diff --git a/webgame/data/.DS_Store b/webgame/data/.DS_Store
new file mode 100644
index 0000000..c2ce652
Binary files /dev/null and b/webgame/data/.DS_Store differ
diff --git a/webgame/data/90.jpeg b/webgame/data/90.jpeg
new file mode 100644
index 0000000..82ab93d
Binary files /dev/null and b/webgame/data/90.jpeg differ
diff --git a/webgame/data/bg.png b/webgame/data/bg.png
new file mode 100644
index 0000000..ac9a371
Binary files /dev/null and b/webgame/data/bg.png differ
diff --git a/webgame/data/bullet.png b/webgame/data/bullet.png
new file mode 100644
index 0000000..0e7b581
Binary files /dev/null and b/webgame/data/bullet.png differ
diff --git a/webgame/data/enemy.png b/webgame/data/enemy.png
new file mode 100644
index 0000000..dc60cdb
Binary files /dev/null and b/webgame/data/enemy.png differ
diff --git a/webgame/data/expo.wav b/webgame/data/expo.wav
new file mode 100644
index 0000000..c485aa0
Binary files /dev/null and b/webgame/data/expo.wav differ
diff --git a/webgame/data/g.html b/webgame/data/g.html
new file mode 100644
index 0000000..bed2045
--- /dev/null
+++ b/webgame/data/g.html
@@ -0,0 +1,44 @@
+
+
+
+
+
+ SpaceInvader
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Game Over.
+
+
+
+
+
+ Your Score: 0
+
+
+
+
+
+
+ Health: 3
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/webgame/data/game.js b/webgame/data/game.js
new file mode 100644
index 0000000..29e2049
--- /dev/null
+++ b/webgame/data/game.js
@@ -0,0 +1,232 @@
+var w = window.innerWidth;
+var h = window.innerHeight;
+
+var bullet_s = 0;
+
+var ran = Math.random() * (2) + -1;
+
+var my_var;
+
+var score = 0;
+
+var health = 3;
+
+var en_end = setInterval(alertFunc, 10);
+
+var lev_y = 1;
+
+var mySound;
+
+var m_lef;
+
+var m_rig;
+
+var f_lef = 0;
+
+var f_rig = 0;
+
+function alertFunc() {
+ var en = document.getElementById("enm");
+ move_enemy(en, ran);
+}
+
+
+document.onkeydown = function(event){
+
+
+ var x = event.keyCode
+
+
+ if(x == 39 && f_lef == 0){
+ m_lef = setInterval(moveLeft, 10);
+ f_lef = 1;
+ }
+ if (x == 37 && f_rig == 0) {
+ m_rig = setInterval(moveRight, 10);
+ f_rig = 1;
+ }
+
+}
+
+document.onkeyup = function(event){
+
+ var x = event.keyCode
+
+
+
+ if (x == 32 && health > 0) {
+ my_bullet()
+
+ }
+ if(x == 39){
+ clearInterval(m_lef);
+ f_lef = 0;
+ }
+ if(x == 37){
+ clearInterval(m_rig);
+ f_rig = 0;
+ }
+}
+
+
+function moveLeft(element) {
+ var element = document.getElementById("sp");
+ var elStyle = window.getComputedStyle(element);
+ var topValue = elStyle.getPropertyValue("left").replace("px", "");
+ if (topValue < 3 * w / 4 - 80) {
+ element.style.left = (Number(topValue) + 3) + "px";
+ }
+
+ }
+
+function moveRight(element) {
+ var element = document.getElementById("sp");
+ var elStyle = window.getComputedStyle(element);
+ var topValue = elStyle.getPropertyValue( "left").replace("px", "");
+ if(topValue > w / 4){
+ element.style.left = (Number(topValue) - 3) + "px";
+ }
+
+ }
+
+var g = 0
+
+function move_enemy(element, x){
+ var elStyle = window.getComputedStyle(element);
+ var topValue = elStyle.getPropertyValue( "left").replace("px", "");
+
+ if(topValue > w / 4 && topValue < 3 * w / 4 - 64){
+ element.style.left = (Number(topValue) + x) + "px";
+ g = 0
+ }
+ if(g == 0){
+ if(topValue <= w /4 || topValue >= 3 * w / 4 - 64){
+ ran *= -1;
+ if(topValue <= w / 4)
+ element.style.left = (Number(topValue) + 10) + "px";
+ if(topValue >= 3 * w / 4 - 64)
+ element.style.left = (Number(topValue) - 10) + "px";
+ g = 1;
+ }}
+ var dow = window.getComputedStyle(element);
+ var tp = dow.getPropertyValue( "bottom").replace("px", "");
+ element.style.bottom = (Number(tp) - lev_y) + "px";
+
+ if(tp < 0){
+ y_r = Math.random() * (20) + 80;
+ element.style.bottom = y_r + "%";
+ ran = Math.random() * (2) + -1;
+ health -= 1;
+
+ var st = "Health: " + health;
+ document.getElementById("hel").innerHTML = st;
+ r = Math.random() * (40) + 25;
+ element.style.left = r + "%";
+ console.log(r);
+ if(health == 0)
+ game_o();
+ }
+
+}
+
+function my_bullet(){
+
+ var bu = document.getElementById("bull");
+ var pl = document.getElementById("sp");
+ var elStyle = window.getComputedStyle(pl);
+ if(bullet_s == 0){
+ var topValue = elStyle.getPropertyValue("left").replace("px", "");
+
+ bu.style.left = (Number(topValue) + 18) + "px";
+ bu.style.visibility = "visible";
+ my_var = setInterval(bullet_r, 10); }
+ bullet_s = 1;
+
+}
+
+function bullet_r(){
+ var bu = document.getElementById("bull");
+ move_bullet(bu);
+}
+
+function move_bullet(element){
+
+ var dow = window.getComputedStyle(element);
+ var tp = dow.getPropertyValue( "bottom").replace("px", "");
+ element.style.bottom = (Number(tp) + 5) + "px";
+ if(tp > h){
+ element.style.bottom = 5 + "%";
+ bullet_s = 0;
+ element.style.visibility = "hidden";
+ clearInterval(my_var)
+ }
+ var en = document.getElementById("enm");
+ var es = window.getComputedStyle(en);
+
+ var x1 = Number(dow.getPropertyValue( "left").replace("px", ""));
+ var y1 = Number(dow.getPropertyValue( "bottom").replace("px", ""));
+
+ var x2 = Number(es.getPropertyValue( "left").replace("px", ""));
+ var y2 = Number(es.getPropertyValue( "bottom").replace("px", ""));
+
+ if (x1 x2 - 20 && y1 < y2 + 20 && y1 > y2) {
+ element.style.bottom = 5 + "%";
+ bullet_s = 0;
+ element.style.visibility = "hidden";
+ clearInterval(my_var)
+ y_r = Math.random() * (20) + 80;
+ en.style.bottom = y_r + "%";
+ ran = Math.random() * (2) + -1;
+ score += 1;
+ var st = "Your Score: " + score;
+ document.getElementById("s_c").innerHTML = st;
+ lev_y += 0.1
+ r = Math.random() * (40) + 25;
+ en.style.left = r + "%";
+ mySound = new sound("expo.wav");
+ mySound.play();
+ }
+}
+
+function game_o(){
+ document.getElementById("sp").style.visibility = "hidden";
+ document.getElementById("enm").style.visibility = "hidden";
+ document.getElementById("g_o").style.visibility = "visible";
+ document.getElementById("but").style.visibility = "visible";
+ clearInterval(en_end);
+}
+
+function play(){
+ health = 3;
+ score = 0;
+ document.getElementById("sp").style.visibility = "visible";
+ document.getElementById("enm").style.visibility = "visible";
+ document.getElementById("g_o").style.visibility = "hidden";
+ document.getElementById("but").style.visibility = "hidden";
+ var st = "Health: " + health;
+ document.getElementById("hel").innerHTML = st;
+ var st = "Your Score: " + score;
+ document.getElementById("s_c").innerHTML = st;
+ lev_y = 1;
+ document.getElementById("enm").style.bottom = "90%";
+ en_end = setInterval(alertFunc, 10);
+}
+
+
+class sound {
+ constructor(src) {
+ this.sound = document.createElement("audio");
+ this.sound.src = src;
+ this.sound.setAttribute("preload", "auto");
+ this.sound.setAttribute("controls", "none");
+ this.sound.style.display = "none";
+ document.body.appendChild(this.sound);
+ this.play = function () {
+ this.sound.play();
+ };
+ this.stop = function () {
+ this.sound.pause();
+ };
+ }
+}
+
diff --git a/webgame/data/spaceship.png b/webgame/data/spaceship.png
new file mode 100644
index 0000000..292b7ee
Binary files /dev/null and b/webgame/data/spaceship.png differ
diff --git a/webgame/data/style.css b/webgame/data/style.css
new file mode 100644
index 0000000..1381593
--- /dev/null
+++ b/webgame/data/style.css
@@ -0,0 +1,125 @@
+*{
+ margin: 0;
+ padding: 0;
+}
+
+#game_pg{
+ background-color: brown;
+
+}
+
+.game{
+ background-image: url(bg.png);
+ background-repeat: no-repeat;
+ background-size: 100vw 100vh;
+ width: 100%;
+ height: 100vh;
+}
+
+#s-p{
+ background-image: url(90.jpeg);
+ background-repeat: no-repeat;
+ background-size: 100vw 100vh;
+ width: 100%;
+ height: 100vh;
+}
+
+.player{
+ background-image: url(spaceship.png);
+ background-repeat: no-repeat;
+ background-size: cover;
+ width: 80px;
+ height: 80px;
+ position: absolute;
+ bottom: 0%;
+ left: 50%;
+}
+
+.enemy{
+ background-image: url(enemy.png);
+ background-repeat: no-repeat;
+ background-size: cover;
+ width: 64px;
+ height: 64px;
+ position: absolute;
+ bottom: 90%;
+ left: 50%;
+}
+
+.v {
+ border-left: 6px dashed green;
+ background-color: hotpink;
+ height: 100%;
+ position: absolute;
+ top: 0;
+
+ }
+
+.bullet{
+ background-image: url(bullet.png);
+ background-repeat: no-repeat;
+ background-size: cover;
+ width: 40px;
+ height: 40px;
+ position: absolute;
+ visibility: hidden;
+ bottom: 5%;
+}
+
+.score{
+ position: absolute;
+ color: chartreuse;
+ margin-top: 10%;
+ font-size:xx-large;
+
+}
+
+.game_over{
+ visibility: hidden;
+ position: absolute;
+ font-size: 100px;
+ color: red;
+ margin-top: 20%;
+ margin-left: 35%;
+
+}
+
+#hel{
+
+ position: absolute;
+ color: chartreuse;
+
+ font-size:xx-large;
+}
+
+.buts{
+ visibility: hidden;
+ position: absolute;
+ background-color: rosybrown;
+ text-align: center;
+ color: rgb(13, 34, 95);
+ font-size: xx-large;
+ width: 300px;
+ height: 100px;
+ font-style: italic;
+ border: 4px dashed chartreuse;
+ margin-top: 30%;
+ margin-left: 40%;
+ cursor: pointer;
+}
+
+#st_but{
+ position: absolute;
+ background-color: rosybrown;
+ text-align: center;
+ color: rgb(13, 34, 95);
+ font-size: xx-large;
+ width: 300px;
+ height: 100px;
+ font-style: italic;
+ border: 4px dashed chartreuse;
+ margin-top: 30%;
+ margin-left: 40%;
+ cursor: pointer;
+}
+
diff --git a/webgame/index.html b/webgame/index.html
new file mode 100644
index 0000000..b858356
--- /dev/null
+++ b/webgame/index.html
@@ -0,0 +1,27 @@
+
+
+
+
+
+
+ Space Invader
+
+
+
+
+
+ Space Invader
+
+
+
Instruction :-
+
+ - Use left key to move left.
+ - Use right key to move left.
+ - Use spacebar to shoot.
+ - Each time you shoot a enemy your score increases by 1.
+ - If a enemy reaches bottom health decreases.
+
+
+
+
+
\ No newline at end of file