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Castle Terrain Props #116

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Tracked by #37
Byteron opened this issue Nov 30, 2021 · 1 comment
Open
Tracked by #37

Castle Terrain Props #116

Byteron opened this issue Nov 30, 2021 · 1 comment
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@Byteron
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Byteron commented Nov 30, 2021

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@Byteron Byteron mentioned this issue Nov 30, 2021
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@Byteron Byteron added the art label Nov 30, 2021
@Byteron Byteron added this to the Alpha milestone Nov 30, 2021
@Lordbob
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Lordbob commented Jan 2, 2022

Castle terrain currently glitches when the wall is on slopes, with part of the slope visible on the inner side of the wall instead of a full plateau.
image

Ideally, terrain generation should be modified so that the full castle tile remains flat and only surrounding tiles contain a slope transition
image

This may create a number of unwanted secondary effects, though. If so, a different approach could be to give the castle tile an extra plateau mesh just like for keeps, while making the texture of said plateau tiles properly between adjacent hexes.

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