-
Notifications
You must be signed in to change notification settings - Fork 17
/
map_export.lua
906 lines (802 loc) · 24.3 KB
/
map_export.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
--print(entities.active_entities[129].model.sub_meshes[1].vertex_buffer.Vertices[1].pos[1])
--entities.active_entities[129].model.sub_meshes[1].material.AlbedoTexture:Download()
--render3d.scene[1].sub_meshes[1].material.AlbedoTexture:Download()
--include("C:\\Users\\Leandro\\Desktop\\GoluwaExportingTools\\exporting_tools.lua")
--local JSON = include("F:\\Backup Outubro 2017\\GoluwaExportingTools\\DKJSON.lua")
local AbsolutePath = vfs.GetAbsolutePath("")
local BumpBasis = {
{(
2 ^ 0.5
) / (
3 ^ 0.5
), 0, 1 / (
3 ^ 0.5
)},
{-1 / (
6 ^ 0.5
), 1 / (
2 ^ 0.5
), 1 / (
3 ^ 0.5
)},
{-1 / (
6 ^ 0.5
), -1 / (
2 ^ 0.5
), 1 / (
3 ^ 0.5
)},
}
local function Mix(X, Y, A)
return X * (1 - A) + Y * A
end
local FFI = require("ffi")
local BIT = require("bit")
local Floor = math.floor
local Absolute = math.abs
local Maximum = math.max
local Minimum = math.min
local Format = string.format
local Vertex = FFI.typeof([[
struct {
float position[3];
float color[3];
float texcoord[2];
float normal[3];
float tangent[3];
}
]])
local Vertices = FFI.typeof("$[?]", Vertex)
local Pixel = FFI.typeof([[
struct {
uint8_t color[4];
}
]])
local Pixels = FFI.typeof("$[?]", Pixel)
local function RemoveExtension(Path)
for I = #Path, 1, -1 do
if Path:sub(I, I) == "." then return Path:sub(1, I - 1) end
end
return Path
end
local function GetFileName(Path)
for I = #Path, 1, -1 do
if Path:sub(I, I) == "\\" or Path:sub(I, I) == "/" or I == 1 then
return Path:sub(I + 1, #Path)
end
end
return Path
end
local function ConvertTextureToString(Material, Texture, VMT, StorableTable, Type)
local MergeMaterial = nil
--[[
if VMT.basetexture2 then
if vfs.Exists("materials/" .. VMT.basetexture2:lower() .. ".vmt") then
print("materials/" .. VMT.basetexture2:lower() .. ".vmt")
local Material = render.CreateMaterial("model")
steam.LoadMaterial("materials/" .. VMT.basetexture2:lower() .. ".vmt", Material)
MergeMaterial = Material
elseif vfs.Exists("materials/" .. VMT.basetexture2:lower() .. ".vtf") then
print("materials/" .. VMT.basetexture2:lower() .. ".vtf")
else
print("materials/" .. VMT.basetexture2:lower() .. " not found.")
