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very_simple_fsm_student.py
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import fsm
import time
import sys
import dart_cmd
import dart as d
import select
# use keyboard to control the fsm
# w : event "Wait"
# s : event "Stop"
# g : event "Go"
# global variables
f = fsm.fsm(); # finite state machine
timeout = 0.1
def isData():
return select.select([sys.stdin], [], [], 0) == ([sys.stdin], [], [])
def getKey():
#tty.setcbreak(sys.stdin.fileno())
c='s'
cok=False
if isData():
c = sys.stdin.read(1)
cok=True
if str(c) == '\n':
cok = False
return cok,str(c)
user_dict = {"w":"Attendre","z":"Avancer","s":"Reculer","d":"TournerDroite","q":"TournerGauche"," ":"Arreter"}
if __name__== "__main__":
myDart = d.Dart()
myDart.tolerance = 2
time.sleep(1)
def wait():
# print('test')
myDart.motor(0,'left')
myDart.motor(0,'right')
newKey,val = getKey(); # check if key pressed
event="Attendre" # define the default event
if newKey:
event = user_dict[val]
return event
def forward(speed = 40):
# dart.motor(speed,'left')
# dart.motor(speed,'right')
myDart.goLineEmpirique(speed, timeout)
newKey,val = getKey(); # check if key pressed
event="Avancer" # define the default event
if newKey:
event = user_dict[val]
return event
def turnRight(angle = 90):
myDart.rotation(speed = 80, sens = 1, duration = 1.15/3)
# Code avec heading
# angle_actuel = myDart.get_angles()
# heading = angle_actuel - angle
# myDart.setHeadingProp(heading)
newKey,val = getKey(); # check if key pressed
event="Attendre" # define the default event
if newKey:
event = user_dict[val]
return event
def turnLeft(angle = 90):
myDart.rotation(speed = 80, sens = -1, duration = 1.15/3)
# Code avec heading
# angle_actuel = myDart.get_angles()
# heading = angle_actuel + angle
# myDart.setHeadingProp(heading)
newKey,val = getKey(); # check if key pressed
event="Attendre" # define the default event
if newKey:
event = user_dict[val]
return event
def turnRightStatic(angle = 90):
myDart.rotation(speed = 80, sens = 1, duration = 1.15/2.1875)
newKey,val = getKey(); # check if key pressed
event="Attendre" # define the default event
if newKey:
event = user_dict[val]
return event
def turnLeftStatic(angle = 90):
myDart.rotation(speed = 80, sens = -1, duration = 1.15/2.1875)
newKey,val = getKey(); # check if key pressed
event="Attendre" # define the default event
if newKey:
event = user_dict[val]
return event
def backward(speed = 40):
# dart.motor(-speed,'left')
# dart.motor(-speed,'right')
myDart.goLineEmpirique(-speed, timeout)
newKey,val = getKey(); # check if key pressed
event="Reculer" # define the default event
if newKey:
event = user_dict[val]
return event
def end():
pass
# define the states
f.add_state ("Idle")
f.add_state ("Forward")
f.add_state ("End")
f.add_state ("Backward")
f.add_state ("TournerGauche")
f.add_state ("TournerDroite")
# defines the events
f.add_event ("Attendre")
f.add_event ("Avancer")
f.add_event ("Reculer")
f.add_event ("TournerDroite")
f.add_event ("TournerGauche")
f.add_event ("Arreter")
# defines the transition matrix
# current state, next state, event, action in next state
f.add_transition ("Idle","Idle","Attendre",wait);
f.add_transition ("Idle","Forward","Avancer",forward);
f.add_transition ("Idle","TournerDroite","TournerDroite",turnRightStatic);
f.add_transition ("Idle","TournerGauche","TournerGauche",turnLeftStatic);
f.add_transition ("Idle","Backward","Reculer",backward);
f.add_transition ("Idle","End","Arreter",end);
f.add_transition ("Forward","Idle","Attendre",wait);
f.add_transition ("Forward","Forward","Avancer",forward);
f.add_transition ("Forward","TournerDroite","TournerDroite",turnRight);
f.add_transition ("Forward","TournerGauche","TournerGauche",turnLeft);
f.add_transition ("Forward","Backward","Reculer",backward);
f.add_transition ("TournerDroite","Idle","Attendre",wait);
f.add_transition ("TournerDroite","Forward","Avancer",forward);
f.add_transition ("TournerDroite","TournerDroite","TournerDroite",turnRight);
f.add_transition ("TournerDroite","TournerGauche","TournerGauche",turnLeft);
f.add_transition ("TournerDroite","Backward","Reculer",backward);
f.add_transition ("TournerGauche","Idle","Attendre",wait);
f.add_transition ("TournerGauche","Forward","Avancer",forward);
f.add_transition ("TournerGauche","TournerDroite","TournerDroite",turnRight);
f.add_transition ("TournerGauche","TournerGauche","TournerGauche",turnLeft);
f.add_transition ("TournerGauche","Backward","Reculer",backward);
f.add_transition ("Backward","Idle","Attendre",wait);
f.add_transition ("Backward","Forward","Avancer",forward);
f.add_transition ("Backward","TournerDroite","TournerDroite",turnRight);
f.add_transition ("Backward","TournerGauche","TournerGauche",turnLeft);
f.add_transition ("Backward","Backward","Reculer",backward);
# initial state
f.set_state ("Idle") # ... replace with your initial state
# first event
f.set_event ("Attendre") # ... replace with you first event
# end state
end_state = "End" # ... replace with your end state
# fsm loop
run = True
previousState = False
while (run):
avoid = myDart.obstcleAVoid()
if (avoid == False): # si il n'y a plus d'obstacle mais qu'il y en avait avant, on avance
# print(False)
######################################################################################
if previousState:
# print('etat avant l\'evitement',previousState)
f.set_state("Forward")
f.set_event("Avancer")
previousState = False
pass
elif avoid == 'Right' and (f.curState != "Idle"):
# print('evitement a droite')
f.set_state("TournerDroite")
f.set_event("TournerDroite")
previousState = True
elif avoid == 'Left' and (f.curState != "Idle"):
# print('evitement a gauche')
f.set_state("TournerGauche")
f.set_event("TournerGauche")
previousState = True
time.sleep(timeout)
funct = f.run () # function to be executed in the new state
if f.curState != end_state:
newEvent = funct() # new event when state action is finished
if f.curEvent != newEvent:
print ("New Event : ",newEvent)
f.set_event(newEvent) # set new event for next transition
else:
funct()
run = False
print ("End of the programm")