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Copy file name to clipboardExpand all lines: docs/dev/Lua API.rst
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@@ -5612,51 +5612,6 @@ Native functions provided by the `buildingplan` plugin:
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* ``void doCycle()`` runs a check for whether buildings in the monitor list can be assigned items and unsuspended. This method runs automatically twice a game day, so you only need to call it directly if you want buildingplan to do a check right now.
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* ``void scheduleCycle()`` schedules a cycle to be run during the next non-paused game frame. Can be called multiple times while the game is paused and only one cycle will be scheduled.
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burrow
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======
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The `burrow` plugin implements extended burrow manipulations.
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Events:
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* ``onBurrowRename.foo = function(burrow)``
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Emitted when a burrow might have been renamed either through
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