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Mouse.h
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110 lines (100 loc) · 2.16 KB
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#pragma once
#include <queue>
class Mouse
{
friend class Window;
public:
class Event {
public:
enum class Type {
LPress,
LRelease,
RPress,
RRelease,
WheelUp,
WheelDown,
Move,
Enter,
Leave,
Invalid
};
private:
Type type;
bool leftIsPressed;
bool rightIsPressed;
int x;
int y;
public:
Event() noexcept :
type(Type::Invalid),
leftIsPressed(false),
rightIsPressed(false),
x(0),
y(0)
{}
Event(Type type, const Mouse& parent) noexcept :
type(type),
leftIsPressed(parent.leftIsPressed),
rightIsPressed(parent.rightIsPressed),
x(parent.x),
y(parent.y)
{}
bool isValid() const noexcept {
return type != Type::Invalid;
}
Type GetType() const noexcept {
return type;
}
std::pair<int, int> GetPos() const noexcept {
return { x,y };
}
int GetPosX() const noexcept {
return x;
}
int GetPosY() const noexcept {
return y;
}
bool LeftIsPressed() const noexcept {
return leftIsPressed;
}
bool RightIsPressed() const noexcept {
return rightIsPressed;
}
};
public:
Mouse() = default;
Mouse(const Mouse&) = delete;
Mouse& operator = (const Mouse&) = delete;
std::pair<int, int> GetPos() const noexcept;
int GetPosX() const noexcept;
int GetPosY() const noexcept;
bool IsInWindow() const noexcept;
bool LeftIsPressed() const noexcept;
bool RightIsPressed() const noexcept;
Mouse::Event Read() noexcept;
bool IsEmpty() const noexcept {
return buffer.empty();
}
void Flush() noexcept;
private:
void OnMouseMove(int x, int y) noexcept;
void OnMouseLeave() noexcept;
void OnMouseEnter() noexcept;
void OnLeftPressed(int x, int y) noexcept;
void OnLeftReleased(int x, int y) noexcept;
void OnRightPressed(int x, int y) noexcept;
void OnRightReleased(int x, int y) noexcept;
void OnWheelUp(int x, int y) noexcept;
void OnWheelDown(int x, int y) noexcept;
void TrimBuffer() noexcept;
void OnWheelDelta(int x, int y, int delta) noexcept;
private:
static constexpr unsigned int bufferSize = 16u;
int x = 0;
int y = 0;
bool leftIsPressed = false;
bool rightIsPressed = false;
bool isInWindow = false;
int wheelDeltaCarry = 0;
std::queue<Event> buffer;
};