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Description
Unable to import multiple collision meshes in a single mesh from Blender. They either get imported as standard meshes/visible geometry, or get merged with another geometry of the same type (_col, _sph, _tri). Renaming them to a scheme like 'Mesh_lod0'; 'Mesh_lod1'; 'Mesh_lod2', as in incremental numbers as separate meshes don't work either (nor keeping them as .001, .002 and so on.
Steps to reproduce the behavior:
- Export a mesh with multiple collision meshes
I'm using environment\decorations\ships\basic\geralt_boat\meshes\dest_parts\boat_base_mesh_pile.w2mesh for this example
- Open it on Blender
- Scale the collisions meshes to 100x (as per my previous bug report)
- No matter what you do when reimporting, it will not reimport all of the collisions meshes as proper collision or it will merge them.
A solution for importing multiple collisions meshes from blender would be great. It does it correctly from Maya, but Maya has its own set of issues.
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