Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Double barrel can get jammed #79186

Open
PGR-14 opened this issue Jan 16, 2025 · 3 comments
Open

Double barrel can get jammed #79186

PGR-14 opened this issue Jan 16, 2025 · 3 comments
Labels
(S1 - Need confirmation) Report waiting on confirmation of reproducibility

Comments

@PGR-14
Copy link

PGR-14 commented Jan 16, 2025

Describe the bug

It can get jammed, it doesn't have a magazine; it's a break-action.

Attach save file

N/A

Steps to reproduce

Wack a few zeds 'till it's damaged, then fire it a bunch. See the jamming.

Expected behavior

No jamming

Screenshots

No response

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.26100.2033 (24H2)
  • Game Version: 30ede24 [64-bit]
  • Graphics Version: Tiles
  • Game Language: English [en]
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Portal Storms Ignore NPCs [personal_portal_storms],
    Slowdown Fungal Growth [no_fungal_growth],
    Work in Progress Limb Stuff [limb_wip],
    Translate Complex Dialogue [translate_dialogue],
    Extra Mutated Scenarios [extra_mut_scens],
    Crazy Cataclysm [crazy_cataclysm],
    Bombastic Perks [bombastic_perks],
    Alternative Map Key [alt_map_key],
    Mind Over Matter [mindovermatter],
    Xedra Evolved [xedra_evolved],
    Magiclysm [magiclysm],
    Aftershock [aftershock],
    Tamable Wildlife [Tamable_Wildlife],
    Stats Through Skills [StatsThroughSkills],
    Stats Through Kills [stats_through_kills],
    SpeedyDex [speedydex],
    Massachusetts [MA]
    ]

Additional context

Happens w/ other weapons, like revolvers, too.

@PGR-14 PGR-14 added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label Jan 16, 2025
@GuardianDll
Copy link
Member

it's because inheritance chain goes up to gun_base, which has all this faults defined
Not sure do we even have a syntax to delete fault

@PGR-14
Copy link
Author

PGR-14 commented Jan 16, 2025

What about revolvers? They all use one base (I think), so why do they all have jamming & the like?

@Holli-Git
Copy link
Contributor

it's because inheritance chain goes up to gun_base, which has all this faults defined Not sure do we even have a syntax to delete fault

I've been meaning to tackle some issues from our gun inheritance thing, and can fix this then. Should be doable by just adding the faults to a semi-auto gun base

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
(S1 - Need confirmation) Report waiting on confirmation of reproducibility
Projects
None yet
Development

No branches or pull requests

3 participants