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bugThings that don't work as designedThings that don't work as designeddiscussion wantedThere are still undetermined aspects of this issue, please comment!There are still undetermined aspects of this issue, please comment!
Description
As this is a commonly used function, this can be used to avoid fall damage when run just before landing. Player velocity should be looked up before the location set, then set back to that immediately afterwards. In the meantime, this can be worked around by doing this in code, but this shouldn't be necessary. Untested, but likely works with set_ploc as well, though perhaps this is not a problem.
Discussion wanted, as this is a breaking change.
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bugThings that don't work as designedThings that don't work as designeddiscussion wantedThere are still undetermined aspects of this issue, please comment!There are still undetermined aspects of this issue, please comment!