Skip to content

Commit 7178513

Browse files
committed
Rename to BinarySerializer.Ubisoft.GbaEngine
1 parent 9936001 commit 7178513

Some content is hidden

Large Commits have some content hidden by default. Use the searchbox below for content that may be hidden.

69 files changed

+78
-78
lines changed

README.md

+2-2

src/DataTypes/AnimationPlayer/AffineMatrices.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba
1+
namespace BinarySerializer.Ubisoft.GbaEngine
22
{
33
public class AffineMatrices : Resource
44
{

src/DataTypes/AnimationPlayer/AffineMatrix.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba
1+
namespace BinarySerializer.Ubisoft.GbaEngine
22
{
33
public class AffineMatrix : BinarySerializable, ISerializerShortLog
44
{

src/DataTypes/AnimationPlayer/AnimatedObject.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba
1+
namespace BinarySerializer.Ubisoft.GbaEngine
22
{
33
public class AnimatedObject : Resource
44
{

src/DataTypes/AnimationPlayer/Animation.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
using System.Linq;
22

3-
namespace BinarySerializer.Onyx.Gba
3+
namespace BinarySerializer.Ubisoft.GbaEngine
44
{
55
public class Animation : Resource
66
{

src/DataTypes/AnimationPlayer/AnimationChannel.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
using BinarySerializer.Nintendo.GBA;
22

3-
namespace BinarySerializer.Onyx.Gba
3+
namespace BinarySerializer.Ubisoft.GbaEngine
44
{
55
public class AnimationChannel : BinarySerializable
66
{

src/DataTypes/AnimationPlayer/AnimationChannelType.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba
1+
namespace BinarySerializer.Ubisoft.GbaEngine
22
{
33
public enum AnimationChannelType
44
{

src/DataTypes/AnimationPlayer/ChannelBox.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba
1+
namespace BinarySerializer.Ubisoft.GbaEngine
22
{
33
public class ChannelBox : BinarySerializable
44
{

src/DataTypes/AnimationPlayer/PaletteCycleAnimation.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba
1+
namespace BinarySerializer.Ubisoft.GbaEngine
22
{
33
public class PaletteCycleAnimation : Resource
44
{

src/DataTypes/AnimationPlayer/SpritePalettes.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
using BinarySerializer.Nintendo.GBA;
22

3-
namespace BinarySerializer.Onyx.Gba
3+
namespace BinarySerializer.Ubisoft.GbaEngine
44
{
55
public class SpritePalettes : Resource
66
{

src/DataTypes/AnimationPlayer/SpriteTable.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
using BinarySerializer.Nintendo.GBA;
22

3-
namespace BinarySerializer.Onyx.Gba
3+
namespace BinarySerializer.Ubisoft.GbaEngine
44
{
55
public class SpriteTable : Resource
66
{

src/DataTypes/Game/Rayman3/Act.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba.Rayman3
1+
namespace BinarySerializer.Ubisoft.GbaEngine.Rayman3
22
{
33
public class Act : BinarySerializable
44
{

src/DataTypes/Game/Rayman3/ActBitmap.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
using BinarySerializer.Nintendo.GBA;
22

3-
namespace BinarySerializer.Onyx.Gba.Rayman3
3+
namespace BinarySerializer.Ubisoft.GbaEngine.Rayman3
44
{
55
public class ActBitmap : BinarySerializable
66
{

src/DataTypes/Game/Rayman3/ActFrame.cs

+2-2
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba.Rayman3
1+
namespace BinarySerializer.Ubisoft.GbaEngine.Rayman3
22
{
33
public class ActFrame : BinarySerializable
44
{
@@ -16,7 +16,7 @@ public class ActFrame : BinarySerializable
1616

1717
public override void SerializeImpl(SerializerObject s)
1818
{
19-
OnyxGbaSettings settings = s.GetRequiredSettings<OnyxGbaSettings>();
19+
GbaEngineSettings settings = s.GetRequiredSettings<GbaEngineSettings>();
2020

2121
if (settings.Platform == Platform.GBA)
2222
{

src/DataTypes/Game/Rayman3/LevelInfo.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba.Rayman3
1+
namespace BinarySerializer.Ubisoft.GbaEngine.Rayman3
22
{
33
public class LevelInfo : BinarySerializable
44
{

src/DataTypes/Game/Rayman3/LocalizedTextBanks.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba.Rayman3
1+
namespace BinarySerializer.Ubisoft.GbaEngine.Rayman3
22
{
33
public class LocalizedTextBanks : BinarySerializable
44
{

src/DataTypes/Game/Rayman3/Rayman3SoundEvent.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba.Rayman3
1+
namespace BinarySerializer.Ubisoft.GbaEngine.Rayman3
22
{
33
public enum Rayman3SoundEvent : ushort
44
{

src/DataTypes/Game/Rayman3/SaveGame.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba.Rayman3
1+
namespace BinarySerializer.Ubisoft.GbaEngine.Rayman3
22
{
33
public class SaveGame : BinarySerializable
44
{

src/DataTypes/Game/Rayman3/SaveGameSlot.cs

+2-2
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba.Rayman3
1+
namespace BinarySerializer.Ubisoft.GbaEngine.Rayman3
22
{
33
public class SaveGameSlot : BinarySerializable
44
{
@@ -35,7 +35,7 @@ public class SaveGameSlot : BinarySerializable
3535

3636
public override void SerializeImpl(SerializerObject s)
3737
{
38-
OnyxGbaSettings settings = s.GetRequiredSettings<OnyxGbaSettings>();
38+
GbaEngineSettings settings = s.GetRequiredSettings<GbaEngineSettings>();
3939

4040
s.SerializeMagic<uint>(0x224455);
4141

src/DataTypes/Game/Rayman3/Text.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
using System.Text;
22

3-
namespace BinarySerializer.Onyx.Gba.Rayman3
3+
namespace BinarySerializer.Ubisoft.GbaEngine.Rayman3
44
{
55
public class Text : BinarySerializable
66
{

src/DataTypes/Game/Rayman3/TextBank.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba.Rayman3
1+
namespace BinarySerializer.Ubisoft.GbaEngine.Rayman3
22
{
33
public class TextBank : BinarySerializable
44
{

src/DataTypes/Playfield/Cluster.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba
1+
namespace BinarySerializer.Ubisoft.GbaEngine
22
{
33
public class Cluster : Resource
44
{

src/DataTypes/Playfield/GameLayer.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba
1+
namespace BinarySerializer.Ubisoft.GbaEngine
22
{
33
public class GameLayer : Resource
44
{

src/DataTypes/Playfield/GameLayerType.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba
1+
namespace BinarySerializer.Ubisoft.GbaEngine
22
{
33
public enum GameLayerType : byte
44
{

src/DataTypes/Playfield/PhysicalLayer.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
using BinarySerializer.Nintendo.GBA;
22

3-
namespace BinarySerializer.Onyx.Gba
3+
namespace BinarySerializer.Ubisoft.GbaEngine
44
{
55
public class PhysicalLayer : BinarySerializable
66
{

src/DataTypes/Playfield/Playfield.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
using System;
22

3-
namespace BinarySerializer.Onyx.Gba
3+
namespace BinarySerializer.Ubisoft.GbaEngine
44
{
55
public class Playfield : Resource
66
{

src/DataTypes/Playfield/Playfield2D.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba
1+
namespace BinarySerializer.Ubisoft.GbaEngine
22
{
33
public class Playfield2D : BinarySerializable
44
{

src/DataTypes/Playfield/PlayfieldMode7.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
using BinarySerializer.Nintendo.GBA;
22

3-
namespace BinarySerializer.Onyx.Gba
3+
namespace BinarySerializer.Ubisoft.GbaEngine
44
{
55
public class PlayfieldMode7 : BinarySerializable
66
{

src/DataTypes/Playfield/PlayfieldType.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba
1+
namespace BinarySerializer.Ubisoft.GbaEngine
22
{
33
public enum PlayfieldType : byte
44
{

src/DataTypes/Playfield/RotscaleLayerMode7.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
using BinarySerializer.Nintendo.GBA;
22

3-
namespace BinarySerializer.Onyx.Gba
3+
namespace BinarySerializer.Ubisoft.GbaEngine
44
{
55
public class RotscaleLayerMode7 : BinarySerializable
66
{

src/DataTypes/Playfield/TextLayerMode7.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba
1+
namespace BinarySerializer.Ubisoft.GbaEngine
22
{
33
public class TextLayerMode7 : BinarySerializable
44
{

src/DataTypes/Playfield/TileKit.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba
1+
namespace BinarySerializer.Ubisoft.GbaEngine
22
{
33
public class TileKit : Resource
44
{

src/DataTypes/Playfield/TileLayer.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
using BinarySerializer.Nintendo.GBA;
22

3-
namespace BinarySerializer.Onyx.Gba
3+
namespace BinarySerializer.Ubisoft.GbaEngine
44
{
55
public class TileLayer : BinarySerializable
66
{

src/DataTypes/Playfield/TileMappingTable.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba
1+
namespace BinarySerializer.Ubisoft.GbaEngine
22
{
33
public class TileMappingTable : Resource
44
{

src/DataTypes/Playfield/TilePalette.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
using BinarySerializer.Nintendo.GBA;
22

