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Description
Describe the bug
The Gardener tool allows us to define up to 10 meshes/templates so we can quickly & randomly place them around. In any of the 10 entries per preset, we can either assign a template or mesh, unfortunately in the current state the editor ignores the template when loading the presets.
The preset properly saves the templates as seen in this snippet found in r4LavaEditor2.ini
[Tools/Gardener/rocks_0/Stamp6]
ScaleMean=1
YawVariance=180
CastShadows=1
Template=
MaxNormalSnapAngle=6.6
LocalWindSimulation=0
YawMean=0
Mesh=environment\terrain_surroundings\common\dirt_wall\dirt_wall_round_cap_moss.w2mesh
ScaleVariance=0
AddCollisions=1
[Tools/Gardener/rocks_0/Stamp7]
ScaleMean=1
YawVariance=0
CastShadows=1
Template=dlc\dlcwild_monster_hunt\data\environment\meshes\gardener\gardener_cliff_rock.w2ent
MaxNormalSnapAngle=283
LocalWindSimulation=0
YawMean=13.85
Mesh=
ScaleVariance=0.25
AddCollisions=1But when opening the Gardener tool after saving the preset, the entry with the w2ent will be null. The entry with the mesh is correct however.
To Reproduce
Steps to reproduce the behavior:
- Open Gardener tool
- Name the preset
- Setup the first entry with any w2ent
- Save the preset
- Close & Reopen the tool
- Confirm the template field is now null
Expected behavior
Remember templates the same way it remembers meshes
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