-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathapp.js
More file actions
208 lines (179 loc) · 5.48 KB
/
app.js
File metadata and controls
208 lines (179 loc) · 5.48 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
var express = require('express');
var app = express();
var server = require('http').Server(app);
var io = require('socket.io')(server);
var ejs = require('ejs');
var portNumber = process.env.PORT || 1234;
var tomReady = false;
var jerryReady = false;
app.set('views', __dirname); //????????????
app.engine('.html', ejs.__express);
app.set('view engine', 'html');
app.use(express.static(__dirname + '/public'));
server.listen(portNumber);
// console.log(portNumber);
app.get('/', function (req, res) {
res.sendFile(__dirname + '/home.html');
});
app.get('/game', function (req, res) {
var roomNum = '/';
for (var i = 0; i < 4; i++) {
var num = Math.round(Math.random() * 9);
roomNum += num;
}
res.redirect(roomNum);
// res.sendFile(__dirname + '/game.html');
});
app.get('/:roomNum', function (req, res) {
res.render('game.html');
});
var lookUpTable = [];
//roomNum, tom's socket ID, jerry's socket ID
var roomStatus = [];
//roomNum, players in rooms, ready players in room
//event listener
io.on('connection', function (socket) {
var roomNumOfSocket = null;
var roleNumOfSocket = null;// 0 if tom, 1 if jerry
var iAmReadyOfSocket = false;
var isGameStarted = false;
//1.0
function isRoomFull(roomNum){
if (roomStatus[roomNum] === undefined) {
//init room in roomStatus[][]
roomStatus[roomNum] = [];
roomStatus[roomNum][0] = 0;
roomStatus[roomNum][1] = 0;
}
// console.log(roomStatus[roomNum][0]);
return roomStatus[roomNum][0] === 2;
}
function getIntoRoom(roomNum){
// if(isRoomFull(roomNum)){
// socket.emit('roomFull');
// return;
// }
roomNumOfSocket = roomNum;
roomStatus[roomNum][0]++;
}
function isRoleSelected(role){
if (lookUpTable[roomNumOfSocket] === undefined) {
lookUpTable[roomNumOfSocket] = [];
}
var col = (role === 'tom')?0:1;
return (lookUpTable[roomNumOfSocket][col] == null)?false:true;
}
function getIntoLookUpTable(role,id){
roleNumOfSocket = (role === 'tom')?0:1;
lookUpTable[roomNumOfSocket][roleNumOfSocket] = id;
}
function resetLookUpTable(){
lookUpTable[roomNumOfSocket][0] = null;
lookUpTable[roomNumOfSocket][1] = null;
}
function sendDataToYourOpponent(msg,data){
var id0 = lookUpTable[roomNumOfSocket][0];
var id1 = lookUpTable[roomNumOfSocket][1];
opponentId= (socket.id !== id0)?id0:id1;
if(id0 != null && id1 != null){
for (var j = 0; j < io.sockets.sockets.length; j++) {
if (io.sockets.sockets[j].id === opponentId) {
io.sockets.sockets[j].emit(msg, data);
}
}
}
}
function sendDataToYourRoom(msg,data){
var id0 = lookUpTable[roomNumOfSocket][0];
var id1 = lookUpTable[roomNumOfSocket][1];
if(id0 != null && id1 != null){
for (var j = 0; j < io.sockets.sockets.length; j++) {
if (io.sockets.sockets[j].id === id0 || io.sockets.sockets[j].id === id1) {
io.sockets.sockets[j].emit(msg, data);
}
}
}
}
socket.on('tryGetIntoRoom',function(data){
if(isRoomFull(data.roomNum))
socket.emit('roomFull');
else{
getIntoRoom(data.roomNum);
socket.emit('getIntoRoomDone');
}
});
socket.on('IWantToPlayAs',function(data){
if(isRoleSelected(data.role))socket.emit('roleSelectedByOpponent',data);
else{
getIntoLookUpTable(data.role,socket.id);
socket.emit('roleSelected',data);
}
});
socket.on('iAmReady',function(data){
//avoid multiple click
if(iAmReadyOfSocket) return;
roomStatus[roomNumOfSocket][1]++;
console.log(roomStatus[roomNumOfSocket][1]);
iAmReadyOfSocket = true;
//isBothReady?
if(roomStatus[roomNumOfSocket][1] >= 2){
//unreadyBoth
iAmReadyOfSocket = false;
roomStatus[roomNumOfSocket][1] = 0;
//startGame
sendDataToYourRoom('startGame',null);
isGameStarted = true;
}
});
socket.on('position',function(data){
sendDataToYourOpponent('position',data);
// socket.broadcast.emit('position',data);
// t++;
// console.log(socket.id,t,typeof socket.id);
});
socket.on('disconnect', function () {
if (roomNumOfSocket != null){
//this player already get into room
roomStatus[roomNumOfSocket][0]--;
if(roomStatus[roomNumOfSocket][0]<0)roomStatus[roomNumOfSocket][0]=0;
//roomStatus[roomNumOfSocket][0] = (roomStatus[roomNumOfSocket][0]>=1)?roomStatus[roomNumOfSocket][0]-1:0;
if(roleNumOfSocket != null){
//this player already select a role
lookUpTable[roomNumOfSocket][roleNumOfSocket] = null;
if(isGameStarted === false && iAmReadyOfSocket === true){
//this player already ready and wait for another player
roomStatus[roomNumOfSocket][1]--;
if(roomStatus[roomNumOfSocket][1]<0)roomStatus[roomNumOfSocket][1]=0;
}
}
}
if(isGameStarted == true){
//this player was in the game
console.log('opponentLeftRoom');
sendDataToYourOpponent('opponentLeftRoom',null);
}
});
socket.on('gameStop',function(){
resetLookUpTable();
roleNumOfSocket = null;
iAmReadyOfSocket = false;
isGameStarted = false;
});
socket.on('reset',function(){
sendDataToYourRoom('resetAll',null);
// io.sockets.emit('resetAll');
});
// socket.on('tomCatchedJerry',function(){
// io.sockets.emit('tomCatchedJerry');
// });
// socket.on('jerryGotTheFood',function(){
// io.sockets.emit('jerryGotTheFood');
// });
// socket.on('jerryMissedTheFood',function(){
// io.sockets.emit('jerryMissedTheFood');
// });
socket.on('jerryBlood',function(data){
sendDataToYourRoom('jerryBlood',data);
// io.sockets.emit('jerryBlood',data);
})
});