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Event Commands Progress List #161

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Ghabry opened this issue Mar 4, 2021 · 1 comment
Open

Event Commands Progress List #161

Ghabry opened this issue Mar 4, 2021 · 1 comment
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@Ghabry
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Ghabry commented Mar 4, 2021

  • CallCommonEvent (1005)
  • ForceFlee (1006)
  • EnableCombo (1007)
  • ChangeClass (1008)
  • ChangeBattleCommands (1009)
  • ShowMessage (10110)
  • MessageOptions (10120)
  • ChangeFaceGraphic (10130)
  • ShowChoice (10140)
  • InputNumber (10150)
  • ControlSwitches (10210)
  • ControlVars (10220)
  • TimerOperation (10230)
  • ChangeGold (10310)
  • ChangeItems (10320)
  • ChangePartyMembers (10330)
  • ChangeExp (10410)
  • ChangeLevel (10420)
  • ChangeParameters (10430)
  • ChangeSkills (10440)
  • ChangeEquipment (10450)
  • ChangeHP (10460)
  • ChangeSP (10470)
  • ChangeCondition (10480)
  • FullHeal (10490)
  • SimulatedAttack (10500)
  • ChangeHeroName (10610)
  • ChangeHeroTitle (10620)
  • ChangeSpriteAssociation (10630)
  • ChangeActorFace (10640)
  • ChangeVehicleGraphic (10650)
  • ChangeSystemBGM (10660)
  • ChangeSystemSFX (10670)
  • ChangeSystemGraphics (10680)
  • ChangeScreenTransitions (10690)
  • EnemyEncounter (10710)
  • OpenShop (10720)
  • ShowInn (10730)
  • EnterHeroName (10740)
  • Teleport (10810)
  • MemorizeLocation (10820)
  • RecallToLocation (10830)
  • SetVehicleLocation (10850)
  • ChangeEventLocation (10860)
  • TradeEventLocations (10870)
  • StoreTerrainID (10910)
  • StoreEventID (10920)
  • EraseScreen (11010)
  • ShowScreen (11020)
  • TintScreen (11030)
  • FlashScreen (11040)
  • ShakeScreen (11050)
  • PanScreen (11060)
  • WeatherEffects (11070)
  • ShowPicture (11110)
  • MovePicture (11120)
  • ErasePicture (11130)
  • ShowBattleAnimation (11210)
  • SpriteTransparency (11310)
  • FlashSprite (11320)
  • MoveEvent (11330)
  • Wait (11410)
  • PlayBGM (11510)
  • FadeOutBGM (11520)
  • PlaySound (11550)
  • PlayMovie (11560)
  • KeyInputProc (11610)
  • ChangeMapTileset (11710)
  • ChangePBG (11720)
  • ChangeEncounterRate (11740)
  • TileSubstitution (11750)
  • TeleportTargets (11810)
  • ChangeTeleportAccess (11820)
  • EscapeTarget (11830)
  • ChangeEscapeAccess (11840)
  • ChangeSaveAccess (11930)
  • ChangeMainMenuAccess (11960)
  • ConditionalBranch (12010)
  • Label (12110)
  • JumpToLabel (12120)
  • CallEvent (12330)
  • Comment (12410)
  • ChangeMonsterHP (13110)
  • ChangeMonsterMP (13120)
  • ChangeMonsterCondition (13130)
  • ShowHiddenMonster (13150)
  • ChangeBattleBG (13210)

The following take no arguments:

  • OpenLoadMenu (5001)
  • ExitGame (5002)
  • ToggleAtbMode (5003)
  • ToggleFullscreen (5004)
  • OpenVideoOptions (5005)
  • ProceedWithMovement (11340)
  • HaltAllMovement (11350)
  • EnterExitVehicle (10840)
  • MemorizeBGM (11530)
  • PlayMemorizedBGM (11540)
  • OpenSaveMenu (11910)
  • OpenMainMenu (11950)
  • Loop (12210)
  • BreakLoop (12220)
  • EndEventProcessing (12310)
  • EraseEvent (12320)
  • GameOver (12420)
  • ReturntoTitleScreen (12510)
  • TerminateBattle (13410)
@Ghabry Ghabry added this to the 0.1 milestone Mar 4, 2021
@Ghabry Ghabry pinned this issue Mar 4, 2021
@a2937
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a2937 commented Aug 28, 2024

Hi there. I think code 20110 is pretty important. It seems to be required for multi-lined messages.

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