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DevSound_SongData.asm
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; ================================================================
; DevSound song data
; ================================================================
; =================================================================
; Song speed table
; =================================================================
SongSpeedTable:
db 4,3 ; triumph
db 4,3 ; insert title here (NOTE: Actual song name.)
db 4,4 ; vibrato test
; db 2,2 ; asterix egypt
db 4,4 ; flash title
db 6,6 ; RainbowDevs logo (porta test)
db 6,6 ; monty mode test
SongSpeedTable_End
SongPointerTable:
dw PT_Triumph
dw PT_InsertTitleHere
dw PT_EchoTest
; dw PT_Egypt
dw PT_FlashTitle
dw PT_RDLogo
dw PT_MontyTest
SongPointerTable_End
if(SongSpeedTable_End-SongSpeedTable) < (SongPointerTable_End-SongPointerTable)
fail "SongSpeedTable does not have enough entries for SongPointerTable"
endc
if(SongSpeedTable_End-SongSpeedTable) > (SongPointerTable_End-SongPointerTable)
warn "SongSpeedTable has extra entries"
endc
; =================================================================
; Volume sequences
; =================================================================
; For pulse and noise instruments, volume control is software-based by default.
; However, when the table execution ends ($FF) the value after that terminator
; will be loaded as a hardware volume and envelope. Please be cautious that the
; envelope speed won't be scaled along the channel volume.
; For wave instruments, volume has the same range as the above (that's right,
; this is possible by scaling the wave data) except that it won't load the
; value after the terminator as a final volume.
; WARNING: since there's no way to rewrite the wave data without restarting
; the wave so make sure that the volume doesn't change too fast that it
; unintentionally produces sync effect.
; NOTE: If the DisableWaveScaling flag is enabled, the above does not apply.
; Instead, there are four volume values (including 0). These values can be
; selected with w0-w3.
w0 equ 0
w1 equ 3
w2 equ 7
w3 equ 15
vol_Gadunk: db 15,5,10,5,2,6,10,15,12,6,10,7,8,9,10,15,4,3,2,1,$fe,0
vol_Arp: db 8,8,8,7,7,7,6,6,6,5,5,5,4,4,4,4,3,3,3,3,3,2,2,2,2,2,2,1,1,1,1,1,1,1,1,0,$ff,0
vol_OctArp: db 12,11,10,9,9,8,8,8,7,7,6,6,7,7,6,6,5,5,5,5,5,5,4,4,4,4,4,4,4,3,3,3,3,3,3,2,2,2,2,2,2,1,1,1,1,1,1,0,$ff,0
vol_Bass1: db w3,$ff
vol_Bass2: db w3,w3,w3,w3,w1,$ff
vol_Bass3: db w3,w3,w3,w3,w3,w3,w3,w2,w2,w2,w2,w1,$ff
vol_PulseBass: db 15,15,14,14,13,13,12,12,11,11,10,10,9,9,8,8,8,7,7,7,6,6,6,5,5,5,4,4,4,4,3,3,3,3,2,2,2,2,2,1,1,1,1,1,1,0,$ff,0
vol_PulseBass2: db 15,14,13,12,11,11,10,10,9,9,8,8,7,7,7,6,6,6,5,5,5,5,4,4,4,4,3,3,3,3,3,2,2,2,2,2,2,1,1,1,1,1,1,1,1,0,$ff,0
vol_Tom: db $ff,$f1
vol_Tom2: db $ff,$f3
vol_WaveLeadShort: db w3,w3,w3,w3,w2,$ff
vol_WaveLeadMed: db w3,w3,w3,w3,w3,w3,w3,w2,$ff
vol_WaveLeadLong: db w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w2,$ff
vol_WaveLeadLong2: db w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w3,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w2,w1,$ff
vol_Arp2: db $ff,$f2
vol_Kick: db $ff,$81
vol_Snare: db $ff,$d1
vol_OHH: db $ff,$84
vol_CymbQ: db $ff,$a6
vol_CymbL: db $ff,$f3
vol_Echo1: db 12,$fd,3,$fe,2
vol_Echo2: db 4,$fd,1,$fe,2
vol_c7: db $ff,$c7
vol_McAlbyKick: db 15,15,13,9,7,5,$ff,$41
vol_McAlbyCHH: db 8,6,4,$ff,$23
vol_McAlbyOHH: db 10,6,3,$ff,$23
vol_McAlbySnare: db 15,15,15,10,3,4,$ff,$53
vol_McAlbyCymb: db 12,8,6,$ff,$54
vol_EgyptBass: db 15,15,15,15,15,15,15,15,$51,$fe,$8
; =================================================================
; Arpeggio/Noise sequences
; =================================================================
s7 equ $2d
; Noise values are the same as Deflemask, but with one exception:
; To convert 7-step noise values (noise mode 1 in deflemask) to a
; format usable by DevSound, take the corresponding value in the
; arpeggio macro and add s7.
