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Pyramid.cpp
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69 lines (52 loc) · 2.08 KB
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#include "Pyramid.h"
#include "BindableBase.h"
#include "Cone.h"
#include <array>
Pyramid::Pyramid(Graphics& gfx, std::mt19937& rng,
std::uniform_real_distribution<float>& adist,
std::uniform_real_distribution<float>& ddist,
std::uniform_real_distribution<float>& odist,
std::uniform_real_distribution<float>& rdist,
std::uniform_int_distribution<int>& tdist) : TestObject(gfx, rng, adist, ddist, odist, rdist) {
namespace dx = DirectX;
if (!IsStaticInitialized()) {
auto pvs = std::make_unique<VertexShader>(gfx, L"BlendedPhongLightingVS.cso");
auto pvsbc = pvs->GetByteCode();
AddStaticBind(std::move(pvs));
AddStaticBind(std::make_unique<PixelShader>(gfx, L"BlendedPhongLightingPS.cso"));
const std::vector<D3D11_INPUT_ELEMENT_DESC> ied = {
{ "Position",0,DXGI_FORMAT_R32G32B32_FLOAT,0,0,D3D11_INPUT_PER_VERTEX_DATA,0 },
{ "Normal",0,DXGI_FORMAT_R32G32B32_FLOAT,0,12,D3D11_INPUT_PER_VERTEX_DATA,0 },
{ "Color",0,DXGI_FORMAT_R8G8B8A8_UNORM,0,24,D3D11_INPUT_PER_VERTEX_DATA,0 },
};
AddStaticBind(std::make_unique<InputLayout>(gfx, ied, pvsbc));
AddStaticBind(std::make_unique<Topology>(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST));
struct PSMaterialConstant
{
float specularIntensity = 0.6f;
float specularPower = 30.0f;
float padding[2];
} colorConst;
AddStaticBind(std::make_unique<PixelConstantBuffer<PSMaterialConstant>>(gfx, colorConst, 1u));
}
struct Vertex {
dx::XMFLOAT3 pos;
dx::XMFLOAT3 norm;
std::array<char, 4> color;
char padding;
};
const auto tesselation = tdist(rng);
auto model = Cone::MakeTesselatedIndependentFaces<Vertex>(tesselation);
for (auto& v : model.vertices) {
v.color = { (char)10, (char)10, (char)255 };
}
for (int i = 0; i < tesselation; i++)
{
model.vertices[i * 3].color = { (char)255,(char)10,(char)10 };
}
model.Transform(dx::XMMatrixScaling(1.0f, 1.0f, 0.7f));
model.SetNormalsIndependentFlat();
AddBind(std::make_unique<VertexBuffer<Vertex>>(gfx, model.vertices));
AddIndexBuffer(std::make_unique<IndexBuffer>(gfx, model.indices));
AddBind(std::make_unique<TransformConstantBuffer>(gfx, *this));
}