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Baking no longer accounts for Shakify #52

@gehrigbotjungle

Description

@gehrigbotjungle

Blender Version
Windows 5.1.0

Describe the bug
If you bake a camera after adding camera shakify, if you then delete the 'shake' from the baked camera, it now changes the movement slightly. If memory serves, previously you would bake the camera down, and then remove the camera shakify from the baked camera, and now it matches exactly the camera as it was before the bake. Right now it's not possible to bake the camera movement and then bring it into another 3D package, ie for compositing.

To Reproduce
Steps to reproduce the behavior:

  1. Create camera
  2. Add camera shakify, turn influence up high to make it easier to compare.
  3. Duplicate camera, so you have the 'Backup' camera which still contains the original camera shakify settings
  4. on the original camera, bake the camera action
  5. flip between original camera and duplicate camera. They should look exactly the same through the active camera view.
  6. Delete the 'influence' of whatever is in the camera shakify panel for the original camera to prepare for export to another 3D package.
  7. See that the active views no longer match

Expected behavior
A description of what you expected to happen.

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