; Example: db s7+128+32 = noise value 32 with step lengh 7
; Note that each noiseseq must be terminated with a loop command
; ($fe) otherwise the noise value will reset!
arp_Gadunk: db 20,22,19,14,20,5,0,15,20,$ff
arp_Pluck059: db 19,0,5,5,9,9,0,$fe,1
arp_Pluck047: db 19,0,4,4,7,7,0,$fe,1
arp_Octave: db 0,19,12,12,0,0,0,0,12,$fe,2
arp_Pluck: db 12,0,$ff
arp_Tom: db 22,20,18,16,14,12,10,9,7,6,4,3,2,1,0,$ff
arp__017C: db 12,12,7,7,1,1,0,0,$fe,0
arp__057C: db 12,12,7,7,5,5,0,0,$fe,0
arp__950: db 9,5,0,9,9,5,5,0,0,$fe,3
arp__740: db 7,4,0,7,7,4,4,0,0,$fe,3
arp__830: db 8,3,0,8,8,3,3,0,0,$fe,3
arp_Kick: db $a0,$9a,$a5,$fe,2
arp_Snare: db s7+$9d,s7+$97,s7+$94,$a3,$fe,3
arp_Hat: db $a9,$ab,$fe,1
arp_McAlbyKick: db $aa,$9c,$98,$94,$8c,$94,$9c,$fe,6
arp_McAlbySnare: db $9c,$98,$9c,$a0,$a4,$a8,$a8,$fe,6
arp_McAlbyHat: db $a8,$aa,$ac,$fe,2
arp_McAlbyCymb: db $a8,$aa,$a4,$fe,2
arp_RDLNoise: db $ac,$ac,$ac,$ac,$ac,$ab,$ab,$ab,$ab,$aa,$aa,$aa,$aa,$aa,$a8,$a8,$a8,$a8,$a4,$a4,$a4,$a4,$a4,$a0,$a0,$a0,$a0
db $98,$98,$98,$98,$98,$94,$94,$94,$94,$90,$90,$90,$90,$90,$8c,$8c,$8c,$8c,$88,$88,$88,$88,$88,$84,$84,$84,$84,$80,$fe,54
; =================================================================
; Pulse/Wave sequences
; =================================================================
WaveTable:
dw wave_Bass
dw DefaultWave
dw wave_PWMB
dw wave_PseudoSquare
dw wave_GSCWave3
wave_Bass: db $00,$01,$11,$11,$22,$11,$00,$02,$57,$76,$7a,$cc,$ee,$fc,$b1,$23
wave_PWMB: db $ff,$ff,$ff,$ff,$ff,$f0,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
wave_PseudoSquare: db $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$00,$00,$00,$44,$44,$00,$00,$00
wave_GSCWave3: db $02,$46,$8a,$cd,$ef,$fe,$de,$ff,$ee,$dc,$ba,$98,$76,$54,$32,$10
; use $c0 to use the wave buffer
waveseq_Bass_: db 0,$ff
waveseq_Tri: db 1,$ff
waveseq_PulseLead: db 2,$ff
waveseq_Square_: db $c0,$ff
waveseq_GSCWave3: db 4,$ff
waveseq_Arp: db 2,2,2,1,1,1,0,0,0,3,3,3,$fe,0
waveseq_OctArp: db 2,2,2,1,1,2,$ff
waveseq_Bass: db 1,1,1,1,1,1,2,2,2,2,2,2,3,3,3,3,3,3,0,0,0,0,0,0,$fe,0
waveseq_Square: db 2,$ff
waveseq_Arp2: db 0,0,0,0,1,1,1,2,2,2,2,3,3,3,2,2,2,2,1,1,1,$fe,00
waveseq_EchoTest: db 1,$ff
; =================================================================
; Vibrato sequences
; Must be terminated with a loop command!
