diff --git a/featured-mods/mod-name-here/cover.jpg b/featured-mods/mod-name-here/cover.jpg new file mode 100644 index 00000000..e04a8d59 Binary files /dev/null and b/featured-mods/mod-name-here/cover.jpg differ diff --git a/featured-mods/mod-name-here/meta.json b/featured-mods/mod-name-here/meta.json new file mode 100644 index 00000000..613a9fa8 --- /dev/null +++ b/featured-mods/mod-name-here/meta.json @@ -0,0 +1,12 @@ +{ + "name": "Mod Name Here", + "description": "friday night funkin in 2049", + "author": "betopia", + "version": "2.0.0-demo", + "link": "https://gamebanana.com/mods/378548", + "source": "", + + "lastUpdated": "2025-03-31T15:58:17.000Z", + + "tags": ["softcoded"] +} \ No newline at end of file diff --git a/wiki/Tips-1.png b/wiki/Tips-1.png new file mode 100644 index 00000000..66aa1d8b Binary files /dev/null and b/wiki/Tips-1.png differ diff --git a/wiki/Tips-2.png b/wiki/Tips-2.png new file mode 100644 index 00000000..53102d0b Binary files /dev/null and b/wiki/Tips-2.png differ diff --git a/wiki/Tips-3.png b/wiki/Tips-3.png new file mode 100644 index 00000000..a4eebf04 Binary files /dev/null and b/wiki/Tips-3.png differ diff --git a/wiki/Tips-4.png b/wiki/Tips-4.png new file mode 100644 index 00000000..b61a06d9 Binary files /dev/null and b/wiki/Tips-4.png differ diff --git a/wiki/index.md b/wiki/index.md index d8f493f7..acd1a201 100644 --- a/wiki/index.md +++ b/wiki/index.md @@ -12,6 +12,7 @@ Here is documentation on functions of the engine (gameplay and modding), and how - Differences between the other FNF engines - FAQ - Troubleshooting +- Tips & Tricks - Modding the engine - Creating songs - Chart Editor Features diff --git a/wiki/tips.md b/wiki/tips.md new file mode 100644 index 00000000..28d9270b --- /dev/null +++ b/wiki/tips.md @@ -0,0 +1,91 @@ +--- +author: hifish +desc: This page has small general tips and tricks. +lastUpdated: 2025-01-11T23:44:26.934Z +title: Tips & Tricks +--- +# Tips & Tricks +##
+
+If you want to add this mod switch menu to your custom mod state, it is relatively simple.
+
+```haxe
+import funkin.menus.ModSwitchMenu; //Import the menu.
+
+if (controls.SWITCHMOD) //Or any sort of event you want this to happen
+{
+ openSubState(new ModSwitchMenu());
+ persistentUpdate = false;
+ persistentDraw = true;
+}
+
+//You can also do the same thing with the editor picker.
+import funkin.editors.EditorPicker;
+
+if (FlxG.keys.justPressed.SEVEN) //Or any sort of event you want this to happen
+{
+ openSubState(new EditorPicker());
+ persistentUpdate = false;
+ persistentDraw = true;
+}
+
+```
+
+##
+
+Now, create an .ini file with the same name as the audio file you want to assign a BPM to, and open the file and add `BPM=your bpm value`.
+
+
+
+Please note that you must use `CoolUtil.playMusic()` for the .ini file to have any effect.
diff --git a/wiki/wiki.json b/wiki/wiki.json
index 5bfd7782..e1585881 100644
--- a/wiki/wiki.json
+++ b/wiki/wiki.json
@@ -4,6 +4,7 @@
["differences", "Differences between other FNF engines"],
["faq", "FAQ"],
["troubleshooting", "Troubleshooting"],
+ ["tips", "Tips & Tricks"],
["modding/index", "Modding The Engine", [
["songs/index", "Creating songs", [
["editor-features", "Chart Editor Features"],