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Game crash when pulping corpses with withdrawn bionic claws #79867

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SkepperSkepper opened this issue Feb 26, 2025 · 1 comment
Open

Game crash when pulping corpses with withdrawn bionic claws #79867

SkepperSkepper opened this issue Feb 26, 2025 · 1 comment
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(S1 - Need confirmation) Report waiting on confirmation of reproducibility

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@SkepperSkepper
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Describe the bug

Trying to pulp a corpse with a withdrawn/inactive bionic claw causes the game to crash with a segmentation fault message.

Attach save file

East Peoria-trimmed.tar.gz

Steps to reproduce

  1. Open the save
  2. Deactivate the bionic claw
  3. Smash a corpse
  4. Game Crashes

Expected behavior

The game doesn't crash when trying to pulp a corpse while having a withdrawn bionic claw.

Screenshots

No response

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.19045.5487 (22H2)
  • Game Version: cdda-experimental-2025-02-26-0918 [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Bionic Professions [package_bionic_professions]
    ]

Additional context

crash.log
debug.log

@SkepperSkepper SkepperSkepper added the (S1 - Need confirmation) Report waiting on confirmation of reproducibility label Feb 26, 2025
@GuardianDll
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Should be fixed by #79804 when it be finished

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Labels
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