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DetectedObjects = new Dictionary(); private void Awake() => StartCoroutine(InitProjectSettingsAndScene()); @@ -326,4 +332,45 @@ public void LogDebugMessage(string message, bool showInLogger) } #endregion + + #region Annotation + public void AttachAnnotation(int id, GameObject target, + bool hasName, string name, + bool hasDesc, string desc, + bool hasImg, string imgPath, + bool hasVideo, string videoPath) + { + // Attach annotation to the object + GameObject annotation = Instantiate(Resources.Load(StringResources.AnnotationPrefab_path), target.transform) as GameObject; + + // Get canvas control for data assignment + Transform annotationCanvas = annotation.transform.Find("AnnotationCanvas"); + Transform annotationName = annotationCanvas.Find("Name"); + Transform annotationDesc = annotationCanvas.Find("Description"); + Transform annotationImg = annotationCanvas.Find("Image"); + Transform annotationVideo = annotationCanvas.Find("Video"); + AnnotationCanvasControl canvasControl = annotationCanvas.GetComponent(); + + if (hasName) + { + canvasControl.bHasName = true; + annotationName.GetComponent().text = name; + } + if (hasDesc) + { + canvasControl.bHasDescription = true; + annotationDesc.GetComponent().text = desc; + } + if (hasImg) + { + canvasControl.bHasImage = true; + annotationImg.GetComponent().sprite = Resources.Load(imgPath); + } + if (hasVideo) + { + canvasControl.bHasVideo = true; + annotationVideo.GetComponent().clip = Resources.Load(videoPath); + } + } + #endregion } diff --git a/Assets/Plugins/ARUI/Scripts/Annotation.meta b/Assets/Plugins/ARUI/Scripts/Annotation.meta new file mode 100644 index 00000000..a97cf6b4 --- /dev/null +++ b/Assets/Plugins/ARUI/Scripts/Annotation.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9836643b9fc080b4d9662708076e5cde +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/ARUI/Scripts/Annotation/Annotation.cs b/Assets/Plugins/ARUI/Scripts/Annotation/Annotation.cs new file mode 100644 index 00000000..4ba805be --- /dev/null +++ b/Assets/Plugins/ARUI/Scripts/Annotation/Annotation.cs @@ -0,0 +1,374 @@ +using System.Collections; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; +using Shapes; +using static UnityEditor.Experimental.AssetDatabaseExperimental.AssetDatabaseCounters; + +public class Annotation : MonoBehaviour +{ + // ======================================================================== + // private properties + // ======================================================================== + [SerializeField] + private int id; + [SerializeField] + private float enableDelay = 1.0f; + [SerializeField] + private float disableDelay = 1.0f; + [SerializeField] + private float canvasPosOffset = 0.01f; + [SerializeField] + private float pointerResetTime = 1f; + + private float elapsed; + + private bool isGazing; + private bool isFadingOut; + [SerializeField] + private bool isVisible; + private bool isInit; + + private Line pointer; + private Color pointerColor; + private Coroutine fadeOutCoroutine; + private Transform detectedObj; + private GameObject mainCamera; + private GameObject canvas; + private GameObject anchor; + private CanvasGroup canvasGroup; + private AnnotationCanvasControl canvasCtl; + + public bool isInDisc; + + // ======================================================================== + // Start() + // ======================================================================== + void Start() + { + detectedObj = transform.parent; + + mainCamera = GameObject.Find("Main Camera"); + canvas = transform.Find("AnnotationCanvas").gameObject; + anchor = transform.Find("Anchor").gameObject; + pointer = transform.Find("AnnotationPointer").gameObject.GetComponent(); + + canvasCtl = canvas.GetComponent(); + + canvasGroup = canvas.GetComponent(); + pointerColor = pointer.Color; + + pointer.Thickness = 0.0125f; + + isGazing = false; + isFadingOut = false; + isVisible = false; + isInit = true; + isInDisc = false; + + transform.localScale = anchor.transform.localScale / (detectedObj.localScale.x / 0.1f); + + // Put canvas into the right position + Collider objCollider = detectedObj.GetComponent(); + Bounds objBounds = objCollider.bounds; + + Vector3 canvasPos = objBounds.center + new Vector3(0, objBounds.extents.y + canvasPosOffset, 0); + canvas.transform.position = canvasPos; + + /* Adjust the eye gaze collider size */ + Transform annotationCollider = transform.Find("AnnotationCollider"); + if (annotationCollider != null ) + { + if (annotationCollider.TryGetComponent(out var bc)) + { + BoxCollider actualCollider = detectedObj.GetComponent(); + bc.center = actualCollider.center; + bc.size = actualCollider.size * (detectedObj.localScale.x / 0.1f); + } + } + + elapsed = 0; + } + + // ======================================================================== + // Update() + // ======================================================================== + void Update() + { + if (!EyeGazeManager.Instance) return; + + if (isInit) + { + canvas.SetActive(false); + isInit = false; + } + + // Get eye gaze data + EyeTarget currentHit = EyeGazeManager.Instance.CurrentHit; + GameObject currentHitObject = EyeGazeManager.Instance.CurrentHitObj; + + // If start looking at this object + if (!isGazing + && ((currentHit == EyeTarget.annotation && currentHitObject.transform.parent.parent.name == transform.parent.name) + || isInDisc)) + { + isGazing = true; + if (!isVisible) + { + StartCoroutine(EnableAnnotation()); + } + } + // If moved eye away from current object + else if (isGazing + && ((currentHit != EyeTarget.annotation || currentHitObject.transform.parent.parent.name != transform.parent.name) + && !isInDisc)) + { + isGazing = false; + StartCoroutine(DisableAnnotation()); + } + + // If look back when fading out + if (isFadingOut && isGazing) + { + // Stop fading out + StopCoroutine(fadeOutCoroutine); + isFadingOut = false; + // Resume alpha + canvasGroup.alpha = 1.0f; + pointer.Color = pointerColor; + } + + // Update collider position of canvas + UpdateCanvasCollider(); + } + + // ======================================================================== + // LateUpdate() + // ======================================================================== + private void LateUpdate() + { + /* ---- Anchor dot faces user ---- */ + anchor.transform.LookAt(mainCamera.transform); + + /* ---- Canvas faces user ---- */ + Vector3 diffVector = canvas.transform.position - mainCamera.transform.position; // Get relative position between camera and canvas + Vector3 offsetPos = canvas.transform.position + diffVector; // Find relative position on the other side of canvas + canvas.transform.LookAt(offsetPos, Vector3.up); // Let canvas face the other side - content shows backwards + + AnchorVisibility(); + } + + // ======================================================================== + // EnableAnnotation() + // ======================================================================== + private