3-
namespace BinarySerializer.Onyx.Gba
3+
namespace BinarySerializer.Ubisoft.GbaEngine
44
{
55
public class TilePalette : Resource
66
{

src/DataTypes/Primitives/EngineBox.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba
1+
namespace BinarySerializer.Ubisoft.GbaEngine
22
{
33
public class EngineBox : BinarySerializable
44
{

src/DataTypes/Primitives/FixedPointVector2.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba
1+
namespace BinarySerializer.Ubisoft.GbaEngine
22
{
33
public class FixedPointVector2 : BinarySerializable
44
{

src/DataTypes/Primitives/Vector2.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba
1+
namespace BinarySerializer.Ubisoft.GbaEngine
22
{
33
public class Vector2 : BinarySerializable
44
{

src/DataTypes/Rom/Font.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba
1+
namespace BinarySerializer.Ubisoft.GbaEngine
22
{
33
public class Font : BinarySerializable
44
{

src/DataTypes/Rom/NGageSoundEvent.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba
1+
namespace BinarySerializer.Ubisoft.GbaEngine
22
{
33
public class NGageSoundEvent : BinarySerializable
44
{

src/DataTypes/Rom/OffsetTable.cs

+3-3
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
11
using System;
22
using System.Linq;
33

4-
namespace BinarySerializer.Onyx.Gba
4+
namespace BinarySerializer.Ubisoft.GbaEngine
55
{
66
public class OffsetTable : BinarySerializable
77
{
@@ -13,7 +13,7 @@ public Pointer GetPointer(Context context, int index)
1313
if (index >= Count)
1414
throw new ArgumentOutOfRangeException(nameof(index), index, $"Invalid offset index {index}, length is {Count}");
1515

16-
OffsetTable rootTable = context.GetRequiredSettings<OnyxGbaSettings>().RootTable;
16+
OffsetTable rootTable = context.GetRequiredSettings<GbaEngineSettings>().RootTable;
1717

1818
return rootTable.Offset + Offsets[index] * 4;
1919
}
@@ -27,7 +27,7 @@ public T ReadResource<T>(Context context, int index, string name = null)
2727
public T ReadResource<T>(Context context, GameResource gameResource, string name = null)
2828
where T : Resource, new()
2929
{
30-
OnyxGbaSettings settings = context.GetRequiredSettings<OnyxGbaSettings>();
30+
GbaEngineSettings settings = context.GetRequiredSettings<GbaEngineSettings>();
3131

3232
GameResourceDefineAttribute define = gameResource.
3333
GetAttributes<GameResourceDefineAttribute>().

src/DataTypes/Rom/Resource.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,7 @@
22
using System.Collections.Generic;
33
using System.Linq;
44

5-
namespace BinarySerializer.Onyx.Gba
5+
namespace BinarySerializer.Ubisoft.GbaEngine
66
{
77
public abstract class Resource : BinarySerializable
88
{

src/DataTypes/Scene2D/Action.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba
1+
namespace BinarySerializer.Ubisoft.GbaEngine
22
{
33
public class Action : BinarySerializable
44
{

src/DataTypes/Scene2D/ActionFlags.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
using System;
22

3-
namespace BinarySerializer.Onyx.Gba
3+
namespace BinarySerializer.Ubisoft.GbaEngine
44
{
55
[Flags]
66
public enum ActionFlags : byte

src/DataTypes/Scene2D/Actor.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba
1+
namespace BinarySerializer.Ubisoft.GbaEngine
22
{
33
public class Actor : GameObject
44
{

src/DataTypes/Scene2D/ActorMapCollisionType.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba
1+
namespace BinarySerializer.Ubisoft.GbaEngine
22
{
33
public enum ActorMapCollisionType
44
{

src/DataTypes/Scene2D/ActorModel.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba
1+
namespace BinarySerializer.Ubisoft.GbaEngine
22
{
33
public class ActorModel : Resource
44
{

src/DataTypes/Scene2D/Captor.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba
1+
namespace BinarySerializer.Ubisoft.GbaEngine
22
{
33
public class Captor : GameObject
44
{

src/DataTypes/Scene2D/CaptorEvent.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba
1+
namespace BinarySerializer.Ubisoft.GbaEngine
22
{
33
public class CaptorEvent : BinarySerializable
44
{

src/DataTypes/Scene2D/CaptorEvents.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba
1+
namespace BinarySerializer.Ubisoft.GbaEngine
22
{
33
public class CaptorEvents : Resource
44
{

src/DataTypes/Scene2D/GameObject.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba
1+
namespace BinarySerializer.Ubisoft.GbaEngine
22
{
33
public class GameObject : BinarySerializable
44
{

src/DataTypes/Scene2D/Knot.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba
1+
namespace BinarySerializer.Ubisoft.GbaEngine
22
{
33
public class Knot : BinarySerializable
44
{

src/DataTypes/Scene2D/MechModel.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
namespace BinarySerializer.Onyx.Gba
1+
namespace BinarySerializer.Ubisoft.GbaEngine
22
{
33
public class MechModel : Resource
44
{

src/DataTypes/Scene2D/Scene2D.cs

+1-1
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
using System.Linq;
22

3-
namespace BinarySerializer.Onyx.Gba
3+
namespace BinarySerializer.Ubisoft.GbaEngine
44
{
55
public class Scene2D : Resource
66
{

0 commit comments

Comments
 (0)