Skip to content

Spell Cast Command does not implement finishCasting method #858

@ipdnaeip

Description

@ipdnaeip

Is there an existing issue for this?

  • I have searched the existing issues

Observed behaviour

When casting a continuous spell using the command system, if a spell has an effect that is supposed to go off after it is over, it will not activate.

This is not as much a bug as a missing feature as it is not implemented in the spell cast command code.

Expected behaviour

Spells should activate their finishCasting effect once the spell is finished casting

Steps to reproduce

Only grapple implements this method in the base mod and it does not have a very noticeable effect. In the Wizardry Next Generation addon, it affects the antigravity spell in that the part in which it applies levitation never activates.

Crashlog

No response

Environment (Singleplayer/Server, etc.)

Singleplayer

Mod version

4.3.7

Minecraft version

1.12.2

Forge version

1.12.2 14.23.5.2859

Other mods

Wizardry Next Generation

Metadata

Metadata

Assignees

No one assigned

    Labels

    Needs TriagebugAnything that isn't working how it's supposed to

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions