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renderer: faster Tess_SurfacePolychain() with VectorNormalizeFast()
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src/engine/renderer/tr_main.cpp

Lines changed: 1 addition & 1 deletion
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@@ -57,7 +57,7 @@ void R_CalcFaceNormal( vec3_t normal,
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VectorSubtract( v1, v0, v );
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CrossProduct( u, v, normal );
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VectorNormalize( normal );
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VectorNormalizeFast( normal );
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}
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