@@ -533,7 +533,7 @@ class GLUniformSampler : protected GLUniform {
533533		ShaderProgramDescriptor* p = _shader->GetProgram ();
534534
535535		if  ( !_shader->UseMaterialSystem () ) {
536- 			ASSERT_EQ ( p, glState.currentProgram  );
536+ 			DAEMON_ASSERT_EQ ( p, glState.currentProgram  );
537537		}
538538
539539		return  p->uniformLocations [_locationIndex];
@@ -631,7 +631,7 @@ class GLUniform1i : protected GLUniform
631631			return ;
632632		}
633633
634- 		ASSERT_EQ ( p, glState.currentProgram  );
634+ 		DAEMON_ASSERT_EQ ( p, glState.currentProgram  );
635635
636636#if  defined( USE_UNIFORM_FIREWALL )
637637		int  *firewall = ( int  * ) &p->uniformFirewall [ _firewallIndex ];
@@ -675,7 +675,7 @@ class GLUniform1ui : protected GLUniform {
675675			return ;
676676		}
677677
678- 		ASSERT_EQ ( p, glState.currentProgram  );
678+ 		DAEMON_ASSERT_EQ ( p, glState.currentProgram  );
679679
680680#if  defined( USE_UNIFORM_FIREWALL )
681681		uint* firewall = ( uint* ) &p->uniformFirewall [_firewallIndex];
@@ -718,7 +718,7 @@ class GLUniform1Bool : protected GLUniform {
718718			return ;
719719		}
720720
721- 		ASSERT_EQ ( p, glState.currentProgram  );
721+ 		DAEMON_ASSERT_EQ ( p, glState.currentProgram  );
722722
723723#if  defined( USE_UNIFORM_FIREWALL )
724724		int * firewall = ( int * ) &p->uniformFirewall [_firewallIndex];
@@ -764,7 +764,7 @@ class GLUniform1f : protected GLUniform
764764			return ;
765765		}
766766
767- 		ASSERT_EQ ( p, glState.currentProgram  );
767+ 		DAEMON_ASSERT_EQ ( p, glState.currentProgram  );
768768
769769#if  defined( USE_UNIFORM_FIREWALL )
770770		float  *firewall = ( float  * ) &p->uniformFirewall [ _firewallIndex ];
@@ -812,7 +812,7 @@ class GLUniform1fv : protected GLUniform
812812			return ;
813813		}
814814
815- 		ASSERT_EQ ( p, glState.currentProgram  );
815+ 		DAEMON_ASSERT_EQ ( p, glState.currentProgram  );
816816
817817		glUniform1fv ( p->uniformLocations [ _locationIndex ], numFloats, f );
818818	}
@@ -841,7 +841,7 @@ class GLUniform2f : protected GLUniform
841841			return ;
842842		}
843843
844- 		ASSERT_EQ ( p, glState.currentProgram  );
844+ 		DAEMON_ASSERT_EQ ( p, glState.currentProgram  );
845845
846846#if  defined( USE_UNIFORM_FIREWALL )
847847		vec2_t  *firewall = ( vec2_t  * ) &p->uniformFirewall [ _firewallIndex ];
@@ -892,7 +892,7 @@ class GLUniform3f : protected GLUniform
892892			return ;
893893		}
894894
895- 		ASSERT_EQ ( p, glState.currentProgram  );
895+ 		DAEMON_ASSERT_EQ ( p, glState.currentProgram  );
896896
897897#if  defined( USE_UNIFORM_FIREWALL )
898898		vec3_t  *firewall = ( vec3_t  * ) &p->uniformFirewall [ _firewallIndex ];
@@ -943,7 +943,7 @@ class GLUniform4f : protected GLUniform
943943			return ;
944944		}
945945
946- 		ASSERT_EQ ( p, glState.currentProgram  );
946+ 		DAEMON_ASSERT_EQ ( p, glState.currentProgram  );
947947
948948#if  defined( USE_UNIFORM_FIREWALL )
949949		vec4_t  *firewall = ( vec4_t  * ) &p->uniformFirewall [ _firewallIndex ];
@@ -991,7 +991,7 @@ class GLUniform4fv : protected GLUniform
991991			return ;
992992		}
993993
994- 		ASSERT_EQ ( p, glState.currentProgram  );
994+ 		DAEMON_ASSERT_EQ ( p, glState.currentProgram  );
995995
996996		glUniform4fv ( p->uniformLocations [ _locationIndex ], numV, &v[ 0  ][ 0  ] );
997997	}
@@ -1025,7 +1025,7 @@ class GLUniformMatrix4f : protected GLUniform
10251025			return ;
10261026		}
10271027
1028- 		ASSERT_EQ ( p, glState.currentProgram  );
1028+ 		DAEMON_ASSERT_EQ ( p, glState.currentProgram  );
10291029
10301030#if  defined( USE_UNIFORM_FIREWALL )
10311031		matrix_t  *firewall = ( matrix_t  * ) &p->uniformFirewall [ _firewallIndex ];
@@ -1069,7 +1069,7 @@ class GLUniformMatrix32f : protected GLUniform {
10691069			return ;
10701070		}
10711071
1072- 		ASSERT_EQ ( p, glState.currentProgram  );
1072+ 		DAEMON_ASSERT_EQ ( p, glState.currentProgram  );
10731073
10741074		glUniformMatrix3x2fv ( p->uniformLocations [_locationIndex], 1 , transpose, m );
10751075	}
@@ -1101,7 +1101,7 @@ class GLUniformMatrix4fv : protected GLUniform
11011101			return ;
11021102		}
11031103
1104- 		ASSERT_EQ ( p, glState.currentProgram  );
1104+ 		DAEMON_ASSERT_EQ ( p, glState.currentProgram  );
11051105
11061106		glUniformMatrix4fv ( p->uniformLocations [ _locationIndex ], numMatrices, transpose, &m[ 0  ][ 0  ] );
11071107	}
@@ -1134,7 +1134,7 @@ class GLUniformMatrix34fv : protected GLUniform
11341134			return ;
11351135		}
11361136
1137- 		ASSERT_EQ ( p, glState.currentProgram  );
1137+ 		DAEMON_ASSERT_EQ ( p, glState.currentProgram  );
11381138
11391139		glUniformMatrix3x4fv ( p->uniformLocations [ _locationIndex ], numMatrices, transpose, m );
11401140	}
@@ -3793,7 +3793,6 @@ class GlobalUBOProxy :
37933793	public u_ColorMap3D,
37943794	public u_DepthMap,
37953795	public u_PortalMap,
3796- 	public u_FogMap,
37973796	public u_DepthTile1,
37983797	public u_DepthTile2,
37993798	public u_LightTiles,
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