end
end
]] local Channels = #Texture.format
local IsGreyscale = Channels == 1
local HasAlpha = Channels == 4
local Header = {
0,
0,
IsGreyscale and
3 or
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
BIT.band(Texture.width, 0xff),
BIT.band((BIT.rshift(Texture.width, 8)), 0xff),
BIT.band(Texture.height, 0xff),
BIT.band((BIT.rshift(Texture.height, 8)), 0xff),
8 * Channels,
HasAlpha and
8 or
0,
}
local StringHeader = ""
for Key, Char in ipairs(Header) do
StringHeader = StringHeader .. string.char(Char)
end
--if VMT then
-- for k, v in pairs(VMT) do
-- print(tostring(k), tostring(v))
-- end
--end
if Type == "Normal" then
--[[
local Average = 0
for I = 0, Texture.size / Channels do
if Texture.buffer[I].r > 127 - 16 and Texture.buffer[I].r < 127 + 16 and Texture.buffer[I].g > 127 - 16 and Texture.buffer[I].g < 127 + 16 and Texture.buffer[I].b > 255 - 16 then
Average = 0
print("ASSUMING")
break
end
local Normal_X, Normal_Y, Normal_Z = (Texture.buffer[I].r / 255), (Texture.buffer[I].g / 255), (Texture.buffer[I].b / 255)
local Length = ((Normal_X * Normal_X + Normal_Y * Normal_Y + Normal_Z * Normal_Z) ^ 0.5)
if Length > 0 then
Normal_X, Normal_Y, Normal_Z = Normal_X / Length, Normal_Y / Length, Normal_Z / Length
end
Normal_X, Normal_Y, Normal_Z = Normal_X * 0.5 + 0.5, Normal_Y * 0.5 + 0.5, Normal_Z * 0.5 + 0.5
Average = (Average + ((Absolute(Texture.buffer[I].r - Normal_X * 255) + Absolute(Texture.buffer[I].g - Normal_Y * 255) + Absolute(Texture.buffer[I].b - Normal_Z * 255)) / 3)) / 2
end
if Average > 86 then
IsSSBUMP = true
print("IS SSBUMP! Average: " .. Average)
end
]] --print("SSBump: " .. tostring(StorableTable.SSBump) .. " FlipXNormal: " .. tostring(StorableTable.FlipXNormal) .. " FlipYNormal: " .. tostring(StorableTable.FlipYNormal))
for I = 0, Texture.size / Channels do
local Normal_X, Normal_Y, Normal_Z = Texture.buffer[I].r, Texture.buffer[I].g, Texture.buffer[I].b
if StorableTable.SSBump then
Normal_X, Normal_Y, Normal_Z = (Normal_X / 255), (Normal_Y / 255), (Normal_Z / 255)
Normal_X = Maximum(
Minimum(BumpBasis[1][1] * Normal_X + BumpBasis[2][1] * Normal_Y + BumpBasis[3][1] * Normal_Z, 1.0),
-1.0
)
Normal_Y = Maximum(
Minimum(BumpBasis[1][2] * Normal_X + BumpBasis[2][2] * Normal_Y + BumpBasis[3][2] * Normal_Z, 1.0),
-1.0
)
Normal_Z = Maximum(
Minimum(BumpBasis[1][3] * Normal_X + BumpBasis[2][3] * Normal_Y + BumpBasis[3][3] * Normal_Z, 1.0),
-1.0
)
local Length = ((Normal_X * Normal_X + Normal_Y * Normal_Y + Normal_Z * Normal_Z) ^ 0.5)
if Length > 0 then
Normal_X, Normal_Y, Normal_Z = Normal_X / Length, Normal_Y / Length, Normal_Z / Length
end
if not StorableTable.FlipYNormal then Normal_Y = -Normal_Y end
if StorableTable.FlipXNormal then Normal_X = -Normal_X end
--Make it Y up.
Normal_Y = -Normal_Y
Normal_X, Normal_Y, Normal_Z = Normal_X * 0.5 + 0.5, Normal_Y * 0.5 + 0.5, Normal_Z * 0.5 + 0.5
Texture.buffer[I].r, Texture.buffer[I].g, Texture.buffer[I].b = Floor(Normal_X * 255 + 0.5),
Floor(Normal_Y * 255 + 0.5),
Floor(Normal_Z * 255 + 0.5)
else
if StorableTable.FlipYNormal then Normal_Y = 255 - Normal_Y end
if StorableTable.FlipXNormal then Normal_X = 255 - Normal_X end
--Make it Y up.
Normal_Y = 255 - Normal_Y
Texture.buffer[I].r, Texture.buffer[I].g, Texture.buffer[I].b = Normal_X, Normal_Y, Normal_Z
end
end
--[[
elseif Type == "Albedo" and VMT.blendtintbybasealpha then
print("Tinting found.")
for I = 0, Texture.size / Channels do
local Color_R, Color_G, Color_B, Tint = Texture.buffer[I].r / 255, Texture.buffer[I].g / 255, Texture.buffer[I].b / 255, Texture.buffer[I].a / 255
Color_R, Color_G, Color_B = Mix(Color_R, 144 / 255, Tint), Mix(Color_G, 126 / 255, Tint), Mix(Color_B, 94 / 255, Tint)
Texture.buffer[I].r, Texture.buffer[I].g, Texture.buffer[I].b, Texture.buffer[I].a = Floor(Color_R * 255 + 0.5), Floor(Color_G * 255 + 0.5), Floor(Color_B * 255 + 0.5), 255
end
]] end
if VMT.basetexture2 or Material.Albedo2Texture then
local Texture2
local Pass = false
if
MergeMaterial and
(
MergeMaterial[Type .. "Texture"].Path and
MergeMaterial[Type .. "Texture"].Path:find("materials/")
)
then
Texture2 = MergeMaterial[Type .. "Texture"]:Download()
Pass = true
elseif Type == "Albedo" and Material.Albedo2Texture then
Texture2 = Material.Albedo2Texture:Download()
Pass = true
end
if Pass then
if MergeMaterial then
if #Texture2.format == Channels then
for Y = 0, Texture.height - 1 do
for X = 0, Texture.width - 1 do
local I = Y * Texture.height + X
local I2 = Floor((Y / Texture.height) * Texture2.height) * Texture2.height + Floor((X / Texture.width) * Texture2.width)
local Color_R, Color_G, Color_B, Merge = Texture.buffer[I].r / 255,
Texture.buffer[I].g / 255,
Texture.buffer[I].b / 255,
Texture.buffer[I].a / 255
local Color_R2, Color_G2, Color_B2 = Texture2.buffer[I2].r / 255, Texture2.buffer[I2].g / 255, Texture2.buffer[I2].b / 255
Color_R, Color_G, Color_B = Mix(Color_R2, Color_R, Merge),
Mix(Color_G2, Color_G, Merge),
Mix(Color_B2, Color_B, Merge)
Texture.buffer[I].r, Texture.buffer[I].g, Texture.buffer[I].b, Texture.buffer[I].a = Floor(Color_R * 255 + 0.5),
Floor(Color_G * 255 + 0.5),
Floor(Color_B * 255 + 0.5),
255
end
end
else
print("Warning: Could not merge texture. Different format.")
end
elseif Material.Albedo2Texture then
print("Merge case: albedo only")
local MergeMap = Material.NormalTexture:Download()
if #Texture2.format == Channels then
for Y = 0, Texture.height - 1 do
for X = 0, Texture.width - 1 do
local I = Y * Texture.height + X
local I2 = Floor((Y / Texture.height) * Texture2.height) * Texture2.height + Floor((X / Texture.width) * Texture2.width)
local I3 = Floor((Y / Texture.height) * MergeMap.height) * MergeMap.height + Floor((X / Texture.width) * MergeMap.width)
local Color_R, Color_G, Color_B, Merge = Texture.buffer[I].r / 255,
Texture.buffer[I].g / 255,
Texture.buffer[I].b / 255,
MergeMap.buffer[I3].a / 255
local Color_R2, Color_G2, Color_B2 = Texture2.buffer[I2].r / 255, Texture2.buffer[I2].g / 255, Texture2.buffer[I2].b / 255
Color_R, Color_G, Color_B = Mix(Color_R2, Color_R, Merge),
Mix(Color_G2, Color_G, Merge),
Mix(Color_B2, Color_B, Merge)
Texture.buffer[I].r, Texture.buffer[I].g, Texture.buffer[I].b = Floor(Color_R * 255 + 0.5),
Floor(Color_G * 255 + 0.5),
Floor(Color_B * 255 + 0.5)
end
end
else
print("Warning: Could not merge texture. Different format.")