; =================================================================
vib_Test: db 4,2,4,6,8,6,4,2,0,-2,-4,-6,-8,-6,-4,-2,0,$80,1
vib_Test2: db 8,3,6,6,3,0,-3,-6,-6,-3,0,$80,1
; =================================================================
; Instruments
; =================================================================
InstrumentTable:
const_def
dins Gadunk
dins Arp1
dins Arp2
dins OctArp
dins Bass1
dins Bass2
dins Bass3
dins GadunkWave
dins Kick
dins Snare
dins CHH
dins OHH
dins CymbQ
dins CymbL
dins PulseBass
dins Tom
dins Arp
dins WaveLeadShort
dins WaveLeadMed
dins WaveLeadLong
dins WaveLeadLong2
dins Echo1
dins Echo2
dins AKick
dins ASnare
dins ACHH
dins AOHH
dins ACymb
dins Tom2
dins PWM1
dins Arp017C
dins Arp057C
dins PulseBass2
dins Arp950
dins Arp740
dins Arp830
dins RDLPulse1
dins RDLPulse2
dins RDLWave
dins RDLNoise
dins EgyptBass1
dins EgyptBass2
dins MontyTest1
dins MontyTest2
; Instrument format: [no reset flag],[voltable id],[arptable id],[wavetable id],[vibtable id]
; _ for no table
; !!! REMEMBER TO ADD INSTRUMENTS TO THE INSTRUMENT POINTER TABLE !!!
ins_Gadunk: Instrument 0,Gadunk,Gadunk,Bass_,_
ins_Arp1: Instrument 0,Arp,Pluck059,Arp,_
ins_Arp2: Instrument 0,Arp,Pluck047,Arp,_
ins_OctArp: Instrument 0,OctArp,Octave,OctArp,_
ins_Bass1: Instrument 0,Bass1,Pluck,Bass_,_
ins_Bass2: Instrument 0,Bass2,Pluck,Bass_,_
ins_Bass3: Instrument 0,Bass3,Pluck,Bass_,_
ins_GadunkWave: Instrument 0,Bass1,Gadunk,Tri,_
ins_Kick: Instrument 0,Kick,Kick,_,_
ins_Snare: Instrument 0,Snare,Snare,_,_
ins_CHH: Instrument 0,Kick,Hat,_,_
ins_OHH: Instrument 0,OHH,Hat,_,_
ins_CymbQ: Instrument 0,CymbQ,Hat,_,_
ins_CymbL: Instrument 0,CymbL,Hat,_,_
ins_PulseBass: Instrument 0,PulseBass,Pluck,Bass,_
ins_Tom: Instrument 0,Tom,Tom,Square,_
ins_Arp: Instrument 0,Arp2,Buffer,Arp2,_
ins_WaveLeadShort: Instrument 0,WaveLeadShort,Pluck,PulseLead,_
ins_WaveLeadMed: Instrument 0,WaveLeadMed,Pluck,PulseLead,_
ins_WaveLeadLong: Instrument 0,WaveLeadLong,Pluck,PulseLead,_
ins_WaveLeadLong2: Instrument 0,WaveLeadLong2,Pluck,PulseLead,_
ins_Echo1: Instrument 0,Echo1,Pluck,EchoTest,Test
ins_Echo2: Instrument 0,Echo2,Pluck,EchoTest,Test
ins_AKick: Instrument 0,McAlbyKick,McAlbyKick,_,_
ins_ASnare: Instrument 0,McAlbySnare,McAlbySnare,_,_
ins_ACHH: Instrument 0,McAlbyCHH,McAlbyHat,_,_