IEnumerator EnableAnnotation() + { + bool success = false; + + canvas.SetActive(true); + + while (isGazing && elapsed < enableDelay) + { + elapsed += Time.deltaTime; + + /* ---- Annotation Pointer ---- */ + Vector3 targetPos, diffVec, diffDir; + float diffSize; + + // Decide where to stop the pointer + if (canvasCtl.bHasName) + { + if (canvasCtl.bHasImage || canvasCtl.bHasVideo) + { + BoxCollider boxCollider = canvas.GetComponent(); + if (boxCollider) + { + float halfHeight = boxCollider.size.y * 0.5f * boxCollider.transform.lossyScale.y; + Vector3 bottomCenter = new Vector3(boxCollider.transform.position.x, + boxCollider.transform.position.y - halfHeight, + boxCollider.transform.position.z); + targetPos = bottomCenter; + } + else + { + targetPos = canvas.transform.position; + } + + diffVec = targetPos - anchor.transform.position; + diffDir = diffVec.normalized; + diffSize = diffVec.magnitude * (1 / 0.1f); + + pointer.Start = anchor.transform.localPosition; + } + else if (canvasCtl.bHasDescription) + { + Transform descObj = canvas.transform.Find("Description"); + RectTransform rt = descObj.GetComponent(); + float nameHeight = rt.rect.height * 0.5f * rt.lossyScale.y; + Vector3 namePos = new Vector3(descObj.position.x, + descObj.position.y - nameHeight, + descObj.position.z); + targetPos = namePos; + diffVec = targetPos - anchor.transform.position; + diffDir = diffVec.normalized; + diffSize = diffVec.magnitude * (1 / 0.1f); + + pointer.Start = anchor.transform.localPosition; + } + else + { + Transform nameObj = canvas.transform.Find("Name"); + RectTransform rt = nameObj.GetComponent(); + float nameHeight = rt.rect.height * 0.5f * rt.lossyScale.y; + Vector3 namePos = new Vector3(nameObj.position.x, + nameObj.position.y - nameHeight, + nameObj.position.z); + targetPos = namePos; + diffVec = targetPos - anchor.transform.position; + diffDir = diffVec.normalized; + diffSize = diffVec.magnitude * (1 / 0.1f); + + pointer.Start = anchor.transform.localPosition; + } + } + else + { + targetPos = canvas.transform.localPosition; + diffVec = targetPos - anchor.transform.localPosition; + diffDir = diffVec.normalized; + diffSize = diffVec.magnitude; + + pointer.Start = anchor.transform.localPosition; + } + + // Calculate the end position of the pointer + float percent = (elapsed / enableDelay); + Vector3 endpos = pointer.Start + diffDir * (diffSize * percent); + + pointer.End = endpos; + + // Control the capsule collider's size - it is used to make sure that user can look at the pointer when it grows + CapsuleCollider capsule = pointer.GetComponent(); + Vector3 capsuleCenter = (pointer.Start + pointer.End) / 2; + capsule.center = capsuleCenter; + float capsuleHeight = (pointer.Start - pointer.End).magnitude; + capsule.height = capsuleHeight; + + if (elapsed > enableDelay && isGazing) + success = true; + + yield return null; + } + + if (success) + { + if (canvasCtl.bHasName) canvas.transform.Find("Name").gameObject.SetActive(true); + if (canvasCtl.bHasDescription) canvas.transform.Find("Description").gameObject.SetActive(true); + if (canvasCtl.bHasImage) canvas.transform.Find("Image").gameObject.SetActive(true); + if (canvasCtl.bHasVideo) canvas.transform.Find("Video").gameObject.SetActive(true); + + isVisible = true; + elapsed = 0; + } + else + { + // Erase the pointer if user looked away in the progress + pointer.Start = anchor.transform.localPosition; + pointer.End = anchor.transform.localPosition; + StartCoroutine(ResetPointer()); + } + } + + // ======================================================================== + // DisableAnnotation() + // ======================================================================== + private IEnumerator DisableAnnotation() + { + yield return new WaitForSeconds(disableDelay); + + fadeOutCoroutine = StartCoroutine(FadeOut()); + } + + // ======================================================================== + // UpdateCanvasCollider() + // ======================================================================== + private void UpdateCanvasCollider() + { + // Get collider instance and recttransform + BoxCollider collider = canvas.GetComponent(); + RectTransform rectTransform = canvas.GetComponent(); + + collider.size = new Vector3(rectTransform.rect.width, rectTransform.rect.height, 1); + } + + // ======================================================================== + // Fadeout() + // ======================================================================== + private IEnumerator FadeOut() + { + isFadingOut = true; + + float counter = 0f; + float duration = 1f; + + float startAlpha = canvasGroup.alpha; + float targetAlpha = 0f; + + while (counter < duration) + { + counter += Time.deltaTime; + + canvasGroup.alpha = Mathf.Lerp(startAlpha, targetAlpha, counter/duration); + Color newColor = new Color(pointerColor.r, pointerColor.g, pointerColor.b, canvasGroup.alpha); + pointer.Color = newColor; + + yield return null; + } + + canvasGroup.alpha = 1.0f; + canvas.SetActive(false); + + for (int i = 0; i < canvas.transform.childCount; i++) + { + canvas.transform.GetChild(i).gameObject.SetActive(false); + } + + pointer.Color = pointerColor; + pointer.Start = anchor.transform.localPosition; + pointer.End = anchor.transform.localPosition; + + isFadingOut = false; + isVisible = false; + elapsed = 0; + } + + // ======================================================================== + // AnchorVisibility() + // ======================================================================== + private void AnchorVisibility() + { + int objectColliderLayer = LayerMask.GetMask("ObjectCollider"); + Vector3 anchorToCamera = mainCamera.transform.position - anchor.transform.position; + Ray ray = new Ray(anchor.transform.position, anchorToCamera); + RaycastHit[] hits = Physics.RaycastAll(ray, anchorToCamera.magnitude, objectColliderLayer); + + if (hits.Length > 0) + { + anchor.SetActive(false); + } + else + { + anchor.SetActive(true); + } + } + + // ======================================================================== + // ResetPointer() + // ======================================================================== + private IEnumerator ResetPointer() + { + yield return new WaitForSeconds(pointerResetTime); + + if (!isVisible) elapsed = 0; + } +} diff --git a/Assets/Plugins/ARUI/Scripts/Annotation/Annotation.cs.meta b/Assets/Plugins/ARUI/Scripts/Annotation/Annotation.cs.meta new file mode 100644 index 00000000..56afb2b3 --- /dev/null +++ b/Assets/Plugins/ARUI/Scripts/Annotation/Annotation.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 09f02702d29b23944b5423e80928356b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/ARUI/Scripts/Annotation/AnnotationCanvasControl.cs b/Assets/Plugins/ARUI/Scripts/Annotation/AnnotationCanvasControl.cs new file mode 100644 index 00000000..1993033d --- /dev/null +++ b/Assets/Plugins/ARUI/Scripts/Annotation/AnnotationCanvasControl.cs @@ -0,0 +1,104 @@ +using System.Collections; +using System.Collections.Generic; +using TMPro; +using UnityEngine; +using UnityEngine.UI; + +public class AnnotationCanvasControl : MonoBehaviour +{ + [SerializeField] + private Canvas canvas; + [SerializeField] + private GameObject nameObj; + [SerializeField] + private GameObject imgObj; + [SerializeField] + private GameObject videoObj; + [SerializeField] + private GameObject dscpObj; + + [SerializeField] + public bool bHasName = false; + [SerializeField] + public bool bHasDescription = false; + [SerializeField] + public bool bHasImage = false; + [SerializeField] + public bool bHasVideo = false; + + void Awake() + { + /* Get canvas objects */ + canvas = GetComponent(); + + nameObj = transform.Find("Name").gameObject; + imgObj = transform.Find("Image").gameObject; + videoObj = transform.Find("Video").gameObject; + dscpObj = transform.Find("Description").gameObject; + + /* ---- Dynamically locate name ---- */ + if (!bHasName) + { + // Should not happen + } + else if (!bHasImage && !bHasDescription && !bHasVideo) + { + /* Only has name - Place name in the middle */ + // Set the RectTransform + RectTransform rectTransform = nameObj.GetComponent(); + rectTransform.anchoredPosition = Vector2.zero; + rectTransform.anchorMin = new Vector2(0.5f, 0.5f); + rectTransform.anchorMax = new Vector2(0.5f, 0.5f); + rectTransform.pivot = new Vector2(0.5f, 0.5f); + } + else + { + /* Name go to the top */ + RectTransform rectTransform = nameObj.GetComponent(); + rectTransform.anchoredPosition = Vector2.zero; + rectTransform.anchorMin = new Vector2(0.5f, 1f); + rectTransform.anchorMax = new Vector2(0.5f, 1f); + rectTransform.pivot = new Vector2(0.5f, 1f); + } + + /* ---- Dynamically locate image ---- */ + if (!bHasName) + { + RectTransform rectTransform = imgObj.GetComponent(); + rectTransform.anchorMin = new Vector2(0.5f, 0.5f); + rectTransform.anchorMax = new Vector2(0.5f, 0.5f); + rectTransform.pivot = new Vector2(0.5f, 0.5f); + } + else + { + RectTransform rectTransform = imgObj.GetComponent(); + rectTransform.anchorMin = new Vector2(0.5f, 0f); + rectTransform.anchorMax = new Vector2(0.5f, 0f); + rectTransform.pivot = new Vector2(0.5f, 0.5f); + } + + /* ---- Dynamically locate video ---- */ + if (!bHasName) + { + RectTransform rectTransform = videoObj.GetComponent(); + rectTransform.anchorMin = new Vector2(0.5f, 0.5f); + rectTransform.anchorMax = new Vector2(0.5f, 0.5f); + rectTransform.pivot = new Vector2(0.5f, 0.5f); + } + else + { + RectTransform rectTransform = videoObj.GetComponent(); + rectTransform.anchorMin = new Vector2(0.5f, 0f); + rectTransform.anchorMax = new Vector2(0.5f, 0f); + rectTransform.pivot = new Vector2(0.5f, 0.5f); + } + } + + public void canvasInitDone() + { + nameObj.SetActive(bHasName); + dscpObj.SetActive(bHasDescription); + imgObj.SetActive(bHasImage); + videoObj.SetActive(bHasVideo); + } +} diff --git a/Assets/Plugins/ARUI/Scripts/Annotation/AnnotationCanvasControl.cs.meta b/Assets/Plugins/ARUI/Scripts/Annotation/AnnotationCanvasControl.cs.meta new file mode 100644 index 00000000..5d46ef30 --- /dev/null +++ b/Assets/Plugins/ARUI/Scripts/Annotation/AnnotationCanvasControl.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 08812e175eaf05d43ab1b42614106021 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/ARUI/Scripts/Annotation/EyeGazeCircle.cs b/Assets/Plugins/ARUI/Scripts/Annotation/EyeGazeCircle.cs new file mode 100644 index 00000000..a093d21d --- /dev/null +++ b/Assets/Plugins/ARUI/Scripts/Annotation/EyeGazeCircle.cs @@ -0,0 +1,67 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Microsoft.MixedReality.Toolkit; +using Microsoft.MixedReality.Toolkit.Input; + +public class EyeGazeCircle : MonoBehaviour +{ + private IMixedRealityEyeGazeProvider m_EyeGazeProvider; + + private bool init; + + [SerializeField] + private Vector3 initDiscSize = new Vector3(0.1f, 0.1f, 0.05f); + + // Start is called before the first frame update + void Start() + { + m_EyeGazeProvider = CoreServices.InputSystem.EyeGazeProvider; + + init = false; + } + + // Update is called once per frame + void Update() + { + if (!EyeGazeManager.Instance) return; + + if (!init) + { + Transform fakeItems = GameObject.Find("FakeItem").transform; + float total = 0; + int childCount = 0; + + foreach (Transform child in fakeItems) + { + if (!child.gameObject.activeSelf) continue; + Vector3 size = child.Find("Annotation(Clone)").Find("AnnotationCollider").GetComponent().bounds.size; + float mean = (size.x + size.y + size.z) / 3; + total += mean; + childCount += 1; + } + + float radius = total / childCount; + Vector3 gazeSphereSize = new Vector3(radius, radius, 0.05f); + + initDiscSize = gazeSphereSize * 3.5f; + + init = true; + } + + transform.position = EyeGazeManager.Instance.gazePosition; + transform.LookAt(m_EyeGazeProvider.GazeOrigin); + + transform.localScale = initDiscSize * EyeGazeManager.Instance.sizeRatio; + } + + private void OnTriggerEnter(Collider other) + { + other.transform.parent.GetComponent().isInDisc = true; + } + + private void OnTriggerExit(Collider other) + { + other.transform.parent.GetComponent().isInDisc = false; + } +} diff --git a/Assets/Plugins/ARUI/Scripts/Annotation/EyeGazeCircle.cs.meta b/Assets/Plugins/ARUI/Scripts/Annotation/EyeGazeCircle.cs.meta new file mode 100644 index 00000000..117232bc --- /dev/null +++ b/Assets/Plugins/ARUI/Scripts/Annotation/EyeGazeCircle.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 458a6b5c99126460d90343de45f643ca +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/ARUI/Scripts/Annotation/FollowEyeGaze.cs b/Assets/Plugins/ARUI/Scripts/Annotation/FollowEyeGaze.cs new file mode 100644 index 00000000..a103facc --- /dev/null +++ b/Assets/Plugins/ARUI/Scripts/Annotation/FollowEyeGaze.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Microsoft.MixedReality.Toolkit; + +public class FollowEyeGaze : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + gameObject.transform.position = CoreServices.InputSystem.EyeGazeProvider.GazeOrigin; + + gameObject.transform.LookAt(CoreServices.InputSystem.EyeGazeProvider.GazeOrigin + CoreServices.InputSystem.EyeGazeProvider.GazeDirection.normalized * transform.localScale.z); + } +} diff --git a/Assets/Plugins/ARUI/Scripts/Annotation/FollowEyeGaze.cs.meta b/Assets/Plugins/ARUI/Scripts/Annotation/FollowEyeGaze.cs.meta new file mode 100644 index 00000000..6ffa590e --- /dev/null +++ b/Assets/Plugins/ARUI/Scripts/Annotation/FollowEyeGaze.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e8b5922f7a5d5a047aea2aaf7d67455e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/ARUI/Scripts/Annotation/GazeCone.cs b/Assets/Plugins/ARUI/Scripts/Annotation/GazeCone.cs new file mode 100644 index 00000000..b48e7e4e --- /dev/null +++ b/Assets/Plugins/ARUI/Scripts/Annotation/GazeCone.cs @@ -0,0 +1,62 @@ +using Microsoft.MixedReality.Toolkit; +using Microsoft.MixedReality.Toolkit.Input; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class GazeCone : MonoBehaviour +{ + private IMixedRealityEyeGazeProvider m_EyeGazeProvider; + private GameObject currentHit; + private int hitNumber; + + // Start is called before the first frame update + void Awake() + { + m_EyeGazeProvider = CoreServices.InputSystem.EyeGazeProvider; + currentHit = null; + hitNumber = 0; + } + + // Update is called once per frame + void Update() + { + // Attach gaze cone to eye gaze + transform.position = m_EyeGazeProvider.GazeOrigin; + transform.LookAt(m_EyeGazeProvider.GazeDirection.normalized + m_EyeGazeProvider.GazeDirection.normalized * transform.localScale.z); + + /* + // If more than one objects are selected, shrink the gaze cone + if (hitNumber > 1) + { + // Decrease the gaze cone radius to 0.75cm + if (transform.localScale.x > 0.0075f) + { + // Calculate the new radius, maintance the length + float newRadius = transform.localScale.x - 0.001f * Time.deltaTime; + transform.localScale = new Vector3(newRadius, newRadius, transform.localScale.z); + } + // Shorten the gaze cone + else + { + float newDepth = transform.localScale.z - 0.1f * Time.deltaTime; + transform.localScale = new Vector3(transform.localScale.x, transform.localScale.y, newDepth); + } + } + // The remaining object is selected + else if (hitNumber == 1) + { + } + */ + } + + private void OnTriggerEnter(Collider other) + { + hitNumber += 1; + } + + private void OnTriggerExit(Collider other) + { + hitNumber -= 1; + } +} diff --git a/Assets/Plugins/ARUI/Scripts/Annotation/GazeCone.cs.meta b/Assets/Plugins/ARUI/Scripts/Annotation/GazeCone.cs.meta new file mode 100644 index 00000000..00de5359 --- /dev/null +++ b/Assets/Plugins/ARUI/Scripts/Annotation/GazeCone.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: be50431b10965f14f96a5f59e677f603 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/ARUI/Scripts/ExampleScript.cs b/Assets/Plugins/ARUI/Scripts/ExampleScript.cs index f0dda053..f5c7563a 100644 --- a/Assets/Plugins/ARUI/Scripts/ExampleScript.cs +++ b/Assets/Plugins/ARUI/Scripts/ExampleScript.cs @@ -1,10 +1,15 @@ using UnityEngine; using System.Collections.Generic; using System.Collections; +using UnityEngine.InputSystem.HID; public class ExampleScript : MonoBehaviour { - public bool Automate = true; + public bool Automate = false; + + private bool cubeSpawned; + private bool kettleSpawned; + private bool potSpawned; // Testing Task List string[,] _tasks0 = @@ -58,11 +63,22 @@ public class ExampleScript : MonoBehaviour }; private int currentTask = 0; + private Transform itemList; + private int id; private void Start() { - if (Automate) - StartCoroutine(RunTasksAtRuntime()); + cubeSpawned = false; + kettleSpawned = false; + potSpawned = false; + + itemList = GameObject.Find("FakeItem").transform; + + id = 0; + + //if (Automate) + //StartCoroutine(RunTasksAtRuntime()); + //StartCoroutine(AnnotationAtRuntime()); } private IEnumerator RunTasksAtRuntime() @@ -153,6 +169,108 @@ private IEnumerator RunTasksAtRuntime() /// public void Update() { + // Simulate a Cube is detected + if (Input.GetKeyUp(KeyCode.C) && !cubeSpawned) + { + Instantiate(Resources.Load("Prefabs/TestObject/Cube"), itemList); + } + if (Input.GetKeyUp(KeyCode.K) && !kettleSpawned) + { + Instantiate(Resources.Load("Prefabs/TestObject/Kettle"), itemList); + } + if (Input.GetKeyUp(KeyCode.P) && !potSpawned) + { + Instantiate(Resources.Load("Prefabs/TestObject/Pot"), itemList); + } + + if (itemList != null) + { + foreach (Transform child in itemList.transform) + { + if (!child.gameObject.activeSelf) continue; + + if (child.Find("Annotation(Clone)") != null) continue; + + if (child.gameObject.name.Contains("Cube") && !cubeSpawned) + { + cubeSpawned = true; + + AngelARUI.Instance.AttachAnnotation(id, child.gameObject, + true, "Cube", + true, "In Unity, a cube is a basic 3D object, a six-sided geometric figure with equal sides. It's a fundamental building block in game development, used for creating simple structures, complex terrain, or even characters. With Unity's powerful tools, you can easily modify, texture, and animate cubes to fit your game's needs.", + false, "AnnotationDemo/Img/cubeUnity", + false, "AnnotationDemo/Videos/cubeVideo"); + + id++; + } + + if (child.gameObject.name.Contains("Kettle") && !kettleSpawned) + { + string kettleDesc = "A kettle is a kitchen appliance used to heat water, often for making hot beverages like tea and coffee. They can be traditional, using a stovetop, or electric with an automatic shutoff."; + + kettleSpawned = true; + + AngelARUI.Instance.AttachAnnotation(id, child.gameObject, + true, "Kettle", + false, kettleDesc, + false, "AnnotationDemo/Img/cube", + true, "AnnotationDemo/Videos/kettle"); + + id++; + } + + if (child.gameObject.name.Contains("Pot") && !potSpawned) + { + string potDesc = "A pot is a round kitchen utensil used for cooking food."; + potSpawned = true; + + AngelARUI.Instance.AttachAnnotation(id, child.gameObject, + true, "Pot", + false, potDesc, + true, "AnnotationDemo/Img/pot", + false, "AnnotationDemo/Videos/cubeVideo"); + + id++; + } + + if (child.gameObject.name.Contains("Stovetop")) + { + AngelARUI.Instance.AttachAnnotation(id, child.gameObject, + true, "Stovetop", + true, "WARNING: MAY BE HOT", + false, "AnnotationDemo/Img/cube", + false, "AnnotationDemo/Videos/cubeVideo"); + } + + if (child.gameObject.name.Contains("Bowls")) + { + AngelARUI.Instance.AttachAnnotation(id, child.gameObject, + true, "Bowls", + false, "WARNING: MAY BE HOT", + false, "AnnotationDemo/Img/dishes", + false, "AnnotationDemo/Videos/cubeVideo"); + } + + if (child.gameObject.name.Contains("Dishes")) + { + AngelARUI.Instance.AttachAnnotation(id, child.gameObject, + true, "Dishes", + true, "Dishes refer to the food prepared and served for consumption. They vary widely in ingredients, cooking techniques, flavors, and cultural influences, offering a diverse culinary experience.", + false, "AnnotationDemo/Img/dishes", + false, "AnnotationDemo/Videos/cubeVideo"); + } + + if (child.gameObject.name.Contains("Knife")) + { + AngelARUI.Instance.AttachAnnotation(id, child.gameObject, + true, "Knife", + false, "WARNING: MAY BE HOT", + false, "AnnotationDemo/Img/knife", + true, "AnnotationDemo/Videos/knife"); + } + } + } + /* Input from Bettina's test //Example how to set the recipe(task list in the ARUI) -example data see on top if (Input.GetKeyUp(KeyCode.O)) { @@ -241,6 +359,7 @@ public void Update() { AngelARUI.Instance.PrintVMDebug = false; } + */ } #endif diff --git a/Assets/Plugins/ARUI/Scripts/Utils/EyeGazeManager.cs b/Assets/Plugins/ARUI/Scripts/Utils/EyeGazeManager.cs index 8ad0251d..66f30bae 100644 --- a/Assets/Plugins/ARUI/Scripts/Utils/EyeGazeManager.cs +++ b/Assets/Plugins/ARUI/Scripts/Utils/EyeGazeManager.cs @@ -1,4 +1,6 @@ using Microsoft.MixedReality.Toolkit; +using Microsoft.MixedReality.Toolkit.Input; +using UnityEditor.PackageManager; using UnityEngine; public enum EyeTarget @@ -8,6 +10,7 @@ public enum EyeTarget orbMessage = 2, tasklist = 3, orbtasklistButton = 4, + annotation = 5, okButton = 7, ringindicator = 8, textConfirmationWindow = 9 @@ -15,35 +18,84 @@ public enum EyeTarget public class EyeGazeManager : Singleton { + // ======================================================================== + // public + // ======================================================================== public EyeTarget CurrentHit = EyeTarget.nothing; + public EyeTarget PrevHit = EyeTarget.nothing; + public EyeTarget LastFrameHit = EyeTarget.nothing; + public GameObject CurrentHitObj; - /// ** Debug eye gaze target cube + public Collider[] hitColliders; + + public Vector3 gazePosition; + public float sizeRatio; + + // ======================================================================== + // private + // ======================================================================== + // ** Debug eye gaze target cube + private IMixedRealityEyeGazeProvider eyeGazeProvider; + private MeshRenderer _eyeGazeTargetCube; private bool _showRayDebugCube = false; - private void Awake() => _eyeGazeTargetCube = gameObject.GetComponent(); + [SerializeField] + private float sphereRadius = 0.1f; + + private int rayLayerMask; + + [SerializeField] + private float velocityThreshold = 100f; + [SerializeField] + private float angularVelocityThreshold = 100f; + [SerializeField] + private float minFixationDuration = 0.1f; + + private Vector3 previousGazePoint; + private Vector3 previousGazeDirection; + private float currentFixationDuration; + + // ======================================================================== + // Awake() + // ======================================================================== + private void Awake() + { + eyeGazeProvider = CoreServices.InputSystem?.EyeGazeProvider; + _eyeGazeTargetCube = gameObject.GetComponent(); + + rayLayerMask = LayerMask.GetMask( + StringResources.UI_layer, + StringResources.VM_layer, + StringResources.Annotation_layer, + StringResources.ObjectCollider_Layer); + + previousGazePoint = eyeGazeProvider.GazeOrigin; + previousGazeDirection = eyeGazeProvider.GazeDirection; + currentFixationDuration = 0; + } + // ======================================================================== + // Update() + // ======================================================================== private void Update() { - var eyeGazeProvider = CoreServices.InputSystem?.EyeGazeProvider; if (eyeGazeProvider != null) { + // Get gaze point gameObject.transform.position = eyeGazeProvider.GazeOrigin + eyeGazeProvider.GazeDirection.normalized * 2.0f; _eyeGazeTargetCube.enabled = false; Ray rayToCenter = new Ray(eyeGazeProvider.GazeOrigin, eyeGazeProvider.GazeDirection); - RaycastHit hitInfo; - - int layerMask = LayerMask.GetMask(StringResources.UI_layer, StringResources.VM_layer); - UnityEngine.Physics.Raycast(rayToCenter, out hitInfo, 100f, layerMask); + Physics.Raycast(rayToCenter, out RaycastHit hitInfo, 100f, rayLayerMask); // Update GameObject to the current eye gaze position at a given distance if (hitInfo.collider != null) { float dist = (hitInfo.point - AngelARUI.Instance.ARCamera.transform.position).magnitude; gameObject.transform.position = eyeGazeProvider.GazeOrigin + eyeGazeProvider.GazeDirection.normalized * dist; - //Debug.Log(hitInfo.collider.gameObject.name); + string goName = hitInfo.collider.gameObject.name.ToLower(); if (goName.Contains("flexibletextcontainer_orb")) @@ -58,6 +110,9 @@ private void Update() else if (goName.Contains("facetasklistbutton")) CurrentHit = EyeTarget.orbtasklistButton; + else if (goName.Contains("annotation")) + CurrentHit = EyeTarget.annotation; + else if (goName.Contains("okbutton")) CurrentHit = EyeTarget.okButton; @@ -78,7 +133,9 @@ private void Update() } else if (CurrentHit == EyeTarget.nothing) + { CurrentHitObj = null; + } } else { @@ -87,6 +144,47 @@ private void Update() CurrentHit = EyeTarget.nothing; CurrentHitObj = null; } + + /* ----- I-VT algorithm ----- */ + Vector3 currentGazePoint = gameObject.transform.position; + Vector3 currentGazeDirection = eyeGazeProvider.GazeDirection; + gazePosition = currentGazePoint; + + float dotProduct = Vector3.Dot(previousGazeDirection.normalized, currentGazeDirection.normalized); + float clampedDotProduct = Mathf.Clamp(dotProduct, -1f + Mathf.Epsilon, 1f - Mathf.Epsilon); + float angularDistanceRadians = Mathf.Acos(clampedDotProduct); + float angularDistanceDegrees = angularDistanceRadians * Mathf.Rad2Deg; + float angularVelocity = angularDistanceDegrees / Time.deltaTime; + + if (angularVelocity < angularVelocityThreshold) + { + currentFixationDuration += Time.deltaTime; + } + else + { + currentFixationDuration = 0; + } + + if (currentFixationDuration >= minFixationDuration) + { + if (sphereRadius >= 0.01f) + { + sphereRadius -= (0.01f * Time.deltaTime); + } + + if (sizeRatio >= 0.1) + { + sizeRatio -= (0.33f * Time.deltaTime); + } + } + else + { + sphereRadius = 0.1f; + sizeRatio = 1; + } + + previousGazePoint = currentGazePoint; + previousGazeDirection = currentGazeDirection; } else { @@ -95,5 +193,8 @@ private void Update() } } + // ======================================================================== + // ShowDebugTarget() + // ======================================================================== public void ShowDebugTarget(bool showEyeGazeTarget) => _showRayDebugCube = showEyeGazeTarget; } diff --git a/Assets/Plugins/ARUI/Scripts/Utils/StringResources.cs b/Assets/Plugins/ARUI/Scripts/Utils/StringResources.cs index 42929c85..1d022c36 100644 --- a/Assets/Plugins/ARUI/Scripts/Utils/StringResources.cs +++ b/Assets/Plugins/ARUI/Scripts/Utils/StringResources.cs @@ -23,6 +23,7 @@ public static class StringResources public static string Taskprefab_path = "Prefabs/Task"; public static string EyeTarget_path = "Prefabs/EyeTarget"; public static string ConfNotification_path = "Prefabs/ConfirmationNotification"; + public static string AnnotationPrefab_path = "Prefabs/Annotation"; //Textures public static string zBufferTexture_path = "Textures/zBuffer"; @@ -34,6 +35,8 @@ public static class StringResources public static string zBuffer_layer = "zBuffer"; public static string Hand_layer = "Hand"; public static string spatialAwareness_layer = "Spatial Awareness"; + public static string Annotation_layer = "Annotation"; + public static string ObjectCollider_Layer = "ObjectCollider"; // GO names public static string tasklist_name = "TaskOverview"; @@ -41,6 +44,4 @@ public static class StringResources public static string eyeGazeManager_name = "EyeGazeManager"; public static string audioManager_name = "AudioManager"; public static string confirmationWindow_name = "ConfirmatioWindow"; - 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serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/manifest.json b/Packages/manifest.json index 8e8d4522..c771e4a0 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -1,6 +1,10 @@ { "dependencies": { + "com.microsoft.mixedreality.openxr": "file:MixedReality/com.microsoft.mixedreality.openxr-1.8.0.tgz", + "com.microsoft.mixedreality.sceneunderstanding": "file:MixedReality/com.microsoft.mixedreality.sceneunderstanding-0.6.0.tgz", + "com.microsoft.spatialaudio.spatializer.unity": "file:MixedReality/com.microsoft.spatialaudio.spatializer.unity-2.0.37.tgz", "com.unity.ide.visualstudio": "2.0.18", + "com.unity.ide.vscode": "1.2.5", "com.unity.textmeshpro": "3.0.6", "com.unity.ugui": "1.0.0", "com.unity.xr.openxr": "1.7.0", @@ -35,9 +39,6 @@ "com.unity.modules.video": "1.0.0", "com.unity.modules.vr": "1.0.0", "com.unity.modules.wind": "1.0.0", - "com.unity.modules.xr": "1.0.0", - "com.microsoft.mixedreality.openxr": "file:MixedReality/com.microsoft.mixedreality.openxr-1.8.0.tgz", - "com.microsoft.mixedreality.sceneunderstanding": "file:MixedReality/com.microsoft.mixedreality.sceneunderstanding-0.6.0.tgz", - "com.microsoft.spatialaudio.spatializer.unity": "file:MixedReality/com.microsoft.spatialaudio.spatializer.unity-2.0.37.tgz" + "com.unity.modules.xr": "1.0.0" } } diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 179dccb2..aa0e2304 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -39,6 +39,13 @@ }, "url": "https://packages.unity.com" }, + "com.unity.ide.vscode": { + "version": "1.2.5", + "depth": 0, + "source": "registry", + "dependencies": {}, + "url": "https://packages.unity.com" + }, "com.unity.inputsystem": { "version": "1.4.4", "depth": 1, @@ -119,7 +126,7 @@ "depth": 1, "source": "registry", "dependencies": { - "com.unity.subsystemregistration": "1.0.5" + "com.unity.subsystemregistration": "1.0.6" }, "url": "https://packages.unity.com" }, diff --git a/ProjectSettings/DynamicsManager.asset b/ProjectSettings/DynamicsManager.asset index cdc1f3ea..a9642b4c 100644 --- a/ProjectSettings/DynamicsManager.asset +++ b/ProjectSettings/DynamicsManager.asset @@ -3,10 +3,11 @@ --- !u!55 &1 PhysicsManager: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 13 m_Gravity: {x: 0, y: -9.81, z: 0} m_DefaultMaterial: {fileID: 0} m_BounceThreshold: 2 + m_DefaultMaxDepenetrationVelocity: 10 m_SleepThreshold: 0.005 m_DefaultContactOffset: 0.01 m_DefaultSolverIterations: 6 @@ -17,11 +18,12 @@ PhysicsManager: m_ClothInterCollisionDistance: 0 m_ClothInterCollisionStiffness: 0 m_ContactsGeneration: 1 - m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff + m_LayerCollisionMatrix: fffafffffffafffffffafffffffffffffffafffffffaffffffffffffffffffffc8feff78ffffffffc8fbff78fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffafffffffafffffffafffffffffffffffffffffffffffffffffffffffaffff m_AutoSimulation: 1 m_AutoSyncTransforms: 0 m_ReuseCollisionCallbacks: 1 m_ClothInterCollisionSettingsToggle: 0 + m_ClothGravity: {x: 0, y: -9.81, z: 0} m_ContactPairsMode: 0 m_BroadphaseType: 0 m_WorldBounds: @@ -31,4 +33,5 @@ PhysicsManager: m_FrictionType: 0 m_EnableEnhancedDeterminism: 0 m_EnableUnifiedHeightmaps: 1 - m_DefaultMaxAngluarSpeed: 7 + m_SolverType: 0 + m_DefaultMaxAngularSpeed: 7 diff --git a/ProjectSettings/InputManager.asset b/ProjectSettings/InputManager.asset index a6e70e9d..85226ae3 100644 --- a/ProjectSettings/InputManager.asset +++ b/ProjectSettings/InputManager.asset @@ -1253,3 +1253,627 @@ InputManager: type: 2 axis: 2 joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_Primary2DAxis_Vertical + descriptiveName: Device joystick/touchpad horizontal motion + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 1 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_Primary2DAxis_Horizontal + descriptiveName: Device joystick/touchpad horizontal motion + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_Secondary2DAxis_Vertical + descriptiveName: Device joystick/touchpad horizontal motion. + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 17 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_Secondary2DAxis_Horizontal + descriptiveName: Device joystick/touchpad horizontal motion + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 16 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_Trigger + descriptiveName: Device trigger axis + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.001 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 8 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_Grip + descriptiveName: Device grip axis + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.001 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 10 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_IndexTouch + descriptiveName: Device index finger proximity touch axis. + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 12 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_ThumbTouch + descriptiveName: Device thumb proximity touch axis + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 14 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_PrimaryButton + descriptiveName: Device primary button + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 2 + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_SecondaryButton + descriptiveName: Device secondary button + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 3 + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_PrimaryTouch + descriptiveName: Device primary touch + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 12 + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_SecondaryTouch + descriptiveName: Device secondary button + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 13 + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_GripButton + descriptiveName: Device grip button + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 4 + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_TriggerButton + descriptiveName: Device trigger button + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 14 + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_MenuButton + descriptiveName: Device menu button + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 6 + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_Primary2DAxisClick + descriptiveName: Device stick/touchpad click + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 8 + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_Primary2DAxisTouch + descriptiveName: Device stick/touchpad touch + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 16 + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Left_Thumbrest + descriptiveName: Device thumbrest + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 18 + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_Primary2DAxis_Vertical + descriptiveName: Device joystick/touchpad horizontal motion + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 4 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_Primary2DAxis_Horizontal + descriptiveName: Device joystick/touchpad horizontal motion + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 3 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_Secondary2DAxis_Vertical + descriptiveName: Device joystick/touchpad horizontal motion. + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 19 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_Secondary2DAxis_Horizontal + descriptiveName: Device joystick/touchpad horizontal motion + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 18 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_Trigger + descriptiveName: Device trigger axis + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.001 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 9 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_Grip + descriptiveName: Device grip axis + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.001 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 11 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_IndexTouch + descriptiveName: Device index finger proximity touch axis. + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 13 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_ThumbTouch + descriptiveName: Device thumb proximity touch axis + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 15 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_PrimaryButton + descriptiveName: Device primary button + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 0 + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_SecondaryButton + descriptiveName: Device secondary button + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 1 + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_PrimaryTouch + descriptiveName: Device primary touch + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 10 + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_SecondaryTouch + descriptiveName: Device secondary button + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 11 + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_GripButton + descriptiveName: Device grip button + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 5 + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_TriggerButton + descriptiveName: Device trigger button + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 15 + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_MenuButton + descriptiveName: Device menu button + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 7 + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_Primary2DAxisClick + descriptiveName: Device stick/touchpad click + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 9 + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_Primary2DAxisTouch + descriptiveName: Device stick/touchpad touch + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 17 + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Right_Thumbrest + descriptiveName: Device thumbrest + descriptiveNegativeName: + negativeButton: + positiveButton: joystick button 19 + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0 + sensitivity: 0.1 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_Combined_Trigger + descriptiveName: Combined Trigger + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.19 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 2 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_DPad_Vertical + descriptiveName: Device directional pad. These values are replicated l/r + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.001 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 6 + joyNum: 0 + - serializedVersion: 3 + m_Name: XRI_DPad_Horizontal + descriptiveName: Device directional pad. These values are replicated l/r + descriptiveNegativeName: + negativeButton: + positiveButton: + altNegativeButton: + altPositiveButton: + gravity: 0 + dead: 0.001 + sensitivity: 1 + snap: 0 + invert: 0 + type: 2 + axis: 5 + joyNum: 0 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 9059a064..99d9fe68 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -152,7 +152,8 @@ PlayerSettings: resolutionScalingMode: 0 androidSupportedAspectRatio: 1 androidMaxAspectRatio: 2.1 - applicationIdentifier: {} + applicationIdentifier: + Standalone: com.DefaultCompany.ARUI buildNumber: Standalone: 0 iPhone: 0 diff --git a/ProjectSettings/SceneTemplateSettings.json b/ProjectSettings/SceneTemplateSettings.json new file mode 100644 index 00000000..6f3e60fd --- /dev/null +++ b/ProjectSettings/SceneTemplateSettings.json @@ -0,0 +1,167 @@ +{ + "templatePinStates": [], + "dependencyTypeInfos": [ + { + "userAdded": false, + "type": "UnityEngine.AnimationClip", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEditor.Animations.AnimatorController", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEngine.AnimatorOverrideController", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEditor.Audio.AudioMixerController", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEngine.ComputeShader", + "ignore": true, + "defaultInstantiationMode": 1, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEngine.Cubemap", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEngine.GameObject", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEditor.LightingDataAsset", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": false + }, + { + "userAdded": false, + "type": "UnityEngine.LightingSettings", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEngine.Material", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEditor.MonoScript", + "ignore": true, + "defaultInstantiationMode": 1, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEngine.PhysicMaterial", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEngine.PhysicsMaterial2D", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEngine.Rendering.PostProcessing.PostProcessResources", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEngine.Rendering.VolumeProfile", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEditor.SceneAsset", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": false + }, + { + "userAdded": false, + "type": "UnityEngine.Shader", + "ignore": true, + "defaultInstantiationMode": 1, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEngine.ShaderVariantCollection", + "ignore": true, + "defaultInstantiationMode": 1, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEngine.Texture", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEngine.Texture2D", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + }, + { + "userAdded": false, + "type": "UnityEngine.Timeline.TimelineAsset", + "ignore": false, + "defaultInstantiationMode": 0, + "supportsModification": true + } + ], + "defaultDependencyTypeInfo": { + "userAdded": false, + "type": "", + "ignore": false, + "defaultInstantiationMode": 1, + "supportsModification": true + }, + "newSceneOverride": 0 +} \ No newline at end of file diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index c998c44e..9e10dd10 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -13,9 +13,9 @@ TagManager: - UI - - - - - - - - + - ObjectCollider + - Annotation + - ObjectDetector - - - diff --git a/UpgradeLog.htm b/UpgradeLog.htm new file mode 100644 index 00000000..5815dc8c --- /dev/null +++ b/UpgradeLog.htm @@ -0,0 +1,325 @@ + + + + Migration Report +

+ Migration Report -

Overview

ProjectPathErrorsWarningsMessages
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Microsoft.MixedReality.Toolkit.Services.TeleportSystemMicrosoft.MixedReality.Toolkit.Services.TeleportSystem.csproj100
Microsoft.MixedReality.Toolkit.StandardAssets.EditorMicrosoft.MixedReality.Toolkit.StandardAssets.Editor.csproj100
Microsoft.MixedReality.Toolkit.Tests.UtilitiesMicrosoft.MixedReality.Toolkit.Tests.Utilities.csproj100
Microsoft.MixedReality.Toolkit.ToolsMicrosoft.MixedReality.Toolkit.Tools.csproj100
Microsoft.MixedReality.Toolkit.Tools.RuntimeMicrosoft.MixedReality.Toolkit.Tools.Runtime.csproj100
MRTK.OpenXR.EditorMRTK.OpenXR.Editor.csproj100
ShapesEditorShapesEditor.csproj100
ShapesRuntimeShapesRuntime.csproj100
ShapesSamplesShapesSamples.csproj100
SolutionARUI.sln001

Solution and projects

Assembly-CSharp-firstpass

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Microsoft.MixedReality.Toolkit

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Microsoft.MixedReality.Toolkit.Async

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Microsoft.MixedReality.Toolkit.Editor.BuildAndDeploy

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Microsoft.MixedReality.Toolkit.Editor.ClassExtensions

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Microsoft.MixedReality.Toolkit.Editor.Inspectors

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Microsoft.MixedReality.Toolkit.Editor.ServiceInspectors

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Microsoft.MixedReality.Toolkit.Editor.Utilities

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Microsoft.MixedReality.Toolkit.Extensions.HandPhysics

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Microsoft.MixedReality.Toolkit.Extensions.SceneTransitionService

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Microsoft.MixedReality.Toolkit.Extensions.Tracking

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Microsoft.MixedReality.Toolkit.Extensions.Tracking.Editor

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Microsoft.MixedReality.Toolkit.Gltf

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Microsoft.MixedReality.Toolkit.Gltf.Importers

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Microsoft.MixedReality.Toolkit.MSBuild

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Microsoft.MixedReality.Toolkit.Providers.LeapMotion

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Microsoft.MixedReality.Toolkit.Providers.LeapMotion.Editor

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Microsoft.MixedReality.Toolkit.Providers.ObjectMeshObserver

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Microsoft.MixedReality.Toolkit.Providers.OpenXR

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Microsoft.MixedReality.Toolkit.Providers.UnityAR

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Microsoft.MixedReality.Toolkit.Providers.UnityAR.Editor

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Microsoft.MixedReality.Toolkit.Providers.WindowsMixedReality.Editor

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Microsoft.MixedReality.Toolkit.Providers.WindowsMixedReality.Shared

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Microsoft.MixedReality.Toolkit.Providers.WindowsSceneUnderstanding

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Microsoft.MixedReality.Toolkit.Providers.WindowsSceneUnderstanding.Editor

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Microsoft.MixedReality.Toolkit.Providers.WindowsVoiceInput

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Microsoft.MixedReality.Toolkit.Providers.XRSDK

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Microsoft.MixedReality.Toolkit.Providers.XRSDK.Oculus

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Microsoft.MixedReality.Toolkit.Providers.XRSDK.Oculus.Handtracking.Editor

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Microsoft.MixedReality.Toolkit.Providers.XRSDK.WindowsMixedReality

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Microsoft.MixedReality.Toolkit.SDK

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Microsoft.MixedReality.Toolkit.SDK.Editor

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Microsoft.MixedReality.Toolkit.SDK.Experimental.Editor

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Microsoft.MixedReality.Toolkit.SDK.Experimental.Editor.Interactive

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Microsoft.MixedReality.Toolkit.SDK.Experimental.Interactive

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Microsoft.MixedReality.Toolkit.Services.CameraSystem

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Microsoft.MixedReality.Toolkit.Services.DiagnosticsSystem

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Microsoft.MixedReality.Toolkit.Services.InputAnimation

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Microsoft.MixedReality.Toolkit.Services.InputSimulation

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Microsoft.MixedReality.Toolkit.Services.InputSimulation.Editor

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Microsoft.MixedReality.Toolkit.Services.InputSystem

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Microsoft.MixedReality.Toolkit.Services.InputSystem.Editor

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Microsoft.MixedReality.Toolkit.Services.SceneSystem

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Microsoft.MixedReality.Toolkit.Services.SpatialAwarenessSystem

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Microsoft.MixedReality.Toolkit.Services.TeleportSystem

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Microsoft.MixedReality.Toolkit.StandardAssets.Editor

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Microsoft.MixedReality.Toolkit.Tests.Utilities

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Microsoft.MixedReality.Toolkit.Tools

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Microsoft.MixedReality.Toolkit.Tools.Runtime

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MRTK.OpenXR.Editor

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ShapesEditor

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ShapesRuntime

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ShapesSamples

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Solution

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ARUI.sln: + The solution file does not require migration.
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