end
end
else
print("Warning: Merging failed, merge target has no mapping for '" .. Type .. "'")
end
end
local SwapValue = 0
if Channels >= 3 then
if not Texture.swapped then
for I = 0, Texture.size / Channels do
SwapValue = Texture.buffer[I].r
Texture.buffer[I].r = Texture.buffer[I].b
Texture.buffer[I].b = SwapValue
end
Texture.swapped = true
end
end
return StringHeader .. FFI.string(Texture.buffer, Texture.size)
end
local function ConvertReflectionMap(Texture, VMT, StorableTable, Type)
local Channels = 1
local IsGreyscale = Channels == 1
local HasAlpha = Channels == 4
local Header = {
0,
0,
IsGreyscale and
3 or
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
BIT.band(Texture.width, 0xff),
BIT.band((BIT.rshift(Texture.width, 8)), 0xff),
BIT.band(Texture.height, 0xff),
BIT.band((BIT.rshift(Texture.height, 8)), 0xff),
8 * Channels,
HasAlpha and
8 or
0,
}
local StringHeader = ""
for Key, Char in ipairs(Header) do
StringHeader = StringHeader .. string.char(Char)
end
local ArraySize = Texture.size / #Texture.format
local Buffer = FFI.new("uint8_t[?]", ArraySize)
if not VMT.basemapalphaphongmask then
if #Texture.format == 4 then
for I = 0, ArraySize - 1 do
Buffer[I] = Texture.buffer[I].a
Texture.buffer[I].a = 255
end
else
for I = 0, ArraySize - 1 do
Buffer[I] = 255
end
end
else
if #Texture.format == 4 then
for I = 0, ArraySize - 1 do
Buffer[I] = Maximum(Minimum((1 - (Texture.buffer[I].a / 255)) ^ 2, 1), 0) * 255
Texture.buffer[I].a = 255
end
else
for I = 0, ArraySize - 1 do
Buffer[I] = 0
end
end
end
return StringHeader .. FFI.string(Buffer, ArraySize)
end
local function ConvertTexture(Material, Texture, VMT, StorableTable, Type, Path2)
local Path = VMT.fullpath
local PathNoExt = ""
if Path then
local SRGB = Texture.SRGB and "srgb" or "rgba8"
if Path:find("materials/") and Texture.Path:find("materials/") then
if not Path2 then
Path = RemoveExtension(Path:sub(select(1, Path:find("materials/"), #Path)))
PathNoExt = Path
local Texture = Texture:Download()
Path = "data/asset_export/" .. Path
if
VMT.basealphaenvmapmask and
Type == "Albedo" and
not vfs.Exists(Path .. "_REFLECT.tga")
then
print("Storing texture data in " .. Path .. "_REFLECT.tga")
vfs.Write(Path .. "_REFLECT.tga", ConvertReflectionMap(Texture, VMT, StorableTable, Type))
end
if VMT.basemapalphaphongmask and Type == "Albedo" then
print("Storing texture data in " .. Path .. "_ROUGH.tga")
vfs.Write(Path .. "_ROUGH.tga", ConvertReflectionMap(Texture, VMT, StorableTable, Type))
end
if
VMT.blendtintbybasealpha and
Type == "Albedo" and
not vfs.Exists(Path .. "_TINT.tga")
then
print("Storing texture data in " .. Path .. "_TINT.tga")
vfs.Write(Path .. "_TINT.tga", ConvertReflectionMap(Texture, VMT, StorableTable, Type))
end
if not vfs.Exists(Path .. ".tga") then
print("Storing texture data in " .. Path .. ".tga")
vfs.Write(
Path .. ".tga",
ConvertTextureToString(Material, Texture, VMT, StorableTable, Type)
)
end
else
PathNoExt = Path2
local Texture = Texture:Download()
Path = "data/asset_export/" .. Path2
local OriginalPath = Path:sub(1, #Path - 4)
if
VMT.normalmapalphaenvmapmask and
Type == "Normal" and
not vfs.Exists(OriginalPath .. "_REFLECT.tga")
then
print("Storing texture data in " .. OriginalPath .. "_REFLECT.tga")
vfs.Write(
OriginalPath .. "_REFLECT.tga",
ConvertReflectionMap(Texture, VMT, StorableTable, Type)
)
end
if not vfs.Exists(Path .. ".tga") then
print("Storing texture data in " .. Path .. ".tga")
if Type ~= "Metallic" then
vfs.Write(
Path .. ".tga",
ConvertTextureToString(Material, Texture, VMT, StorableTable, Type)
)
else
local StringData = ConvertTextureToString(Material, Texture, VMT, StorableTable, Type)
vfs.Write(Path .. ".tga", StringData)
local OriginalPath = Path:sub(1, #Path - 5)
if not vfs.Exists(OriginalPath .. "_REFLECT.tga") then
print("Storing texture data in " .. OriginalPath .. "_REFLECT.tga")
vfs.Write(OriginalPath .. "_REFLECT.tga", StringData)
end
end
end
end
end
end
return PathNoExt
end
function GenerateReflection(SpecularTexture, VMT, StorableTable, Type, Path2)
local Path = "data/asset_export/" .. Path2
if not vfs.Exists(Path) then
local Channels = 1
local IsGreyscale = Channels == 1
local HasAlpha = Channels == 4
local Header = {
0,
0,
IsGreyscale and
3 or
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
BIT.band(1, 0xff),
BIT.band((BIT.rshift(1, 8)), 0xff),
BIT.band(1, 0xff),
BIT.band((BIT.rshift(1, 8)), 0xff),
8 * Channels,
HasAlpha and
8 or
0,
}
local StringHeader = ""
for Key, Char in ipairs(Header) do
StringHeader = StringHeader .. string.char(Char)
end
if not vfs.Exists(Path .. ".tga") then
print("Storing texture data in " .. Path .. ".tga")
vfs.Write(Path .. ".tga", StringHeader .. string.char(0))
end
end
end
function GenerateRoughness(SpecularTexture, VMT, StorableTable, Type, Path2)
local Path = "data/asset_export/" .. Path2
if SpecularTexture and SpecularTexture.Path:find("materials/") then
SpecularTexture = SpecularTexture:Download()
local Channels = 1
local IsGreyscale = Channels == 1
local HasAlpha = Channels == 4
local Header = {
0,
0,
IsGreyscale and
3 or
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
BIT.band(SpecularTexture.width, 0xff),
BIT.band((BIT.rshift(SpecularTexture.width, 8)), 0xff),
BIT.band(SpecularTexture.height, 0xff),
BIT.band((BIT.rshift(SpecularTexture.height, 8)), 0xff),
8 * Channels,
HasAlpha and
8 or
0,
}
local StringHeader = ""
for Key, Char in ipairs(Header) do
StringHeader = StringHeader .. string.char(Char)
end
local ArraySize = SpecularTexture.width * SpecularTexture.height
if not vfs.Exists(Path .. ".tga") then
print("Storing texture data in " .. Path .. ".tga")
vfs.Write(Path .. ".tga", StringHeader .. string.char(255):rep(ArraySize))
end
else
if Type == "Roughness" and not vfs.Exists(Path .. ".tga") then
local Channels = 1
local IsGreyscale = Channels == 1
local HasAlpha = Channels == 4
local Header = {
0,
0,
IsGreyscale and
3 or
2,
0,
0,
0,
0,
0,
0,
0,
0,
0,
BIT.band(1, 0xff),
BIT.band((BIT.rshift(1, 8)), 0xff),
BIT.band(1, 0xff),
BIT.band((BIT.rshift(1, 8)), 0xff),
8 * Channels,
HasAlpha and
8 or
0,
}
local StringHeader = ""
for Key, Char in ipairs(Header) do
StringHeader = StringHeader .. string.char(Char)
end
if not vfs.Exists(Path .. ".tga") then
print("Storing texture data in " .. Path .. ".tga")
vfs.Write(Path .. ".tga", StringHeader .. string.char(255))
end
end
end
end
----------------------------------------------------------------------------------
-- Transforma uma tabela em uma string.