ins_AOHH: Instrument 0,McAlbyOHH,McAlbyHat,_,_
ins_ACymb: Instrument 0,McAlbyCymb,McAlbyCymb,_,_
ins_Tom2: Instrument 0,Tom2,Tom,Square,_
ins_PWM1: Instrument 0,WaveLeadShort,Pluck,Square_,_
ins_Arp017C: Instrument 0,PulseBass2,_017C,OctArp,_
ins_Arp057C: Instrument 0,PulseBass2,_057C,OctArp,_
ins_PulseBass2: Instrument 0,PulseBass2,Pluck,Bass,_
ins_Arp950: Instrument 0,PulseBass2,_950,OctArp,_
ins_Arp740: Instrument 0,PulseBass2,_740,OctArp,_
ins_Arp830: Instrument 0,PulseBass2,_830,OctArp,_
ins_RDLPulse1: Instrument 0,Echo1,_,Bass_,_
ins_RDLPulse2: Instrument 0,c7,_,Bass_,_
ins_RDLWave: Instrument 0,Bass1,_,GSCWave3,_
ins_RDLNoise: Instrument 0,Echo1,RDLNoise,_,_
ins_EgyptBass1: Instrument 0,EgyptBass,Pluck,PulseLead,_
ins_EgyptBass2: Instrument 0,EgyptBass,Pluck,Bass_,_
ins_MontyTest1: Instrument 0,Echo1,_,EchoTest,Test2
ins_MontyTest2: Instrument 0,Echo1,_740,EchoTest,Test2
; =================================================================
PT_Triumph: dw Triumph_CH1,Triumph_CH2,Triumph_CH3,Triumph_CH4
Triumph_CH1:
db SetInstrument,id_OctArp
db SetLoopPoint
db F_5,6,D#5,6,F_5,8,F_5,4,G#5,4,F_5,4,D#5,4,C#5,4,D#5,4,F_5,4,D#5,6,C#5,6,A#4,4
db C#5,20,A#4,4,C#5,4,D#5,4,F_5,6,F#5,6,F_5,4,C#5,8,D#5,8
db F_5,6,D#5,6,F_5,8,F_5,4,G#5,4,F_5,4,D#5,4,C#5,4,D#5,4,F_5,4,D#5,6,C#5,6,A#4,4
db C#5,20,C#5,4,D#5,4,C#5,4,A#5,6,B_5,6,A#5,4,F#5,8,G#5,8
db GotoLoopPoint
db EndChannel
Triumph_CH2:
db SetLoopPoint
db $80,1,G#4,6,G#4,6,G#4,12,G#4,4,G#4,4,$80,2,G#4,4,G#4,4,G#4,4,$80,1,G#4,4,$80,2,G#4,6,G#4,6,$80,1,G#4,4
db $80,2,B_4,6,B_4,6,B_4,12,$80,1,B_4,4,$80,2,B_4,4,F#4,4,F#4,4,F#4,4,$80,1,F#4,4,$80,2,F#4,6,$80,1,E_4,6,F#4,4
db $80,1,G#4,6,G#4,6,G#4,12,G#4,4,G#4,4,$80,2,G#4,4,G#4,4,G#4,4,$80,1,G#4,4,$80,2,G#4,6,G#4,6,$80,1,G#4,4
db $80,2,B_4,6,B_4,6,B_4,12,$80,1,B_4,4,$80,2,B_4,4,F#5,4,F#5,4,F#5,4,$80,1,F#5,4,$80,2,F#5,6,$80,1,E_5,6,F#5,4
db GotoLoopPoint
db EndChannel
Triumph_CH3:
db SetInstrument,4
db SetLoopPoint
db C#3,4,C#4,2,$80,5,C#3,2,$80,4,G#3,4,C#4,4,C#3,4,$80,6,C#4,4,$80,4,G#3,4,C#4,4
db G#2,4,G#3,2,$80,5,G#2,2,$80,4,D#3,4,G#3,4,G#2,4,$80,6,G#3,4,$80,4,G#2,4,A#2,4
db B_2,4,B_3,2,$80,5,B_2,2,$80,4,F#3,4,B_3,4,B_2,4,$80,6,B_3,4,$80,4,C#4,4,B_3,4
db F#2,4,F#3,2,$80,5,F#2,2,$80,4,C#3,4,F#3,4,F#2,4,$80,6,F#3,4,$80,4,B_2,4,B_3,4
db GotoLoopPoint
db EndChannel
Triumph_CH4:
.block0
db SetLoopPoint
Drum CymbL,8
Drum Snare,4
Drum CHH,4
Drum Kick,4
Drum CHH,2
db fix,2
Drum Snare,4
Drum OHH,4
Drum Kick,4
Drum CHH,4
Drum Snare,4
Drum CHH,4
Drum Kick,4
Drum CHH,2
db fix,2
Drum Snare,4
Drum Kick,2
Drum CHH,2
Drum Kick,4
Drum CHH,4
Drum Snare,4
Drum CHH,4
Drum Kick,4
Drum CHH,2
db fix,2
Drum Snare,4
Drum OHH,4
Drum Kick,4
Drum CHH,4
Drum Snare,4
Drum CHH,4
Drum Kick,4
Drum CHH,2
db fix,2
Drum Snare,4
Drum Kick,2
Drum CHH,2
dbw SetChannelPtr,.block1
db EndChannel
.block1
Drum Kick,4
Drum CHH,4
Drum Snare,4
Drum CHH,4
Drum Kick,4
Drum CHH,2
db fix,2
Drum Snare,4
Drum OHH,4
Drum Kick,4
Drum CHH,4
Drum Snare,4
Drum CHH,4
Drum Kick,4
Drum CHH,2
db fix,2
Drum Snare,4
Drum Kick,2
Drum CHH,2
Drum Kick,4
Drum CHH,4
Drum Snare,4
Drum CHH,4
Drum Kick,4
Drum CHH,2
db fix,2
Drum Snare,4
Drum OHH,4
Drum Kick,4
Drum CHH,4
Drum Snare,4
Drum CHH,4
Drum Kick,4
Drum CHH,2
db fix,2
Drum Snare,4
db fix,2
db fix,2
dbw SetChannelPtr,.block0
db EndChannel
; =================================================================
PT_InsertTitleHere: dw InsertTitleHere_CH1,InsertTitleHere_CH2,InsertTitleHere_CH3,InsertTitleHere_CH4
InsertTitleHere_CH1:
dbw CallSection,.block0
dbw CallSection,.block0
db SetLoopPoint
db SetRepeatPoint
dbw CallSection,.block0
db RepeatSection,4
db SetRepeatPoint
dbw CallSection,.block1
db RepeatSection,4
db GotoLoopPoint
db EndChannel
.block0
db $80,14,E_2,6,$80,15,fix,4,$80,14,E_2,6,E_3,2,$80,15,fix,4,$80,14,E_3,2
db $80,14,C_2,6,$80,15,fix,4,$80,14,C_2,6,C_3,2,$80,15,fix,4,$80,14,C_3,2
db $80,14,G_2,6,$80,15,fix,4,$80,14,G_2,6,G_3,2,$80,15,fix,4,$80,14,G_3,2
db $80,14,D#2,6,$80,15,fix,4,$80,14,D#2,6,D#3,2,$80,15,fix,4,$80,14,D#3,2
ret
.block1
db $80,14,F#2,6,$80,15,fix,4,$80,14,F#2,6,F#3,2,$80,15,fix,4,$80,14,F#3,2
db $80,14,D_2,6,$80,15,fix,4,$80,14,D_2,6,D_3,2,$80,15,fix,4,$80,14,B_2,2
db $80,14,A_2,6,$80,15,fix,4,$80,14,A_2,6,A_3,2,$80,15,fix,4,$80,14,A_3,2
db $80,14,F_2,6,$80,15,fix,4,$80,14,F_2,6,F_3,2,$80,15,fix,4,$80,14,C#3,2
ret
InsertTitleHere_CH2:
db SetInstrument,id_Arp
dbw CallSection,.block0
dbw CallSection,.block0
db SetLoopPoint
db SetRepeatPoint
dbw CallSection,.block0
db RepeatSection,4
db SetRepeatPoint
dbw CallSection,.block1
db RepeatSection,4
db GotoLoopPoint
db EndChannel
.block0
db Arp,1,$37
db E_4,10,E_4,8,E_4,6
db Arp,1,$38
db E_4,10,E_4,8,E_4,6
db B_3,10,B_3,8,B_3,6
db D#4,10,D#4,8,D#4,6
ret
.block1
db Arp,1,$37
db F#4,10,F#4,8,F#4,6
db Arp,1,$38
db F#4,10,F#4,8,F#4,6
db C#4,10,C#4,8,C#4,6
db F_4,10,F_4,8,F_4,6
ret
InsertTitleHere_CH3:
db rest,192
db SetLoopPoint
db $80,19,B_5,6,A_5,6,$80,18,G_5,4,$80,17,A_5,2,$80,18,G_5,4,$80,17,E_5,2
db $80,18,D_5,4,$80,17,E_5,2,$80,18,G_5,4,$80,20,D_5,12,$80,17,B_4,2
db $80,19,D_5,6,B_4,6,$80,18,D_5,4,$80,17,B_4,2,$80,18,D_5,4,$80,17,B_4,2
db $80,19,D#5,6,B_4,6,$80,18,D#5,4,$80,17,B_4,2,$80,18,A_4,4,$80,17,B_4,2
db $80,20,E_4,18,rest,78
db $80,19,B_5,6,A_5,6,$80,18,G_5,4,$80,17,A_5,2,$80,18,G_5,4,$80,17,E_5,2
db $80,18,B_5,4,$80,17,A_5,2,$80,18,G_5,4,$80,20,D_5,12,$80,17,E_5,2
db $80,19,G_5,6,E_5,6,$80,18,G_5,4,$80,19,A_5,6,$80,17,A#5,2
db $80,19,B_5,6,A_5,6,$80,18,D#5,4,$80,19,G_5,6,$80,17,D_5,2
db $80,20,E_5,18,rest,78
dbw CallSection,.block1
db rest,10
db $80,17,C#5,2,$80,18,E_5,4,$80,17,C#5,2,$80,18,E_5,4,$80,17,C#5,2,$80,18,B_4,4,$80,17,C#5,2
dbw CallSection,.block1
db rest,30
db GotoLoopPoint
db EndChannel
.block1
db $80,20,F#5,10,E_5,8,$80,19,C#5,6
db D_5,6,$80,18,E_5,4,$80,19,D_5,6,$80,17,A_4,2,$80,18,D_5,4,$80,17,E_5,2
db $80,20,A_5,10,F#5,8,$80,19,C#5,6
db $80,18,E_5,4,$80,17,F#5,2,$80,18,E_5,4,$80,17,F#5,2,$80,18,A_5,4,$80,17,F#5,2,$80,18,E_5,4,$80,17,C#5,2
db $80,20,F#5,10,E_5,8,$80,19,C#5,6
db A_5,6,$80,18,B_5,4,$80,19,A_5,6,$80,17,F#5,2,$80,18,E_5,4,$80,17,F#5,2
db $80,20,E_5,18
ret
InsertTitleHere_CH4:
db SetLoopPoint
Drum Kick,4
Drum CHH,2
Drum Snare,4
Drum CHH,2
Drum Kick,4
Drum Kick,2
Drum Snare,4
Drum CHH,2
db GotoLoopPoint
db EndChannel
; =================================================================
PT_EchoTest: dw EchoTest_CH1,DummyChannel,DummyChannel,DummyChannel
EchoTest_CH1:
db SetInsAlternate,id_Echo1,id_Echo2
db SetEchoDelay,$18
db SetLoopPoint
;db SetPan,$11
db C_3,2,echo,2
db D_3,2,echo,2
;db SetPan,$01
db E_3,2,echo,2
db F_3,2,echo,2
;db SetPan,$11
db G_3,2,echo,2
db A_3,2,echo,2
;db SetPan,$10
db B_3,2,echo,2
db C_4,2,echo,2
db GotoLoopPoint
; =================================================================
PT_Egypt: dw Egypt_CH1,Egypt_CH2,Egypt_CH3,Egypt_CH4
Egypt_CH1:
; db SetLoopPoint
; db SetInsAlternate,id_EgyptBass1,id_EgyptBass2
; dbw CallSection,.block1
; dbw CallSection,.block1
; dbw CallSection,.block1
