-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathSkinnedBox.cpp
More file actions
64 lines (53 loc) · 1.96 KB
/
SkinnedBox.cpp
File metadata and controls
64 lines (53 loc) · 1.96 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
#include "BindableBase.h"
#include "SkinnedBox.h"
#include "Cube.h"
#include "Texture.h"
#include "Sampler.h"
#include "Surface.h"
SkinnedBox::SkinnedBox(Graphics& gfx,
std::mt19937& rng,
std::uniform_real_distribution<float>& adist,
std::uniform_real_distribution<float>& ddist,
std::uniform_real_distribution<float>& odist,
std::uniform_real_distribution<float>& rdist) :
TestObject(gfx, rng, adist, ddist, odist, rdist)
{
namespace dx = DirectX;
if (!IsStaticInitialized()) {
struct Vertex
{
dx::XMFLOAT3 pos;
dx::XMFLOAT3 norm;
dx::XMFLOAT2 texCoord;
};
auto model = Cube::MakeIndependentTextured<Vertex>();
model.SetNormalsIndependentFlat();
AddStaticBind(std::make_unique<VertexBuffer<Vertex>>(gfx, model.vertices));
AddStaticBind(std::make_unique<Texture>(gfx, Surface::FromFile("Images\\kappa50.png")));
AddStaticBind(std::make_unique<Sampler>(gfx));
auto pvs = std::make_unique<VertexShader>(gfx, L"TexturePhongLightingVS.cso");
auto pvsbc = pvs->GetByteCode();
AddStaticBind(std::move(pvs));
AddStaticBind(std::make_unique<PixelShader>(gfx, L"TexturePhongLightingPS.cso"));
AddStaticIndexBuffer(std::make_unique<IndexBuffer>(gfx, model.indices));
const std::vector<D3D11_INPUT_ELEMENT_DESC> ied =
{
{"Position", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
{"Normal",0,DXGI_FORMAT_R32G32B32_FLOAT,0,12,D3D11_INPUT_PER_VERTEX_DATA,0 },
{"TexCoord", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 24, D3D11_INPUT_PER_VERTEX_DATA, 0},
};
AddStaticBind(std::make_unique<InputLayout>(gfx, ied, pvsbc));
AddStaticBind(std::make_unique<Topology>(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST));
struct PSMaterialConstant
{
float specularIntensity = 0.6f;
float specularPower = 30.0f;
float padding[2];
} colorConst;
AddStaticBind(std::make_unique<PixelConstantBuffer<PSMaterialConstant>>(gfx, colorConst, 1u));
}
else {
SetIndexFromStatic();
}
AddBind(std::make_unique<TransformConstantBuffer>(gfx, *this));
}