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No figure was shown after turning on the ir mode for a hub01 headgear rig.
Attach save file
N/A
Steps to reproduce
Get a hub01 modular recon headgear that is NOT active by debug menu and wear it.
Get a battery by debug menu to reload it.
Activate it twice to turn on its IR mode.
Spawn some warm monsters by debug menu.
Set the time to night.
No figures are shown.
Expected behavior
Figures should be shown for warm monsters.
Screenshots
No response
Versions and configuration
OS: Windows
OS Version: 10.0.19045.3086 (22H2)
Game Version: cdda-experimental-2025-02-23-1432 [64-bit]
Graphics Version: Tiles
Game Language: English [en]
Mods loaded: [
Dark Days Ahead [dda],
Portal Storms Ignore NPCs [personal_portal_storms],
Xedra Evolved [xedra_evolved],
Mind Over Matter [mindovermatter]
]
Additional context
if a hub01 headgear rig was spawned in its IR mode, its IR mode works as intended.
I guess there's something suspicious in the code that tells if an item is activated, since hub01 headgear rigs have 3 states (not activated, nightvision, ir) while most items has 2 (not activated, activated), and ir enchantment only works when activated.
The text was updated successfully, but these errors were encountered:
Describe the bug
No figure was shown after turning on the ir mode for a hub01 headgear rig.
Attach save file
N/A
Steps to reproduce
Expected behavior
Figures should be shown for warm monsters.
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Portal Storms Ignore NPCs [personal_portal_storms],
Xedra Evolved [xedra_evolved],
Mind Over Matter [mindovermatter]
]
Additional context
if a hub01 headgear rig was spawned in its IR mode, its IR mode works as intended.
I guess there's something suspicious in the code that tells if an item is activated, since hub01 headgear rigs have 3 states (not activated, nightvision, ir) while most items has 2 (not activated, activated), and ir enchantment only works when activated.
The text was updated successfully, but these errors were encountered: