-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathBox.cpp
More file actions
78 lines (58 loc) · 2.03 KB
/
Box.cpp
File metadata and controls
78 lines (58 loc) · 2.03 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
#include "Box.h"
#include "BindableBase.h"
#include "Cube.h"
Box::Box(Graphics& gfx,
std::mt19937& rng,
std::uniform_real_distribution<float>& adist,
std::uniform_real_distribution<float>& ddist,
std::uniform_real_distribution<float>& odist,
std::uniform_real_distribution<float>& rdist,
std::uniform_real_distribution<float>& bdist,
DirectX::XMFLOAT3 materialColor) :
TestObject(gfx, rng, adist, ddist, odist, rdist)
{
namespace dx = DirectX;
//mt = { 1.0f, 1.0f, 1.0f };
if (!IsStaticInitialized()) {
struct Vertex {
dx::XMFLOAT3 pos;
dx::XMFLOAT3 norm;
};
auto model = Cube::MakeIndependent<Vertex>();
model.SetNormalsIndependentFlat();
AddStaticBind(std::make_unique<VertexBuffer<Vertex>>(gfx, model.vertices));
auto pvs = std::make_unique<VertexShader>(gfx, L"PhongLightingVS.cso");
auto pvbc = pvs->GetByteCode();
AddStaticBind(std::move(pvs));
AddStaticBind(std::make_unique<PixelShader>(gfx, L"PhongLightingPS.cso"));
AddStaticIndexBuffer(std::make_unique<IndexBuffer>(gfx, model.indices));
const std::vector<D3D11_INPUT_ELEMENT_DESC> ied =
{
{"Position", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
{"Normal", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0}
};
AddStaticBind(std::make_unique<InputLayout>(gfx, ied, pvbc));
AddStaticBind(std::make_unique<Topology>(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST));
}
else {
SetIndexFromStatic();
}
struct PSMaterialConstant {
dx::XMFLOAT3 color;
float specularIntensity = 0.6f;
float specularPower = 30.0f;
float padding[3];
}colorConst;
colorConst.color = materialColor;
AddBind(std::make_unique<PixelConstantBuffer<PSMaterialConstant>>(gfx, colorConst, 1u));
AddBind(std::make_unique<TransformConstantBuffer>(gfx, *this));
// Model for scaling and deforming
dx::XMStoreFloat3x3(
&mt,
dx::XMMatrixScaling(1.0f, 1.0f, bdist(rng))
);
}
DirectX::XMMATRIX Box::GetTransformXM() const noexcept {
namespace dx = DirectX;
return dx::XMLoadFloat3x3(&mt) * TestObject::GetTransformXM();
}