animate size of bones
- Animate rotation of bones without angles limitations
- Multiple mount seats
- Play sounds and particles in animations
- Show entity hands equipment
- Custom hitbox
- MythicMobs compatibility
- Citizens compatibility
- Head bone rotation works only if the mob head is not too far from the center of the body
- Pressing SHIFT on flying mobs to move down works only on 1.15, 1.17 and 1.18 clients as 1.16 clients have this bug: https://bugs.mojang.com/browse/MC-202202 .
1.16 clients will see players flying if they press SHIFT while on a flying entity while they should still be riding the entity. - This plugin uses multiple entities to create the animation.
Network delay can cause slight animation glitches.
It can cause a little lag on servers if you spawn too many entities around players and if your models have too many bones.
(NOTE: this plugin is highly optimized so you won't get lag if your server is not a potato) - Hitbox of Citizens NPCs can't be changed for now, it's a Citizens limitation
{% hint style="warning" %} Before continuing:
- Make sure you're running Blockbench 4.1.5 or greater
- Make sure you're running the latest ItemsAdder and latest ItemsAdder Blockbench extension {% endhint %}
Download Blockbench (don't use the web app).
Install the official extension from here.

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