; dbw CallSection,.block2
; dbw CallSection,.block3
; dbw CallSection,.block3
; dbw CallSection,.block1
; db G#2,8,G#3,8,D#3,8,G#3,8
; dbw CallSection,.block3
; dbw CallSection,.block1
; db GotoLoopPoint
db EndChannel
;.block1
; db C_2,8,C_3,8,G_2,8,C_3,8
; db C_2,8,C_3,8,G_2,8,C_3,8
; ret
;.block2
; db F_2,8,F_3,8,C_3,8,F_3,8
; db F_2,8,F_3,8,C_3,8,F_3,8
; ret
;.block3
; db G_2,8,G_3,8,D_3,8,G_3,8
; ret
Egypt_CH2:
db EndChannel
Egypt_CH3:
db EndChannel
Egypt_CH4:
db SetLoopPoint
dbw CallSection,.block0
dbw CallSection,.block0
Drum AKick,4
Drum ACHH,4
Drum ACHH,4
Drum ACHH,4
Drum ASnare,4
Drum ACHH,4
Drum AOHH,2
Drum AOHH,2
Drum ACHH,4
Drum AKick,4
Drum ACHH,4
Drum ACymb,4
Drum ACHH,4
Drum ASnare,4
Drum ACHH,4
Drum ACymb,4
Drum ACHH,4
db GotoLoopPoint
.block0
Drum AKick,4
Drum ACHH,4
Drum ACHH,4
Drum ACHH,4
Drum ASnare,4
Drum ACHH,4
Drum ACHH,4
Drum ACHH,4
ret
; =================================================================
PT_FlashTitle: dw FlashTitle_CH1,FlashTitle_CH2,FlashTitle_CH3,FlashTitle_CH4
FlashTitle_CH1:
db SetLoopPoint
dbw CallSection,.block0
dbw CallSection,.block0
dbw CallSection,.block1
db GotoLoopPoint
.block0
db SetInstrument,id_PulseBass2
db A#2,4
db A#2,4
Drum Tom2,4
db SetInstrument,id_PulseBass2
db A#2,4
db A#2,4
db A#2,4
Drum Tom2,4
db SetInstrument,id_PulseBass2
db A#2,4
db A#2,2
db A#2,2
db A#2,4
Drum Tom2,4
db SetInstrument,id_PulseBass2
db A#2,4
db A#2,4
db A#2,4
Drum Tom2,4
db SetInstrument,id_PulseBass2
db A#2,4
ret
.block1
Drum Tom2,4
db rest,2
Drum Tom2,4
db rest,2
Drum Tom2,4
db rest,2
Drum Tom2,4
db rest,2
Drum Tom2,2
Drum Tom2,2
Drum Tom2,2
Drum Tom2,2
ret
FlashTitle_CH2:
db SetLoopPoint
dbw CallSection,.block0
dbw CallSection,.block0
dbw CallSection,.block1
db GotoLoopPoint
.block0
db SetInstrument,id_Arp017C
db A#4,4
db A#4,4
db A#4,4
db A#4,4
db A#4,4
db A#4,4
db A#4,4
db A#4,4
db SetInstrument,id_Arp057C
db A#4,4
db A#4,4
db A#4,4
db A#4,4
db A#4,4
db A#4,4
db A#4,4
db A#4,4
ret
.block1
db SetInstrument,id_Arp950
db G#4,6
db SetInstrument,id_Arp740
db G#4,6
db SetInstrument,id_Arp950
db A#4,6
db G#4,6
db SetInstrument,id_Arp830
db F_4,4
db D#4,4
ret
FlashTitle_CH3:
db EnablePWM,$f,7
db SetInstrument,id_PWM1
db SetLoopPoint
dbw CallSection,.block0
dbw CallSection,.block0
dbw CallSection,.block0
dbw CallSection,.block0
dbw CallSection,.block1
dbw CallSection,.block0
dbw CallSection,.block0
dbw CallSection,.block2
dbw CallSection,.block2
dbw CallSection,.block1
db GotoLoopPoint
db EndChannel
.block0
db A#5,2
db D#6,2
db F_6,2
db rest,2
db F_6,2
db A#5,2
db B_5,2
db F_6,2
db rest,2
db A#5,2
db B_5,2
db F_6,2
db A#5,4
db A#5,2
db rest,2
ret
.block1
db F_6,6
db D#6,2
db rest,4
db G_6,6
db G#6,2
db rest,4
db C#6,4
db B_5,2
db C#6,1
db B_5,1
ret
.block2
db A#6,2
db D#7,2
db F_7,2
db rest,2
db F_7,2
db A#6,2
db B_6,2
db F_7,2
db rest,2
db A#6,2
db B_6,2
db F_7,2
db A#6,4
db A#6,2
db rest,2
ret
FlashTitle_CH4:
db SetLoopPoint
dbw CallSection,.block0
dbw CallSection,.block0
dbw CallSection,.block1
db GotoLoopPoint
.block0
Drum Kick,4
Drum OHH,4
Drum Snare,4
Drum Kick,4
Drum OHH,4
Drum Kick,4
Drum Snare,4
Drum Kick,4
Drum Kick,2
Drum Kick,2
Drum OHH,4
Drum Snare,4
Drum Kick,4
Drum CHH,4
Drum OHH,4
Drum Snare,4
Drum OHH,4
ret
.block1
Drum Snare,6
Drum Snare,6
Drum Snare,6
Drum Snare,6
Drum Snare,2
Drum Snare,2
Drum Snare,2
Drum Snare,2
ret
; =================================================================
PT_RDLogo: dw RDLogo_CH1,RDLogo_CH2,RDLogo_CH3,RDLogo_CH4
RDLogo_CH1:
db SetInstrument,id_RDLPulse1
db PitchBendDown,15
db D_4,16
db TonePorta,15
db A_3,16
db TonePorta,0
db SetInstrument,id_RDLPulse2
db A_3,16
db rest,1
db EndChannel
RDLogo_CH2:
db SetInstrument,id_RDLPulse1
db PitchBendDown,15
db A_3,16
db TonePorta,15
db D_3,16
db TonePorta,0
db SetInstrument,id_RDLPulse2
db D_3,16
db rest,1
db EndChannel
RDLogo_CH3:
db SetInstrument,id_RDLWave
db PitchBendDown,15
db D_4,16
db TonePorta,15
db D_3,32
db rest,1
db EndChannel
RDLogo_CH4:
db SetInstrument,id_RDLNoise
db fix,10,rest,1
db EndChannel
; =================================================================
PT_MontyTest: dw MontyTest_CH1,MontyTest_CH2,MontyTest_CH3,MontyTest_CH4
MontyTest_CH1:
db SetInstrument,id_MontyTest1
db SetMontyMode,1
db C_5,16
db PitchBendDown,1
db ___,16
db rest,8
db EndChannel
MontyTest_CH2:
db SetInstrument,id_MontyTest1
db SetMontyMode,2
db rest,40
db Arp,1,$47
db G_4,16
db PitchBendUp,2
db ___,16
db rest,8
db EndChannel
MontyTest_CH3:
db SetInstrument,id_PWM1
db SetMontyMode,4
db EnablePWM,$f,7
db rest,80
db C_6,16
db PitchBendDown,5
db ___,16
db rest,8
db EndChannel
MontyTest_CH4:
db EndChannel