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Set Tiles4bpp to empty is not included

RayCarrotpushed 1 commit to main • de86bb0…e4bb507 • 
5 days ago

Add support for Rayman 3 prototypes

RayCarrotpushed 1 commit to main • faa6ab9…de86bb0 • 
5 days ago

Define all N-Gage resources

RayCarrotpushed 1 commit to main • fde1098…faa6ab9 • 
7 days ago

Refactor resource defines into dictionaries

RayCarrotpushed 1 commit to main • bea448a…fde1098 • 
7 days ago

Add N-Gage exclusive sound events

RayCarrotpushed 1 commit to main • 32e822b…bea448a • 
12 days ago

Add missile map resources to game resources enum

RayCarrotpushed 1 commit to main • b2a913b…32e822b • 
18 days ago

Rename box values

RayCarrotpushed 1 commit to main • e0c553f…b2a913b • 
21 days ago

Go to end of resources to avoid size errors

RayCarrotpushed 1 commit to main • 0dbc764…e0c553f • 
26 days ago

Add pointers for all versions of Rayman 3 GBA

RayCarrotpushed 1 commit to main • 02ab64c…0dbc764 • 
27 days ago

Improve NGageSoundEvent

RayCarrotpushed 1 commit to main • 0bfdf94…02ab64c • 
on Apr 2

Add boss bar resources to game resources enum

RayCarrotpushed 1 commit to main • 7acf717…0bfdf94 • 
on Mar 26

Loader fix for N-Gage

RayCarrotpushed 2 commits to main • d1c0421…7acf717 • 
on Mar 21

Gba3d improvements, serialize palette table

RayCarrotpushed 2 commits to main • f729227…d1c0421 • 
on Mar 21

Define some more N-Gage resource ids

RayCarrotpushed 1 commit to main • 7dbc098…f729227 • 
on Mar 10

Some scene fixes for older engine versions

RayCarrotpushed 1 commit to main • 5407ac9…7dbc098 • 
on Feb 28

Add option to not serialize resource dependencies

RayCarrotpushed 1 commit to main • bee4122…5407ac9 • 
on Feb 28

Serialize Mode7 text layer alpha as fixed-point value

RayCarrotpushed 1 commit to main • ba61fa1…bee4122 • 
on Feb 27

Fix some serialization errors for Mode7

RayCarrotpushed 1 commit to main • beff6f7…ba61fa1 • 
on Feb 24

Add waterski sparkle animations to game resources enum

RayCarrotpushed 1 commit to main • 1ea5506…beff6f7 • 
on Feb 23

Rename flag in Captor

RayCarrotpushed 1 commit to main • e3cc7d4…1ea5506 • 
on Feb 20

Add waterski bird animations to game resources enum

RayCarrotpushed 1 commit to main • 70924ba…e3cc7d4 • 
on Feb 18

Rename some resource values

RayCarrotpushed 1 commit to main • dffc7c1…70924ba • 
on Feb 8

Rename text layer BasePosition to MapPosition

RayCarrotpushed 1 commit to main • 2e48d45…dffc7c1 • 
on Feb 8

Serialize text layer tiles as MapTile structs

RayCarrotpushed 1 commit to main • 009b1bc…2e48d45 • 
on Feb 8

Fill out TextLayerMode7

RayCarrotpushed 1 commit to main • fcbfdd1…009b1bc • 
on Feb 3

Refactor serializing save games

RayCarrotpushed 1 commit to main • d11c08d…fcbfdd1 • 
on Jan 15

Fix getting loader file path

RayCarrotpushed 1 commit to main • 96fbae0…d11c08d • 
on Jan 13

Add N-Gage capture the flag menu animations to game resources enum

RayCarrotpushed 1 commit to main • 5e4d3be…96fbae0 • 
on Jan 8

Add more N-Gage menu animations to game resources enum

RayCarrotpushed 1 commit to main • a0fe6ad…5e4d3be • 
on Jan 7

Add N-Gage menu help arrow animations to game resources enum

RayCarrotpushed 1 commit to main • 36f4d6f…a0fe6ad • 
on Jan 5