-- @param #table
-- @return #string
function table.tostring(Object, Index)
Index = Index or 0
local Tabbing = ""
local Output = ""
if Index > 0 then
Tabbing = Tabbing .. ("\t"):rep(Index)
if table.count(Object) == 0 then
Output = Format("\n%s{", Tabbing)
else
Output = Format("\n%s", Tabbing)
end
end
for Key, Value in pairs(Object) do
if type(Value) == "table" then
if type(Key) == "number" then
Output = Format(
"%s\n%s\t[%s] = %s, ",
Output,
Tabbing,
tostring(Key),
table.tostring(Value, Index + 1)
)
else
Output = Format(
"%s\n%s\t['%s'] = %s, ",
Output,
Tabbing,
tostring(Key):replace("\\", "\\\\"):replace("'", "\\'"):replace("\"", "\\\""),
table.tostring(Value, Index + 1)
)
end
else
if type(Value) == "number" or type(Value) == "boolean" then
if type(Key) == "number" or type(Key) == "boolean" then
Output = Format("%s\n%s\t[%s] = %s, ", Output, Tabbing, tostring(Key), tostring(Value))
elseif type(Key) == "string" then
Output = Format(
"%s\n%s\t['%s'] = %s, ",
Output,
Tabbing,
tostring(Key):replace("\\", "\\\\"):replace("'", "\\'"):replace("\"", "\\\""),
tostring(Value)
)
else
Output = Format("%s\n%t\t%s = %s, ", Output, Tabbing, tostring(Key), tostring(Value))
end
else
if type(Key) == "number" or type(Key) == "boolean" then
local Value = tostring(Value)
if Value:find("\n") or Value:find("\r") then
Output = Format(
"%s\n%s\t[%s] = [=[%s]=], ",
Output,
Tabbing,
tostring(Key),
Value:replace("=", "\\61")
)
else
Output = Format(
"%s\n%s\t[%s] = '%s', ",
Output,
Tabbing,
tostring(Key),
Value:replace("\\", "\\\\"):replace("'", "\\'"):replace("\"", "\\\"")
)
end
elseif type(Key) == "string" then
local Value = tostring(Value)
if Value:find("\n") or Value:find("\r") then
Output = Format(
"%s\n%s\t['%s'] = [=[%s]=], ",
Output,
Tabbing,
tostring(Key):replace("\\", "\\\\"):replace("'", "\\'"):replace("\"", "\\\""),
Value:replace("=", "\\61")
)
else
Output = Format(
"%s\n%s\t['%s'] = '%s', ",
Output,
Tabbing,
tostring(Key):replace("\\", "\\\\"):replace("'", "\\'"):replace("\"", "\\\""),
Value:replace("'", "\\'"):replace("\"", "\\\"")
)
end
else
local Value = tostring(Value)
if Value:find("\n") or Value:find("\r") then
Output = Format(
"%s\n%s\t%s = [=[%s]=]",
Output,
Tabbing,
tostring(Key),
Value:replace("=", "\\61")
)
else
Output = Format(
"%s\n%s\t%s = '%s', ",
Output,
Tabbing,
tostring(Key),
Value:replace("\\", "\\\\"):replace("'", "\\'"):replace("\"", "\\\"")
)
end
end
end
end
end
Output = Format("{%s\n%s}", string.sub(Output, 0, #Output - 1), Tabbing)
return Output
end
local function ConvertModel(Model)
local Path = Model.ModelPath
local IsMap = false
local IsModel = false
if Path:find("models/") then IsModel = true end
if Path:find("maps/") then IsMap = true end
if IsModel or IsMap then
if IsModel then
Path = RemoveExtension(Path:sub(select(1, Path:find("models/"), #Path)))
end
if IsMap then
Path = "models/" .. GetFileName(RemoveExtension(Path:sub(select(1, Path:find("maps/"), #Path))))
end
local Path2 = "asset_export/" .. Path .. ".obj"
Path = "data/asset_export/" .. Path .. ".obj"
--print(table.tostring(Model.sub_meshes))
if not vfs.Exists(Path) then vfs.Write(Path, Model:ToOBJ()) end
end
end
function ExportLevel()
local MapData = {}
local SunDirection = entities.GetWorld():GetSunAngles()
MapData[1] = {
AngleX = SunDirection.x,
AngleY = SunDirection.y,
AngleZ = SunDirection.z,
}
local MapPath = ""
for Key, Entity in ipairs(entities.GetAll()) do
if Entity.model then
local Path = Entity.model.ModelPath
local IsMap = false
local IsModel = false
if Path:find("models/") then IsModel = true end
if Path:find("maps/") then
MapPath = RemoveExtension(Path)
IsMap = true
end
local EntityData = {}
local Color = Entity:GetColor()
EntityData.ColorR = Color.r
EntityData.ColorG = Color.g
EntityData.ColorB = Color.b
local Position = Entity:GetPosition()
EntityData.PositionX = Position.x
EntityData.PositionY = Position.y
EntityData.PositionZ = Position.z
local Angle = Entity:GetAngles()
if Angle.x == Angle.x then
EntityData.AngleX = Angle.x
else
EntityData.AngleX = 0
end
if Angle.y == Angle.y then
EntityData.AngleY = Angle.y
else
EntityData.AngleY = 0
end
if Angle.z == Angle.z then
EntityData.AngleZ = Angle.z
else
EntityData.AngleZ = 0
end
local Size = Entity:GetSize()
EntityData.ScaleX = Size
EntityData.ScaleY = Size
EntityData.ScaleZ = Size
if IsModel then
Path = RemoveExtension(Path:sub(select(1, Path:find("models/"), #Path))) .. ".obj"
end
if IsMap then
Path = "models/" .. GetFileName(RemoveExtension(Path:sub(select(1, Path:find("maps/"), #Path)))) .. ".obj"
end
EntityData.Model = Path
EntityData.Materials = {}
for Key, SubModel in pairs(Entity.model.sub_meshes) do
local MaterialOrData = SubModel.material or SubModel.data
if MaterialOrData then
local MaterialStorage = MaterialOrData:GetStorableTable()
if MaterialStorage.AlbedoTexture then
local Material = {}
local VMT = MaterialOrData.vmt
if VMT then
if VMT.basetexture2 and not MaterialStorage.Albedo2Texture then
if vfs.Exists("materials/" .. VMT.basetexture2:lower() .. ".vtf") then
print("Adding Albedo2Texture materials/" .. VMT.basetexture2:lower() .. ".vtf")
MaterialStorage.Albedo2Texture = Texture("materials/" .. VMT.basetexture2:lower() .. ".vtf")
end
end
local PathNoExt = ConvertTexture(MaterialStorage, MaterialStorage.AlbedoTexture, VMT, MaterialStorage, "Albedo")
Material.Albedo = PathNoExt .. ".tga"
if not VMT.basemapalphaphongmask then
if
MaterialStorage.RoughnessTexture and
MaterialStorage.RoughnessTexture.Path:find("materials/")
then
ConvertTexture(
MaterialStorage,
MaterialStorage.RoughnessTexture,
VMT,
MaterialStorage,
"Roughness",
PathNoExt .. "_ROUGH"
)
else
GenerateRoughness(MaterialStorage.MetallicTexture, VMT, MaterialStorage, "Roughness", PathNoExt .. "_ROUGH")
end
Material.Roughness = PathNoExt .. "_ROUGH.tga"
end
if MaterialStorage.NormalTexture then
ConvertTexture(
MaterialStorage,
MaterialStorage.NormalTexture,
VMT,
MaterialStorage,
"Normal",
PathNoExt .. "_NRM"
)
Material.Normal = PathNoExt .. "_NRM.tga"
end
if MaterialStorage.SkyTexture then
ConvertTexture(
MaterialStorage,
MaterialStorage.SkyTexture,
VMT,
MaterialStorage,
"Sky",
PathNoExt .. "_SKY"
)
Material.Sky = PathNoExt .. "_SKY.tga"
end
if MaterialStorage.MetallicTexture and not VMT.basemapalphaphongmask then
if MaterialStorage.RoughnessTexture.Path:find("materials/") then
ConvertTexture(
MaterialStorage,
MaterialStorage.MetallicTexture,
VMT,
MaterialStorage,
"Metallic",
PathNoExt .. "_SPEC"
)
else
GenerateReflection(MaterialStorage.MetallicTexture, VMT, MaterialStorage, "Metallic", PathNoExt .. "_SPEC")
end
Material.Specular = PathNoExt .. "_SPEC.tga"
end
end
EntityData.Materials[#EntityData.Materials + 1] = Material
end
end
end
MapData[#MapData + 1] = EntityData
pcall(ConvertModel, Entity.model)
end
end
if not vfs.Exists("data/asset_export/" .. MapPath .. ".txt") then
print("Storing map data in data/asset_export/" .. MapPath .. ".txt")
--serializer.WriteFile("json", "data/asset_export/" .. MapPath .. ".txt", MapData)
vfs.Write("data/asset_export/" .. MapPath .. ".txt", serializer.Encode("json", MapData))
end
end
print("Export level loaded")