Describe the bug
Since the last patch of REDkit, any soundEvent property appears corrupted after filling them and clicking outside of the text input.

It seems to be a visual issue only as the sounds are still working once the mod is cooked.
To Reproduce
Steps to reproduce the behavior:
- Load any level
- Activate any layer
- Right click in the viewport > Sound > Add sound ambient area
- Fill any text in the
soundEvent property then press Enter to confirm, click outside the input and see the corrupted text