Skip to content

[BUG] REDkit soundEvents properties encoding issue since last patch #20

@Aelto

Description

@Aelto

Describe the bug
Since the last patch of REDkit, any soundEvent property appears corrupted after filling them and clicking outside of the text input.

Image

It seems to be a visual issue only as the sounds are still working once the mod is cooked.

To Reproduce
Steps to reproduce the behavior:

  1. Load any level
  2. Activate any layer
  3. Right click in the viewport > Sound > Add sound ambient area
  4. Fill any text in the soundEvent property then press Enter to confirm, click outside the input and see the corrupted text

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions