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Various Patch Fixes#4502

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N7Huntsman wants to merge 5 commits intoDevelopmentfrom
Various-Patch-Stuff
Open

Various Patch Fixes#4502
N7Huntsman wants to merge 5 commits intoDevelopmentfrom
Various-Patch-Stuff

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@N7Huntsman
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@N7Huntsman N7Huntsman commented Mar 17, 2026

Changes

  • Patch Red Wood (AM/AB), Eyeling (AA/AM) and Raw Fish (VAE-E/VFE) in other mods where they occur.
  • Fix typo in VWE lever action rifle.

Reasoning

  • defNames are identical. Patching is very defensive to prevent issues when using mods where multiple occur.

Alternatives

  • Leave unpatched.
  • World's slowest lever-action.

Testing

Check tests you have performed:

  • Compiles without warnings
  • Game runs without errors
  • (For compatibility patches) ...with and without patched mod loaded
  • Playtested a colony (specify how long)

@N7Huntsman N7Huntsman requested review from a team as code owners March 17, 2026 03:54
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-23177631000.zip

@github-actions github-actions Bot added the Download in Comments This PR has a zipfile download available. label Mar 17, 2026
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-23566946889.zip

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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-23567040680.zip

</match>
</Operation>

<Operation Class="PatchOperationConditional">
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What's the point of this conditional when both the branches end up applying the same Replace?

</nomatch>
</Operation>

<Operation Class="PatchOperationConditional">
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Same question for this conditional, both branches end up applying the same Add

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The changes do work, but I'd like to know the reasons for the Conditionals before approving.

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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-24639599167.zip

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